My 3D Modelling Projects 10

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Testing My Original 3D Clothing With 3rd-Party Shaders

2022 September 21

Just a visual summary.

I did find one item which needs to be re-UV'd.

I created an Installation / Performance Art Cube

2022 October 09

I used Blender3D to create the geometry and material zones, then imported the mesh into Daz Studio Pro, then applied 3rd-party shaders. I used a commercial script to create a localised dForce magnet. I applied selected 3rd-party shaders and added simple light-emitting geometries. I got a certain effect. Hope you like it.

The related renders

See below.

There is visible dForce on the screen surfaces and the cube frame, otherwise, the structure deforms terribly. I had to dial the frame Dynamic Strengh to zero. I also turned the Visible In Simulation setting for the bottom part OFF.

I created Prism Wall Corner Lights

2022 October 22

Actually, I should have called them Wall Corner Prism Lamps, to be more accurate. Anyway, I used Blender3D to create the geometry and material zones. In the iRay test renderin Daz Studio Pro, I set up my own shader for the lights. The background 360 HDRI is 3rd-party. The flooring shader is nVidia Vmaterials. The large window room is also my original creation using Blender3D.

I am creating a conceptual live concert stage

Still WIP as at this time

2022 October 22; UPDATED 2022 October 30

I used Blender3D to create the mesh geometry and materials, then took the geometry into Daz Studio Pro to check the material shaders. This is still in WIP stage. I needed a Kpop Girl Idol to test my stage, so I assemble a character using my own and 3rd-party assets. I modelled her microphone headset using Shade3D. I had to adjust the material zones for the stage back. I added lighting effects with haze, and I added fan lightsticks. The full K-Pop girl group is also on stage.

Here are the final renders

for my K-pop live concert stage:-

Foreground field obstruction is intentional - audience members' lightsticks out of focus.

Not so easy to see the spotlight beams in the haze. I need to improve this in future.