terminology
08 aug 2015 5:22pm
these terms i'm setting are just first drafts so we can communicate more efficiently
these are not necessarily terms will will use to communicate to the general public with
we have two main nav/explore interfaces:
world - meaning exploring the strugglethru world of many stories
story - meaning exploring the chapters and subchapters (the content) of a particular story
i will speak of different screen objects or icons that represent different objects within the strugglethru world
community
3d = sphere
2d = a circle
story
3d = box
2d = square
chapter
3d = pyramid
2d = triangle
subchapter
has no assigned object right now
because it is the lowest level object in our nav
i thought it needed no icon to rep it
the lack of an icon is identifier enough
meaning text with no icon in the nav screen = subchapter
but you may feel we need some icon object to connect lines to in the global view
what's a good 4th icon to imagine in 3d space and to use in 2d space?
e.g. a barbell
we are using the GE healthymagination graphic temple
i will sometimes just use the term template or graphic template to refer to this solution concept/execution
it has two different presentations of the same data
global - the one with icons and titles radiating out from a ring boundary
scattered - the one where the dots are scattered about in space
standpoint = is the place a player stands in the overall story world