Game Design:
Conceptual Planning
Game Design:
Conceptual Planning
Thinking about Games and
Discussing your own Idea
Completed
Basics of HTML
Basics of MakeCode
JavaScript to change page elements
Creating Links with HTML
Core Languages of the Web
Linking to External Scripts
Today
Starting our Semester Project
Basic Concepts of Games
Upcoming
Semester Project work time
No typing practice today
Before we go further in talking about making our own game, let's discuss them on a broader level... what they are, how we categorize them, how they're used, etc. Any of these areas could be an area to explore in more detail, if it happens to interest you.
We'll start with a video from Crash Course's Games Playlist. We aren't going to move through this playlist, so if you like how the content is delivered, checking out other videos in the playlist could be an option for you.
So, games have some sort of objective, and there is generally a method to achieve that objective, and a way to fail at achieving that method. Some games may not have a way to lose, but perhaps you just never actually achieve the victory condition- I'd say this is common in puzzle games.
So, as the player, you are in a gameplay loop, where you attempt to meet the requirements for the win state, and try to avoid the conditions that will result in a fail state.
Let's look at this in relation to a fairly simple and classic arcade game,
Link: Tomohiro Nishikado's Space Invaders (1978).
^ Click the link to play a flash version of it.
On your slide, answer the following in relation to Space Invaders
What do you during the main game loop?
How do you achieve the win state?
What impedes you from achieving the win condition?
What triggers the fail state?
It may not seem impressive, but keep in mind that it's more than 45 years old. At the time, there were a number of important aspects to this game that helped it become a commercial success. Let's briefly learn a bit more about it.
Now with a bit more knowledge about the game and its design...
what aspects stand out more to you now than before?
Lastly, on your slide for today, start thinking about and discuss your ideas and concepts for your own game.
What goes into a game concept? A game concept is a core idea for a game, outlining its fundamental mechanics, objectives, theme, and the player experience. It's a blueprint for a game, similar to a movie pitch, and can be used to explore and refine game ideas.
What are the basic idea behind your game?
Discuss the following in relation to your game idea:
basic story/setting of the game
characters in the game
general objective of the game
conditions for the win state and lose state