Today, we'll start learning about 3D.
Completed
Graphic Design Basics
Basics of Productivity Software
Revisiting Portfolios
Quiz
Starting Technical Drawing
Today
Slides & Organization
Starting 3D
Upcoming
Survey
Blender
Make a copy of these slides:
https://docs.google.com/presentation/d/1ciwYLVux_5xvoeGVrl976oaKgFbCFlDdPDjFDk3CvH8/edit?usp=sharing
In your Google Drive, you should have a shared folder for this class you should have a 2nd Quarter folder in it. These slides should go in there. Change the 1st slide to say Q2: Week 2
Like last week, you should submit your slides to today's assignment, and I'll ask you to submit them again on Friday's assignment.
Start with typing:
https://shaunwegs.github.io/2024/pit/t/index.html
^^ If this isn't working in Chrome, then try Firefox or Safari
Add your screenshot to the slide for today, but also keep your log updated.
We will learn and work with Blender some,
but not yet. It takes some time to setup and
get accustomed to. Let's learn a few basics
in some simpler software first.
Have you thought about 2d vs 3d before?
For most of y'all, your earliest and most frequent interaction with 3d graphics is probably video games. You can see 3d graphics, with the polygons outlined in the graphic above.
3D graphics are also used in engineering, architecture, and other technical fields. See the graphic on the right, related to engineering.
The software used for different industries often varies, but many of the concepts remain the same. 3D can be fairly complicated, and the tools can often be complicated too. There's a reason you can study 3D for years with the related pathway available at Guthrie. If you choose to study 3D Animation at the Guthrie Center, you'll use 3D tools from Autodesk like Maya. These are industry standard tools that are used in a variety of professional industries, including engineering, games, and cinema.
Autodesk isn't the only company with offerings. For example, we will look a bit at Blender this year, which is a free alternative gaining ground in a variety of professional settings.
Adobe also has resources to help people learn about 3D, as well as their own set of 3D tools. Unfortunately, Adobe's 3D tools are not included in our Creative Cloud package. Some of Adobe's other tools have some limited 3D options; like using the extrude tool for 3D shapes in Illustrator, 3D text effects in Illustrator, 3D workspaces in After Effects, and some limited 3D in Photoshop (which is being phased out).
There are also dozens of other lesser known tools. One that has been gaining popularity, in part due to Minecraft mods, is Blockbench. Blockbench is a little special in that you can create online through the your web browser, or it can be downloaded and installed.If you're interested in Blockbench, they have their own set of tutorials and resources you can check out.
Today, we'll spend a bit of time learning about and trying some of the basics in a simple online 3d modeling environment, TinkerCad. We'll use TinkerCad some next semester too, but for a different purpose.
While we won't use TinkerCad much, there are a few basic concepts you'll see in it that extend to any 3D tool. Watch the video here, it has no spoken words, so you'll have to pay attention to what it shows on screen and how it's visualizing the concept to understand the term.
Tinkercad is a free-of-charge, online 3D modeling program that runs in a web browser. Tinkercad was founded by former Google engineer Kai Backman and his cofounder Mikko Mononen, with a goal to make 3D modeling, especially the design of physical items, accessible to the general public, and allow users to publish their designs under a Creative Commons license. Since it became available in 2011 it has become a popular platform for creating models for 3D printing as well as an entry-level introduction to constructive solid geometry in schools. In May 2013, Autodesk announced at a Maker Faire that they would acquire Tinkercad.
I know some of you have previously used TinkerCad, and I know some of you haven't. Today's is your opportunity to get acquainted, or reacquainted with it. Tomorrow, we'll have a specific thing to create in it, so get use to the software and tools in it today.
Follow along with this video to learn the basics of Tinkercad, or get reacquainted in case it's been awhile.
Follow along. Then play around with Tinkercad to create your own things.
Add screenshots to your slide showing that you've played with grouped objects, and with the Boolean options. In your slides, show me that you were able to 'subtract' something, as he shows in the video here.