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Using Daz3D Genesis 3 Male and animated in Poser Pro 11
(Of course you may use other figures - just render using Front Camera to create the first generation image.)
Below: I made a short Adobe Spark presentation to show my workflow. It shows a brief animation sequence as well. I have additional notes which I will mention below the presentation.
Additional notes for Neon Man creation workflow:-
At Inkscape stage:
I use Path:Trace Bitmap:EdgeDetection (and update)
I move the original image away from the new edge outline item and off the canvas.
I save out as SVG.
At Blender3D stage:
I import the SVG.
In Object Mode, select the imported SVG in the Scene Collection.
I click the Object button to get a drop-down menu.
I select Convert To...(a sub-menu opens up) and I select Mesh from Curve/etc
I save out a OBJ.
Using Poser Pro 11...
No further comment
Clothes rigged to fit a particular figure cannot be directly used with other figures.
Poser software's Fitting Room permits conversion of rigged clothing to another figure.
I converted the M4 Kireta High School uniform by 3574 (formerly known as Aziqo), to fit the Paul 2 figure, using Poser Fitting Room. I created the Dynamic Hair in Poser Hair Room to make him look more anime-ish, but it's a struggle... He is supposed to be a teenager.
I used 3rd-party background assets in my scenes.
Similar approach as mentioned in preceding section.
In the following images, the clothes using Shade3D were modelled by me. This was my early stage of experimenting with manually copied shader trees from Non-Photorealism Cycles shaders in the Blender3D universe.
Using early version of Paul Caggegi's Cycles NPR shaders on Paul 2 figure .
Using early version of Izzy-Wnke Cycles NPR shaders with my modifications, on Paul 2 figure.
Using early version of Izzy-Wnke Cycles NPR shaders with my modifications, on Paul 2 figure.
I experimented with the toon shaders from the excellent product SuperFly Shaders by Vince Bagna. Here is my shader reference set using his toon shader on the Paul 2 figures - white, black and Asian.
(I am showing the Bagna shader as a compound shader, so that I do not compromise his authorship of the shader solution inside the compound node).
I also show the render results.
(I created the external eyebrow geometry because the Paul 2 figure series does not have such, and the geometry is needed for this style to render correctly. The eyebrows are purple because the anime-style character I was trying to develop has purple hair and brows.)
Some image inputs were needed for the shaders to work: I hand-painted the cornea glints (yes, fake glints), and the eyelash transparency.
While the renders may suffice for some people's toon projects, they were not the look I wanted, so I went to make my own shader trees, which I show elsewhere in my website. I say this without prejudice; the commercial shader is great value and I use them in my other render projects. I leave these here as a reference for myself and for anyone else who may be interested.
I show my early attempts. I used a scalp geometry, then used Poser morph brush to pull out vertices to create the hair style. This method works best for spikey hairstyles. I tried draping the hair geometry as well, treating it as a dynamic cloth (it was not acceptable).
Left: I draped the hair geometry, treating it as a dynamic cloth. The resulting effect was not acceptable.
I also tried using third-party celshader solutions to test the hair (from Blender3D Cycles - manually transcribed by me in Poser Material Room).
Low-Light condition; hybrid of my HDRI-responsive celshader and Shunsuke Irie's celshader for Cycles.
Hybrid of my HDRI-responsive celshader and Shunsuke Irie's celshader for Cycles.
Left: Collage shows normal illumination condition and low-light condition for the Sanne celshader for Cycles.
Below: I show the same technique inside Poser, which I used with a scalp geometry to create female fringe in anime style. My model is the Pauline 2 figure.
I tried creating a short hair in Poser's Hair Room. Ha ha sweatdrop.
Below: I won't say these are failures entirely, but they are a little rough around the edges, figuratively speaking ! These are dynamic hair created inside Poser software.
I am using my young version of the Paul 3 figure.
Some peole may find this perverse, but adding the Pauline 2 head morphs to the Paul 2 figure helps in creating anime-style faces.