Learn basic concept of Shaders,
and use one to create a glowing sun.
Completed
Revisiting Portfolios
Starting Technical Drawing
Starting 3D: TinkerCad
Blender Basics
Pixels, Voxels, & Color
Today
Blender Basics: Shaders
Upcoming
Continue Blender
Start with typing:
https://shaunwegs.github.io/2024/pit/t/index.html
Today's typing is related to endorsements, CTE, & pathways.
You're in the IT Pathway & Cluster right now. For more info about it:
https://online.springbranchisd.com/cte/docs/info_technology.pdf
If you enjoy what we're doing with 3D or want to learn other software
like Photoshop, or learn Video Production, or Graphic Design,
then look into the Arts, Audio/Video Tech, & Comm cluster:
https://online.springbranchisd.com/cte/docs/arts_av.pdf
If you want to know about other CTE options in SBISD, check out:
https://online.springbranchisd.com/cte/html/programs.html
Add your screenshot to your slide, update your log.
Today, we're going to create our sun, and were going to use shaders to color it. Shaders are programming, but we aren't going to use code for it. Instead, we're going to use a form of 'visual programming' that uses a 'node based architecture'.
Let's learn a bit about shaders before continuing.
This video is specifically in relation to shaders in the Godot game engine, but the concepts are the same.
Next, we'll quickly make a sun in Blender. We are going to use some of the same techniques we've already used. Follow along.
We're not going to color it with textures like we did the earth, instead, we're going to use shaders. Follow along with me to start playing with shaders.
Take a screenshot of what you have now, then experiment. As you experiment, take a couple screenshots of your results.
Include 3 screenshots of your different experiments on your slide for today.
Your slide for today should have screenshots for:
- Your typing.
- Screenshot of your sun after following my video.
-3 Screenshots of experiments with the shaders.