My 3D Modelling Projects 10
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Testing My Original 3D Clothing With 3rd-Party Shaders
2022 September 21
Just a visual summary.
I did find one item which needs to be re-UV'd.
I created an Installation / Performance Art Cube
2022 October 09
I used Blender3D to create the geometry and material zones, then imported the mesh into Daz Studio Pro, then applied 3rd-party shaders. I used a commercial script to create a localised dForce magnet. I applied selected 3rd-party shaders and added simple light-emitting geometries. I got a certain effect. Hope you like it.
The related renders
See below.
There is visible dForce on the screen surfaces and the cube frame, otherwise, the structure deforms terribly. I had to dial the frame Dynamic Strengh to zero. I also turned the Visible In Simulation setting for the bottom part OFF.
I created Prism Wall Corner Lights
2022 October 22
Actually, I should have called them Wall Corner Prism Lamps, to be more accurate. Anyway, I used Blender3D to create the geometry and material zones. In the iRay test renderin Daz Studio Pro, I set up my own shader for the lights. The background 360 HDRI is 3rd-party. The flooring shader is nVidia Vmaterials. The large window room is also my original creation using Blender3D.
I am creating a conceptual live concert stage
Still WIP as at this time
2022 October 22; UPDATED 2022 October 30
I used Blender3D to create the mesh geometry and materials, then took the geometry into Daz Studio Pro to check the material shaders. This is still in WIP stage. I needed a Kpop Girl Idol to test my stage, so I assemble a character using my own and 3rd-party assets. I modelled her microphone headset using Shade3D. I had to adjust the material zones for the stage back. I added lighting effects with haze, and I added fan lightsticks. The full K-Pop girl group is also on stage.
Here are the final renders
for my K-pop live concert stage:-
Foreground field obstruction is intentional - audience members' lightsticks out of focus.
Not so easy to see the spotlight beams in the haze. I need to improve this in future.