liveangel
29 may 2015 9:56am
several years ago i focused my time & energy on developing a universal help system
because i'm a game creator i went with this approach
i thought that it would be a lot of fun to create a game system
that was all about getting & giving real-world help to real-world people (players)
eventually i settled on the project name, liveangel
live, like alive, vs. the other way you can pronounce the word
like if a real angel existed in the world
so i saw one form of the players being these live angels when playing
and then at other times these same players would be playing as real people needing help
as an angel player you would be a helper
as a real person with real problems and help needs you would just be a 'seeker' of help
so we have angels & seekers playing together in the game system
so angels earned the power to fly faster & faster
as a reward for providing a seeker some positive help
all the seeker needed to do was alert the community of their specific need for help
and then rate whatever help they got such that the rewards could be assessed
my hypothesis was that expert help would emerge out of the ethos
and this expert help would be used to create a superangel
that would always be able to intervene and help any seeker with any problem
so the more the game was played the better it would deliver positive impactful help
the top helpers become the fastest flyers & connect with more seekers more often
so there was a built-in mechanism for assuring that the system
would improve in time vs. deliver more negative results
i developed far more detail
but the project to date has not found its further development team
still waiting for it