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Started 2022 February 24
Continuousl updated; latest renders are at BOTTOM of page.
I'll just throw my renders into this section as I make them, for now. I am doing several real world projects at the same time. Please enjoy browsing.
Some of these renderr include my original work: geometries , textures and shaders. Scene set up and camera settings are typically my own. The rest would be 3rd-party assets.
I used post-render Chromatic Aberration effects for this one.
I don't normally have an implied backstory to my images, but this one seemed like there is some information exchange going on.
Room modelled by me using Shade3D.
Room, Balustrade, and environment-based lighting designed and created by me using Shade3D. Scene posing and render settings by me. All other assets 3rd-party.
Toon-style. Hair created by me using Vroid Studio and Blender3D. Jacket created by me using Shade3D. Pants adapted by me using Shade3D, from the LH DEV object. Spectacles provided by Vroid Studio. Rendred in Poser 12 software. Character is my customised version of a hybrid between LF Anime Boy character and LH figure.
2022 May 03
I rendered a scene in Daz Studio Pro, then added post-effects using Clip Studio Paint EX. No particular reason; just wanted to make a metaverse game scene. If I had to give it a title, I would call this one Dance Challenge In Metaverse. Credit for some game UI assets I got from itch_io website: Buttons without text: Wenrexa; Health status bars: Adwit Rahman. Other post-render effects via Clip Studio Assets. Microphone modelled by me using Shade3. Other content is 3rd-party. 3D scene setup by me.
2022 May 21 update
More K-pop boys. I continue to customise characters and clothing using 3rd-party morphs and shaders. Depending on the render, I may use my own hair and prop creations. Other 3D assets are 3rd-party.
Microphone is my own creation. Character is a trainee K-pop boy idol.
Hair is my own creation. Character is a pop idol who has made his debut.
This image uses my Bokeh Effect, which is a geometry I created in Shade3D, and imported into Daz Studio. I have published the Poser version at ShareCG - https://sharecg.com/v/98997/view/11/Poser/JC-Bokeh-Effect-Poser-Version
Room modelled by me using Shade3D. All illumination comes from my 360 HDRI EXR file.
Room modelled by me using Shade3D. All illumination comes from my 360 HDRI EXR file.
Hair created by me.
All illumination comes from my 360 HDRI EXR I created in Blender3D. Character customised by me. Lightbeams created by me using Blender3D, but they are not very successful.
I tried creating the current hand sign used by Kpop artistes to their fans.Character customised by me. Room modelled by me using Shade3D.
Room modelled by me using Shade3D. Character customised by me.
Room modelled by me using Shade3D. Character customised by me.
Hair, earring and background stage created by me. All illumination comes form my 360 HDRI EXR I created using Blender3D. Other software used: Shade3D, and Daz Studio pro.
Hair created by me.
Postwork using assets from OpenGameArt. Dance challenge inthe Metaverse.
I tried to create a period drama image using 3rd-party assets.
2022 May 23
Created using Clip Studio Paint EX and infuenced by the jazz music playing in the backgroud.
2022 May 26
I used the Genesis (different from Genesis 2, 3, and 8) figure to make this scene. The location of the various controls are different from Genesis 8 so I had to hunt them all down. I am using 3rd-party assets, but have customised them for my scene.
#3D #CG Ahhh this old content is hard to work with ! Genesis (zero) Males (curent version is Genesis 8). I can see several unsatisfactory parts, but the assets are 3rd-party, and I only customised the characters. This is a pop star with his bodyguard.
#DazStudioPro
2022 May 27
I plan on shifting to ACESCG spectral rendering inside Daz Studio Pro. Until now, I have been using REC spectral rendering. This is my first ACESCG render.
Character customisation by me. I modelled the microphone headset using Shade3D. All other assets are 3rd-party, with customisation by me. Scene set up by me. Scene illumination is entirely from 360 HDRI by 3rd party.
2022 May 27
I have been generating images using the AI image creation platform WOMBO. Here's one I did just today.
2022 May 31
I made a Kpop boy character for the L'Homme 3D figure, by customising 3rd-party assets. The background prop is my own creation using experimental modelling in #Blender3D. The hair item is a very old 3rd-party product, and it doesn't work so well with modern rendering technology.
2022 June 03
I used Clip Studio Assets and Clip Studio Paint EX software to create the images. There are more, but I will show these for now.
It's a little bit challenging...
2022 May 03
I had to work the figure and morphs and 3rd-party add-ons quite hard to draw out a little bit of the coolness of K-Pop style guys. It was not so easy. Anyway, I did create some original geometries and textures to use with the L'Homme figure. I created a multiple arm accessory figure, and pair of shoes, plus a pair of low-cut socks. I also pulled out my early creation of a sleeveless t-shirt. I modelled the geometries using Shade3D. I also created textures and transparencies using ClipStudio Paint and Assets (see preceding section). I also got a nice pair of sports shoes from Turbosquid and re-grouped the geometries for better material assignment, then added 3rd-party shaders or created shaders for the materials. I rigged this pair of sports shoes for L'Homme to use. I did some minor customisation of the 3rd-party clothing and hair. The scenes are lit only using 3rd-party 360 HDRI.
Room geometry created by me using Shade3D
2022 June 06
I was creating Full Body Morphs of custom characters I had created from using 3rd-party morphs. I got to testing one customised character, and ended up making him the subject of a full-fledge render.The earpiece-microphone and the long jacket were created by me using Shade3D software. The background rain prop was created by me using Blender3D. The textures for the prints on the cut-off t-shirt and pants were created by me using Clip Studio Paint EX and Clip Studio Assets. Other 3D assetsare 3rd-party. Scene composed, set-up and rendered by me.
I forget to mention: The illumination comes from a 360 HDRI EXR file I creted in Blender and used in Background Node of Poser 12.
2022 June 07
I used Mysticartdesign's animal and other 3rd-party assets to compose the scene. Rendered in Daz Studio Pro.
2022 June 08
I just wanted to make a scene starring the character Julian, by Tsukikawa. Customisations by me; scene set up by me; rest of the stuff are 3rd-party assets.
2022 June 08
Wow this one was so hard to handle mainly because one the three figures was suffering from bad artifacts in the skin shaders. After trying all sorts of adjustments, and reading up solutions at various forums, I came across my own solution quite by accident: I deleted the figure then un-deleted it. That cured all the trouble with the artifacts ! I don't recommend this method to others, for the obvious reason that it is too risky for your scene !
All the earpiece microphone geometries were created by me using Shade3D software. You may not see it well, but the earring on the left ear of the rightmost guy was also created by me using Shade3D.