2021 May 13
I wanted to compose a scene with non-human creatures, and since I had previously created the Turtle and Crane (symbols of longevity), I decided to try making Bai Hu, the white tiger of the four cardinal creatures in East Asian culture. It represents the West.
I had to modify the texture of a 3rd-party asset, and create fog transparency effects for a plane. The mystical fire coming from Bai Hu's right eye is 3rd-party, but customised by me. The Light Fairies are a 3D asset. I am using only illumination from a 360 HDRI.
The images are not sharp because I used fog effect, bloom and a narrow f-stop and tight focus setting for the camera. I wanted the sense of capturing a creature which is very rarely seen and which moves very quickly when it knows it is being observed. Unfortunately, unlike Poser software, Daz Studio Pro does not have motion blur effect built into its rendering options.
2012 May 13
I created a night-time 360 HDR background image and wanted to practise setting up rendering night-time urban illumination. I used the Genesis 8.1 female figure with a Genesis 8 female character applied. I had to add 2 illuminating props to add lighting punctuation to the scene. The earring is intentionally luminous.
I also made a study of illumination using a darker-skinned character.
I used Genesis Male 8.1 in Poser 12 software.
Genesis 8.1 is natively usable in Daz Studio Pro.
The figure itself transfers across via FBX without any trouble, apart from minor material settings which need manual adjustment (such as the cornea becoming opaque, and all transparency values needing to be set at 1 instead of 0. Note though, all fancy advance shader settings such as bump maps, SSS and Normals are lost in the FBX trasnfer. You need to re-apply them manually but it is a Poser Root Surface regime and simpler than a Cycles regime).
The hair was something else - I had to re-apply the textures manually because only the scalp texture went across in the FBX, and was applied to all parts of the hair !
I used the Poser morph brush to fix some of the coat pokethroughs.
Save the geometries out from Daz Studio as one FBX file. Save the pose out as a BVH file. After importing the FBX into Poser 12, point at the figure and import the BVH file to it.
I did not apply the normals, displacements and bump maps in this Poser 12 render.
I had earlier rendered the same figure with a crow figure using Daz Studio Pro (see below)
But I am not happy with the bump maps for the skin... well, there are limits to using Genesis 8.1 characters in Poser, ultimately for the reason that they are not natively Poser content. A lot of manual adjustment to the shaders, is required. I have only proven that it is possible to get the content into Poser via FBX route.
20 May 2021
One of the four cardinal creatures in ancient East Asian mythology, the Azure Dragon represents the East.
I used a very old (decades-old) Eastern Dragon figure and adjusted the shaders using physically-based (PBR) shader trees. I credit Joao Paolo for the PBR scales, and 3DJungle for the seamless sky texture. Other 3D assets are 3rd-party. Scene set up and rendered by me using SuperFly in Poser 12.
20 May 2021
Using Daz Studio Pro, I tried the Tuki character for the Genesis 8 female character. She is basically a painted lady. I used Glider Hair, which, as it turns out, isn't very plaint for posing. I had originally wanted the scene to be by the poolside, but there is only one 360 HDRI taken from an outdoor swimming pool, and I did not really like the result, so I changed it to an HDRI with bokeh lighting instead. The scene setup and camera and render settings are my own. Bokeh 360 HDRI is from Greg Ward's website.
20 May 2021
Based on the Daz3D Genesis 8 Male baby character Tobyn, I modified the skin shaders to create the East Asian skin version, then used third-party head morphs to make the character look more East Asian. Here is my result.
A 3D modelling and art project using Clips Studio paint EX, Shade3D and Poser 12 software packages.
You may read the background details here: https://sites.google.com/view/grumpyoldfartssite/my-3d-modelling-projects/my-3d-modelling-projects-6#h.f9g260yu16sq
I am not able to continue my existing projects until my ethernet crossover cable is shipped to me. I have so much 3D data to transfer over, it is better to use this type of cable than to use cloud or wifi over local network. No point sticking thumbdrives in and out either. Meanwhile, I continue to test the new PC performance using Poser 12 and Daz Studio software. To jangle things a bit, the Daz Studio had a problem after the 21H1 updates for Windows Home 10. I had to get Tech Support at Daz3D to provide a fix.
Here are some test renders I made using Poser 12.
Just paint, choose a style template, and the AI completes the photorealistic sceneray for the user.
Next I show the screen captures of the Canvas workspace:
My custom character using various 3rd-party morphs and shaders on the Genesis 8 Male in Daz Studio. I wanted some exaggerated bloom effects, so was playing with the render settings.
(Yeah, I know, he's a pretty boy from 3,000 years ago)