Get acquainted with Blender's basic controls.
Play with modifying the vertices, edges, and faces of a Cube
Completed
Revisiting Portfolios
Quiz
Starting Technical Drawing
Slides & Organization
Starting 3D: TinkerCad
Today
Continue Blender
^^^ Try basic movement, subdivision, and movement tools
Upcoming
Continue Blender
Make a copy of these slides:
https://docs.google.com/presentation/d/1ciwYLVux_5xvoeGVrl976oaKgFbCFlDdPDjFDk3CvH8/edit?usp=sharing
In your Google Drive, you should have a shared folder for this class you should have a 2nd Quarter folder in it. These slides should go in there. Change the 1st slide to say Q2: Week 3
Like last week, you should submit your slides to today's assignment, and I'll ask you to submit them again on Friday's assignment.
Start with typing:
https://shaunwegs.github.io/2024/pit/t/index.html
^^ If this isn't working in Chrome, then try Firefox or Safari
Add your screenshot to the slide for today, but also keep your log updated.
Before jumping into Blender today, learn a bit about it's history.
If you haven't yet, check out some of Blender's features: https://www.blender.org/features/
You can also see some of the different film projects Blender has been involved in: https://studio.blender.org/films/
Lastly, be aware that many of these major software tools have conferences for people to meet others and learn more about new ways in how the tool is being used and developed. On Oct. 23-25th, there was a Blender Conference in Amsterdam: https://conference.blender.org/2024/
There are a collection of videos from the conference online. Not all conferences post videos online, some do, some don't.
There's a lot in Blender, and it can be very confusing very quickly. It's also an open source software, so it can be a bit buggier and less reliable than more closed softwares like Photoshop.
Let's start overly simple.
First, let's get acquainted with some of the basic controls.
On your slide for today, using your magic mouse + keyboard keys,
tell me how you can:
pan
zoom
rotate
Continuing with the most basic things first... let's manipulate a cube today. This software takes getting used to, so let's start with this, and we'll get into more complex things as we keep working with the software.
Start with a cube. Through use of subdivide and manipulating vertices, edges, and face, change your cube into an abstract tangle of edges and faces. Spend your class time getting use to the controls of Blender by trying to subdivide and manipulate the cube into an absolute mess.
When finished, it should not resemble a cube at all.
If anyone thinks that it may have once been a cube, then you haven't distorted it enough.
At the end of class, add a screenshot of your deconstructed monstrosity to your slide for today.