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2022 April 11
I had earlier solved my dynamic cloth problem in Poser12 software for my Neo-Chinese Pavilion (see this).
I had a problem with the MTL transparency of some of the parts of the OBJ geometries when I took the geometries into nVidia Omniverse Create software. I posted it at my Instagram page. Someone at nVidia contacted me and we exchanged information about the situation. They showed me a workaround and said they will add in a fix for the MTL dissolve property (as they call it). I managed to get the appearance of my OBJ looking right in the Create software, using the workaround.
My structure geometries with semi-transparent materials as rendered using SuperFly renderer (a Cycles renderer) in Poser 12 software.
The semi-transparent materials of my structure disappeared in Omniverse Create !
I applied the workaround provided by nVidia personnel. This looks acceptable.
2022 April 19
Just showing my WIP for a K-Pop hairstyle I am creating. I used MakeHuman to generate the mesh for the scalp. I used Shade3D Hair Salon to generate the hair. I am now adjusting the hairstyle inside Daz Studio. Figure is my costomisation of Genesis 8 Male using 3rd-party assets.
2022 April 25
So. This is my first geometry hair for Daz Studio (I have created hair geometries for Poser all these years). It is a hairstyle inspired by K-pop boy bands. I used Shade3D software to create the hairstyle. I also used MakeHuman software to generate an independent scalp geometry and fitted it to the figure inside Daz Studio. I used 3rd-party hairtextures, but my own custom shader settings for iRay. Honestly, I tried creating strand hair inside Daz Studio, but the hair just cannot render no matter what fix I use from all the forum discussions and tutorials.
2022 April 25
I took the scalp which I generated and extracted from MakeHuman, and split it in two along y-axis (done in Shade3D at first, but I could have done it later in Blender), so that I could grow a symmetrical hairstyle. However, I did not like the Shade3D hair system because it is quite difficult to achieve a symmetrical hairstyle. I decided to grow particle hair from the half-scalp using Blender3D. I converted the particle air into mesh hair and extruded along normals, then created UVs. My Blender version is the one linked to nVidia Omniverse, so I could export my geometry hair to USD format and import into Omniverse Create software.
2022 April 27
My K-Pop Curly Fringe Hair, geometry created by me using #Shade3D. Scalp generated and edited by me using #MakeHuman and Shade3D. Final adjustments in #DazStudioPro. Hair textured generated by #Shade3D. Figure and character set are 3rd-party.
2022 April 29
Again using the Strand Hair function of Daz Studio Pro, I created another K-Pop hair style. I am still in the stage of practicing how to create the hair. I converted the strand hair into geometry hair. I have been creating hair using SDhade3D and Poser software for many years, but only recently have I started to use the tools available in Daz Studio Pro.
2022 April 29
I created a base hair using Genesis 8 male but the Strand Hair Creation utility in Daz Studio Pro makes him bend his head. it is not a big problem to deal with air createdusing Gen8M, just adjust the x-rotation when using the hair. When using Genesis Male 8.1, the figure does not bend the head inside the Strand Hair creation utility. I decided to make another base hair using Genesis Male 8.1 . In both cases, I exported the strand hair as geometry hair, then re-imported into Daz Studio and used as Hair prop. This type of base hair helps to hide the skin of the head, when using lower-polygon hairstyles.
2022 April 29
I tried to make an Asian Wolf Cut Hairstyle, a bit like Choi Beomgyu's long hair style. He is one of the members of K-Pop group TomorrowxTogether. I created the right half of the hair in DS Strand Hair Creation function, then converted it to geometry hair. I clean up the geometry inside Shade3D and created the left half by using part transform x=-1. I adjusted the geometry a bit again inside DS using D-Formers. It is a wilder version of the hairstyle, I have to admit.
2022 April 30
I created the right half of the hairstyle using Daz Studio Pro's Strand Hair Creation Utility. I exported the hair as geometry and took it into Shade3D. I cleaned up the mesh, duplicated the part, flipped the copied part -1 on x axis, and exported the combined hair. I took the comined geometry back into Daz Studio and added a shader (I used a thrid-party shader in my example), plus an opacity/transparency mask generated by Shade3D in a separate project for hair creation. The hair needed the scalp; and I had to add a new set of sideburns to patch/fill the upper part of the sideburns centre-parted hair (not going back to re-style it !)
... Image composed by me, all assets except hair, are 3rd-party, Rendered using iRay in Daz Studio Pro.
2022 May 08
Basically for my custom K-Pop Boy characters. These are composite hairs. I created parts of the hairstyle and then added them together for the final style. Character is my customisation as well, based on 3rd-party morphs and shaders.
2022 May 09
My first attempt of the Asian Wolf Cut style was using the new method of strand to geometry hair. It was not very satisfactory. I created a second version of the Asian Wolf Cut. Here are the screen captures.
2022 May 09
I wanted a more layered style for the Asian Wolf Cut, so I created another hair geometry. It is a shorter style this time.
2022 May 12
https://sharecg.com/v/98997/view/11/Poser/JC-Bokeh-Effect-Poser-Version
I created the geometry using Shade3D. I imported the geometry into Poser 12 and created a simple shader for it. For best results, place between subject and camera or behind subject, then re-scale and transform (translate and/or rotate) to suit your scene.
This is my freebie for the Poser user community. Please do not re-distribute it, sell it, or claim it as your own work. You may use it in commercial renders, but I doubt it is of sufficient quality for that purpose. I would appreciate a credit, if you can give it, when you use it in your renders. Use at own risk.
Hope you get some interesting renders with this prop.
Juniper Chew
2022 May 13
This is the first time I make a female hairstyle in Daz Studio Pro. I think there are points for improvement. Character is my Kpop Girl, customised using 3rd-party assets. I create the right half of the hair parts, then export the hair as an OBJ geometry, then use Shade3D to to make the mirror version. I re-import all the hair geometries back into Daz Studio and add the hair shader. I think there are points for improvement, certainly.
2022 May 14
At the suggestion of another CG artist, I decided to reduce the polygon weight of the hair. The purpose is for downstream pipeline of creating morphing hair inside Poser software. At the present stage, the hair works in Daz Studio Pro. The difference is hardly noticeable in the renders, but I have reduce the hair distribution from a factor of 7 to a factor of 5, and from 20 per cent volume to 6 per cent volume.
2022 May 30
I modelled an Sci-Fi style eyemask in Shade3D and fitted it to the figure in Daz Studio Pro. I created some transperencies in Clip Studio Paint EX using Clip Studio Assets. I set up the shader inside Daz Studio Pro. Please take a look of my WIP here if interested.
#3D #CG #Shade3D #DazStudioPro #ClipStudioPaintEX #ClipStudioAssets
2022 May 31
From mid-2021; a project I left hanging for a year. I've revived it. This is a simple transparency created using Clip Studio Assets and applied to a cylinder. I had planned on releasing it as a freebie for Poser users. We'll see...
2022 May 31
I generated the sphere group using BYGen plug-in in Blender3D. I modified the geometry and imported into Poser12 as a bokeh prop. This is different fro my earlier bokeh prop which I created using Shade3D. I may release this one as a freebie as well.
2022 May 31
I generated this scene accent prop using BYGen plug-in in Blender3D. I used the cube cloud option in BYGen. I modified the geometry and imported into Poser12 as a bokeh prop. I applied Poser 12 procedural shaders.
2022 May 31
I generated the Hard Padding option of BYGen plug-in in Blender3D. I modified the geometry extensively and procedurally, and imported into Poser12 as a scene accent prop. By increasing the Y-scale, I got a different appearance and effect.
2022 June 02 UPDATE
I used the L'Homme Dev Obj in Shade3D software and created a pair of low-cut socks for the Poser12 L'Homme figure. I rigged the socks as conforming figure in Poser 12. For some weird reason, when I took the socks into a fresh Poser 12 scene, shader materials appeared for my socks !! Freaky, I tell you !!
UPDATE: My mysterious shader situation is solved !! OK !!! I must have been distracted and did not mentally remember doing it: I used the White Basic Cloth shader from Ghostship's shader product: Poser 12 materials
https://www.renderosity.com/rr/mod/bcs/?ViewProduct=150836
Creating a conforming non-continuous figure with multiple parts and materials
2022 June 02
So, I did it. I modelled my own geometries in Shade3D and rigged them in Poser12. The intermediate steps in Shade3D were a drudge, to get each part positioned correctly along the figure to which they would be conformed in Poser 12. I had to create unique materials for each part. I had to export each item individually from Shade3D, in order to preserve the unique materials. I had to import each item manually into Poser 12, and check that they were correctly position in relation to my target figure. I exported the entire set as one geometry from Poser, without welding, and retaining the groups and materials. I then imported the exported set, without welding, using the option of 100% of original size. I checkced that all the individual materials were still available for the combined geometry - this is important because later in my Poser scenes, I may want to make some of the parts invisible. I then used Poser Fitting Room and rigged the whole set as a figure, to conform to my target Poser figure. In this case, I used the L'HommeDev Obj. In a fresh Poser scene, I loaded my morphed version of L'Homme. My conforming set loads at the wrong scale, but no matter. All I need to do is conform it to the L'Homme figure, and voila, it sticks as it should.
Finally got my original mesh geometries for the arm accessories, socks and shoes rigged and working in Poser12 software. I modelled them using #Shade3D software. I will create more designs for the shoes later. Model is my custom character for the LāHomme figure.
2022 June 20
#3D #CG Wide-angle view of my room created using Blender3D nVidia Omniverse version. Interior decoration accessories also created by me using Blender3D. Shaders are from nVidia vMaterials. Art textures created by me. Background 360 HDRI is 3rd-party. T-shaped LED strip lighting are only visible as reflections on glass, but are out of camera range.
2022 September 12
I uploaded a video to my YouTube account to show that I cannot get the sewing simulation to run even though I had already removed duplicate vertices (pre-emptively ran the command, not that there were any such vertices I am aware of). I had also re-oriented the normals to be consistent and facing outwards. I don't know why this dingbat dingdong sewing doesn't happen.
https://youtu.be/ejOXn5vykfM (I think I made this a private video already ??)
2022 September 20
I used Blender3D and Daz Studio Pro to create some avantgarde fashion clothing.