terminology

    • 08 aug 2015 5:22pm

    • these terms i'm setting are just first drafts so we can communicate more efficiently

    • these are not necessarily terms will will use to communicate to the general public with

    • we have two main nav/explore interfaces:

      • world - meaning exploring the strugglethru world of many stories

      • story - meaning exploring the chapters and subchapters (the content) of a particular story

    • i will speak of different screen objects or icons that represent different objects within the strugglethru world

      • community

        • 3d = sphere

        • 2d = a circle

      • story

        • 3d = box

        • 2d = square

      • chapter

        • 3d = pyramid

        • 2d = triangle

      • subchapter

        • has no assigned object right now

        • because it is the lowest level object in our nav

        • i thought it needed no icon to rep it

        • the lack of an icon is identifier enough

        • meaning text with no icon in the nav screen = subchapter

        • but you may feel we need some icon object to connect lines to in the global view

          • what's a good 4th icon to imagine in 3d space and to use in 2d space?

            • e.g. a barbell

    • we are using the GE healthymagination graphic temple

      • i will sometimes just use the term template or graphic template to refer to this solution concept/execution

      • it has two different presentations of the same data

        • global - the one with icons and titles radiating out from a ring boundary

        • scattered - the one where the dots are scattered about in space

    • standpoint = is the place a player stands in the overall story world