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I rendered the Hiro 4 figure in Poser Pro 11 and then applied graphics filters to the renders using Clip Studio Paint EX.
Image on the left:
No idea why I would need this type of graphics... But anyway, experimentation done.
I rendered the Hiro5 figure and then processed the render using Clip Studio Paint EX. I also added some effects. I wanted to see whether I could get any useful appearance using a hybrid approach.
More experimenting. I used the Hitomi character from Daz3D and the Hiyama Kiyoteru figure by AHZ Co Ltd. I put them together in a scene and added post-render music FX with Clip Studio Paint EX.
Lesson to learn: Character genre styling is very important. If you don't want your scene to look comical, avoid mixing figures with difference charcater genre styles. The Kiyoteru figure is clearly celshaded anime style, while the Hitomi character, although marketed as an anime style, is more like an in-game 3D semi-realistic character.
I rendered out a Daz Studio Pro 3D scene and imported the render into Clip Studio Paint EX. I tried various filter effects to get a painted appearance. Here I show the comparison of painterly look versus original photrealistic render.
I used animated figures from Mixamo, then imported their FBX versions into Poser Pro 11, rendered the scenes and then applied postwork in a graphics program.
Some time ago, Manuel Bastioni Lab was a software which could generate figures for use in Blender. It has now been abandoned by the creator and forked into MB-Lab, which is maintained by other developers. Anyway, I generated the figures, and was able to use them in Poser.
For me, it was just an experiment in generating rigged humanoid fiugres without having to actually model them from scratch, then hand-rig with bones, etc.
I tried making the Poser Paul 2 figure a look a little bit more anime-ish, and rendered the scenes photorealistically in Poser. I used the renders in Clip Studio Pain EX and applied filters and effects for a graphical appearance. The blue hair geometry is my own creation. For the rest of the scenes, I used third-party assets, including the equirectangular backgrounds, which I did not know how to use back in the day.
Basically doing what I did for the Paul 2 figure above...
On left, I used the African figure, centre, Caucasian Figure, and on Right, The Asian figure. I modelled the gown using Shade3D and created the custom lace texture for it. Hair geometries are 3rd-party.
Below - more Pauline figure renders done with Poser, with graphical effects added post-render. I created the dress using Shade3D.
Bokeh effects added post-render.
Other items 3rd party 2D assets. Post 3D render graphics editing in Clip Studio Paint EX.
I used the very, very old Victoria 1 Reduced Resolution figure from Daz3D with the Chibi Head by ken1171, in Poser. I rendered the 3D scene, then added graphic effects using Clip Studio Paint EX (CSPEX). The plants in the foreground are from 2D brushes in CSPEX. The grass in the background are 3D. Other 3D assets are 3rd-party.
I used the Terawell design Doll software to generate an anime style figure. I cleaned it up in Shade3D, and imported it into Poser. I rigged it manually in Poser, and created the textures for it. I did not add a face rig. I added my own hair geometry. This is the toon rendered version from Poser, with a background added using Clip Paint Studio EX.
(The neck is too thick for an anime-style bishounen).
On this page https://sites.google.com/view/grumpyoldfartssite/home/my-cg-experiments-2 - at this this section.
On this page https://sites.google.com/view/grumpyoldfartssite/home/my-3d-modelling-projects-3 - at this section.
The entire page at https://sites.google.com/view/grumpyoldfartssite/my-3d-cg-from-earlier-times/my-3d-cg-from-earlier-times-5
The entire page https://sites.google.com/view/grumpyoldfartssite/home/my-cg-experiments-5
This is my anime-proprotioned male figure generated using Terawell's Design Doll software. I had to clean it up using Shade3D. Tested in Poser. This was one of my early attempts at creating my own anime-style poseable figure, before Vroid Studio came along with out-of-the-box anime characters.
(There is no head, yes, I know !)
Unfortunately, I don't recall which auto-rigging software I used: Blender, Mixamo, or some 3rd-party experimental software...
Collage made using PhotoScapeX
Here are other pages of my website containing discussion about my use of Design Doll in Poser
https://sites.google.com/view/grumpyoldfartssite/home/my-cg-experiments-2
At https://sites.google.com/view/grumpyoldfartssite/home/my-3d-modelling-projects-3 at this section here.
At https://sites.google.com/view/grumpyoldfartssite/my-3d-cg-from-earlier-times/my-3d-cg-from-earlier-times-5 (The entire page)
At https://sites.google.com/view/grumpyoldfartssite/home/my-cg-experiments-5 at this section here.
Poser has its own toon line funtion, for users who want to get a comic-book outline geometries in the 3D scene. This only works with the Firefly render engine and also with the Sketch Render function. I show some settings I tried.
If you don't "get" my ramblings in this section, no sweat - I don't know what I was trying to do either, other than doodle around inside Poser. *sweatdrop*
Geometric Edge Lines ON, Comic Book Filter = Colour; and render using Sketch Render mode.
(Figure is Daz3D's Hiro 4 with my own hair geometry created in Shade3D.
The result is too heavy on the black...
Still on the Firefly Render engine regime, I tried to use a 3rd-party HDRI to illuminate my 3D scene as a Night-time setting. I used the Poser Root Surface instead of the Cycles Root Surface, because Firefly Engine does not understand the shader trees of a Cycles regime.
I also tried unchecking the Geometric Edge Lines and the Comic Book Filter settings in my scene.
Then I used an inverted Edge Blend settings for the evening scene. In this case, I only concern myself with the Poser Root Surface shaders, because I render with FireFly.
These are my FireFly settings for a nigth-time scene (note that in this set-up, I had Geometric Edge and Comic Book Colour settings on).
Conclusion: I don't think working with Firefly shaders and Geometric Edge and Comic Book styles works for my scenes. I just do not think they look like celshaded renders of the anime genre, which I my target aesthetic.
While the ground plane or any surface, really, can be set to a Shadow-Catcher Only mode in Poser, this only works for FireFly render engine. Cycles render engine does not interpret this setting. While trying to wrangle a work-around for Superfly renders, I came across some unexpected results.
I set up an dynamic cloth simulation with windforce applied to a cloth plane, and made the plane collide with a figure. I ran the simulation and rendered the scene in Poser software. The figure is an FBX I generated using AutoDesk Character Generator an imported into Poser.
I experimented with creating hair stripes for use as Dynamic Cloth Hair in Poser.
I added movement morphs to the hair
No wind force here; just movement morphs only.
I added a wind force and converted the wind-swept hairstyle into a morph
Final version with wind-swept morph.
I am using the Elisabeth 2 figure by Sean Dodger Canon.
I used Blender3d to convert MMD to FBX format, and then imported the FBX into Poser Pro11. I could pose the figure and render it. I used a 3rd-party asset (those who know, will know).
MMD model created as a fan art by Kei
http://ch.nicovideo.jp/kei_tomiguchi/blomaga/ar1438889
Original Character: Gintama
Original Author: Sorachi Hideaki
Blender3D FBX version produced by me from Kei's version, and modified inside Poser Pro 11 for render testing by me. You need to be able to understand the FBX structure, and Japanese words to get the posing and materials sorted out correctly inside Poser Pro 11. I am not very familiar with the anime and manga series, so please excuse any non-canon errors. I plead artistic license.
I devised my own celshaders for the Cycles Root Surface and used them with the Daz3D Hiro3 figure. I modelled the hair using Vroid Studio.
This is just to show how I check my textures on 3 different geometries - flat plane, cube, and sphere.
I wanted to ease off dependance on modelling with Shade3D - where I do most of my modelling since 2016-7 - and migrate (at least partially) to using Blender3D. Here I show my experimental attempt to create hair strips in Blender3D, for use inside Poser Pro 11.
Figure is the Elizabeth 2 figure by Sean Dodger Cannon.
More hair geometry creation in Blender3D for use in Poser Pro 11...
(screen capture of my shader nodes in Poser Pro 11)
PBR=Physically-Based Rendering
(Screen capture of my shader nodes in Poser Pro 11)
(Screen capture of my render settings in Poser Pro 11)
I have created 3D hair using Shade3D since some years ago already. Shade3D has a Hair Salon in which you can create and style hair, then export it as a 3D geometry with textures.
Hair strips
3D render - fake fibremesh geometry
celshaded shaders
Below is my PBR shader in Poser Pro 11 Material Room for hair geometry which comprise of strips. (The strip hair is shown in the section above).
Below I show a my attempt at modelling a classical period hair from the Japanese Heian era.
I tried to make the geometry so that I could use it as a dynamic cloth in Poser. I do not think it is particularly successful.
Figure is the Elizabeth 2 figure.
I tried making hair for the Ichiro 2 Figure, but I didn't like the result. I wanted it to render properly in toon outline mode, but the way it was created was just not looking very anime nor very cool. I also tried the hairstyle with Koshini 2 but... I ended up abandoning the project.
These snapshots of my work-in-progress show how I developed the long hair using Shade3D, and then inside Poser Pro 11.