Scroll over the words "My 3D CG From Earlier Times" ( or the word "More", depending on your browser width) at the top right (PC web browser) or top left (three horizontal bars, if you are using a mobilephone browser) of the page to view a drop-down navigation menu for the rest of this website.
I WILL ADD MY NOTES AND COMMENTS TO THE IMAGES LATER.
I AM STILL UPDATING MY WEBSITE.
I bought Ken1171's Universal Anime Head and rendered it with various graphic styles inside Poser. I added post-render manga-style onomatopeia effects using Clip Studio Paint.
My early attempt at modelling a non-realistic night cityscape, rendered using Poser software.
My funky Poser Root Surface shaders were totally wonky when I rendered using SuperFly engine. Poser until that time only had the Firefly render engine, and the shaders I created for my night-time fantasy city were not working properly with SuperFly.
My early attempts at using Cycles anime shader on the Poser Izumi2 figure.
I tried to make him cooler and more like an Ikemen, but this is the only time I used this figure.
I imported the Digitrevx MMD asset into Blender3D, and generated an FBX for export. I imported the FBX into Poser but the rig is totally messed up.
I later found that I was successful in importing and using the FBX.
This is the first and only time I used EZSkin3. Figures are Tomo2 and Izumi2 from the old Poser default content. Also the Robo-shark...
All the images were rendered in poser using the geometries generated in Blender3D. I added shader materials for the items. I made these available as freebies at my ShareCG gallery. Please look throuhg my gallery to find them.
Gear Set
Menger Sponge...
Pyramid
Scattered Jewels
Worm Gear
(Using Blender add-on by creator calling himself "Studmuffin". These images were all rendered in Poser. I added shader materials for each spaceship. These are also at my ShareCG freebie gallery. Please look through my freebies for them.
I found that the geometry shell lines were rendering in Poser (This is an artifact of the Genesis 3 figure design, which would not be a problem in its native software Daz Studio). I made notes on how to over come this:
The character comes with the option to remove the Ball Joints or the leave them on.
My notes are on the image.
Rendered using Poser.
I used the Ash character of Genesis 2 Male in Poser to render this tribute image on the occasion of the passing of a well-known Poser content creator.
I didn't seem to use this character after this render.
There was a problem with a vertex in the imported figure in Poser.
I could not fix this inside Poser.
Apparently, it was some issue with the weightmapping in the original figure.
Hide the error vertex with a high-necked t-shirt!
( ^ __ ^ )