Scroll over the words "My 3D CG From Earlier Times" ( or the word "More", depending on your browser width) at the top right (PC web browser) or top left (three horizontal bars, if you are using a mobilephone browser) of the page to view a drop-down navigation menu for the rest of this website.
Paul 2 is a second-generation figure in default content for earlier versions of Poser software. I attempted to make him closer to an anime style character and created hair geometries and a wardrobe which I felt was better suited for such a character. This was my own very early journey into creating the genre, the modelling and the shaders. My situation was because there was no comparable content in digital marketplaces and freebies distributions.
This was several years ago, when I was still using Google Sketchup (before it went to Trillium), and I wanted a better renderer than the default low-resolution limitation. These are BAD RENDERS because of my lack of skill.
I generated an anime-style male figure and took it into Poser for customiasation. I also created hair geometries and a wardrobe for him using Shade3D and Poser. I attempted this after my project with the Paul 2 figure mentioned earlier in this page,
Back in time, I could generate Mixamo Fuse figures in anime-style. I imported them into Poser and used Non-Photorealistic rendering style. I also made photorealistic renders (including my own scene props and thrid-party backgrounds), which I then took into image editor software to add post-render effects. I have no idea where Fuse has gone, after Mixamo was acquired by Adobe. I need to find out.
It is possible to bring PMD and MMD figures into Poser via the FBX format, using Blender3D as the intermediary software.
Here are my Poser renders of the figure from Texel works, copyright by Good Smile Company.
I used a plug-and-play scene for Shade3D. It renders inside Shade3D as a non-photorealistic graphical style image.
I purchased the plug-and-play figure and scene for use in Shade3D. These images were rendered in Shade3D.
There was a funny scene provided in Shade3D content. I rendered it out a this is it... The file was entitled "Tired". Hahaha !
So, I created a waste paper bin with some crumpled paper in it. The paper can be removed. I rendered the geometries in Poser. In Poser, I also ran a dynamic cloth simulation on the crumpled paper to make it look like it had settled into the bin. I never released these props as freebies... maybe I should some day.
I imported the geometry into Poser.
I created a morph in Poser which allows it to change shape.
I created the custom textures for theese geometries inside Poser.
I still use these props in Poser today.
(short animation)
A deformation of a generated geometry, textured for use in Poser software. Animating it was the best way to show it's form in 3D CG.
(short animation)
A deformation of a generated geometry, textured for use in Poser software. Animating it was the best way to show it's form in 3D CG.
I forgot about these ! They are Poser renders from 2010. Nothing great. But adding to my record anyway.
The creator of the Pin Image Utility, Ralf Sessler, passed away in 2017. RIP. Regretfully, I mispelled his name on my image.
Akatora-san created the Maybe figure for use in Poser software. I made this render in 2010.
I wanted to create a contemporary Japanese room for use in my Saiyuki fan art of Genjo Sanzou.