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Setup and rendered in Daz Studio Pro.
Collage with a pair of 1990s poses and graphics effects from Clip Studio paint EX; and pure 3D render, with 3D petals bokeh and a tight camera focus.
Set up and rendered in Daz Studio Pro.
These are straight 3D renders with tone-mapping and bloom effects. I used a tight camera focus. Using only illumination from 360 equirectangular image applied to skydome. No additional lights in the scene.
Ms Yoyo
Ms Difa, country girl
Secret Agent Lady
Ms Yuya
Ms Xiang
I used the HyunKi and the Daeshim character morphs, which are anime or stylised characters.
I used tone-mapping and bloom effects in Daz Studio Pro. All illumination comes from the 360 equirectangular image applied to the skydome. No other lights exist in these scenes.
I got the girls and boys together in one 3D scene inside Daz Studio Pro. I set the camera focus very tight, and applied tone-mapping effects and bloom. All illumination comes from my 360 equirectangular image applied to the skydome. No other lights are in the scenes.
(Showing a photo of my workspace as well - no graphics editing postwork - just a straight render in 3D)
This entire piece was intended as a stand-alone artwork. I used the Justin Young Teen morph of the Daz3D Genesis figure. The background is 3D as well. I rendered each scene in Daz Studio Pro. Google truncates the edges of the collage.
AnimeDoll is an independent figure by MayaX. I was just playing around with her in Poser.
I used post-3D render processing in an external graphics software for the above image.
You will know who it is... an original stand-alone figure for use in Poser. I modelled the 3D geometry effects and the buildings in the scene. Figure is thrid-party.
I intended this to be a representation of her digitalised intellect which survives for millenia.
I used the Edgar Figure from the default Poser Pro 11 content, and modified his figure into more anime proportions. I am using a background of Singapore in the scene. Rendered in Poser Pro 11.
Below:
A scene which you may see in a video game. Set up and rendered in Poser Pro 11.
I created the text inside Poser Pro 11. I used the Poser 7 skeleton.
I used a shader on a simple geometries to create the fog and the ground.
If I recall correctly, I used a morph brush to deform the simple goemtry which I used as the fog.
I used Shade3D to model the Ninja and his clothes. It is a toon-style character. I rigged it in Poser Pro 11.
Scene set up and rendered Poser Pro 11, with added post-render effects using a2D graphics editor. The grass geometry is also my own creation; they are actually Dynamic Hair.