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I was a below-sea level noob in 3D CG modelling.
Modelled in Shade3D and textured manually.Used as Dynamic Cloth in Poser.
This is available for Poser use at my ShareCG gallery https://www.sharecg.com/pf/infinity10
This is available for Poser use at my ShareCG gallery https://www.sharecg.com/pf/infinity10
I had such trouble with this geometry.
Go for broke...
This is available for Poser use at my ShareCG gallery https://www.sharecg.com/pf/infinity10
I had some help from third-party experts to fix the UV of the hair. There were few any suitable anime-style hair geometries back in the day (pre-2010s era).
This hair is available as a freebie for Poser use, at my sharecg gallery https://www.sharecg.com/pf/infinity10
These are uv-remapped by English Bob:-
These are UV-remapped by SickleYield:-
I made Fits for the hair as well - so that several figures could wear them without too much re-adjustment.
Of course, since Vroid Studio was released by Pixiv in late 2018, it defintiely has made anime hairstyles much easier to create.
I released this jacket at my sharecg account for use as a dynamic cloth in Poser software, with proportions for the Simon G2 figure.
I had to model her mirror pendant.
Sadly, it does not have pied (that little margin at the flat base of the macaron halves.) I withdrew it from publication because it was not accurate enough. A 2009 project.
3D Night-time Cityscape with water reflection, by Juniper Chew, May 2009. Reflection is a procedural shader set up by me in Poser 7. Glow and Fog effects post-production using paintdotNET. City was procedurally generated in Blender using Piiichan's Suicidator script. Base night-lights texture generated with B D Tibbett's city_gen app. Lights shader devised by me in Poser 7.
Created and rendered using Blender.
by me...
I used Shade3D to created the geometry, if I recall correctly. I generated an anime texture for it using KHmix software. For the scene, I posed, set up and rendered it using Poser software.
I am pretty sure I uploaded these already, but anyway, I'll add them here since they are from 2008. I originally made them for a Siggraph Asia sidelines exhibition or something (not the main presentations or exhibitions).