Research to Classroom

BRINGING ENTREPRENEURSHIP RESEARCH TO THE CLASSROOM

what

The purpose of this section is to provide a venue of development and exchange for experiential activities that translate entrepreneurship research to the classroom. I originally created this as a wiki as a product of a 2016 Academy of Management (AOM) Professional Development Workshop (PDW) we facilitated on translating entrepreneurship research, "theory," and concepts into engaging, tangible classroom exercises. The pages on this wiki show results of that workshop and present materials to help plan future workshops.

Game Design Principles for Learning

Find out how to apply game design principles to our understanding of abstract phenomena such as entrepreneurship and strategic management.

The four-dimensional framework for game-based learning
Exploratory Game Design Model

What is experiential learning?

Experiential learning: Experience as the source of learning and development

Potential Research Papers for Exercise Development

The approach here is to take seminal concepts and theories straight from research and convert them into experiences in the classroom. Here are some promising papers for this process.

Examples of Potential Research Papers for Exercise Development

  • Baker, T., & Nelson, R. E. 2005. Creating something from nothing: Resource construction through entrepreneurial bricolage. Administrative Science Quarterly, 50(3): 329-366.
  • Baron, R. A. 2006. Opportunity recognition as pattern recognition: How entrepreneurs “connect the dots” to identify new business opportunities. Academy of Management Perspectives, 20(1): 104-119.
  • Brinckmann, J., Grichnik, D., & Kapsa, D. 2010. Should entrepreneurs plan or just storm the castle? A meta-analysis on contextual factors impacting the business planning–performance relationship in small firms. Journal of Business Venturing, 25(1): 24-40.
  • Brush, C. G., Greene, P. G., & Hart, M. M. 2001. From initial idea to unique advantage: The entrepreneurial challenge of constructing a resource base. Academy of Management Executive, 15(1): 64-78.
  • Fiet, J.O. 2002. The systematic search for entrepreneurial discoveries. Westport, CT: Quorum Books.
  • Gaglio, C.M., & Katz, J. 2001. The psychological basis of opportunity identification: Entrepreneurial alertness. Small Business Economics, 16(2): 95-111.
  • Harper, D. A. 2008. Towards a theory of entrepreneurial teams. Journal of Business Venturing, 23(6): 613-626.
  • Haynie, J. M., Shepherd, D. A., & McMullen, J. S. 2009. An opportunity for me? The role of resources in opportunity evaluation decisions. Journal of Management Studies, 46(3): 337-361.
  • Sarasvathy, S. D. 2001. Causation and effectuation: Toward a theoretical shift from economic inevitability to entrepreneurial contingency. Academy of Management Review, 26(2): 243-263.
  • Shane, S. 2000. Prior knowledge and the discovery of entrepreneurial opportunities. Organization Science, 11(4): 448-469.

Examples of Broad Topic Areas for Exercise Development

  • Entrepreneurial Orientation
  • Entrepreneurial Ecosystems (see accompanying figure)
  • Heuristics and biases in decision making

Galleries

My colleagues and I run workshops at professional conferences at least twice a year on how to create classroom activities from entrepreneurship concepts. Here are some galleries of that process IN ACTION.

objè chak jou

n Fall 2016 I taught my students in New Venture Development (and myself) how to run a Google Ventures Design Sprint. The Sprint is a five-day exercise for solving problems or developing new products. One of my students in this class, Ben Tieszen, has been active in Lisa McKinney's HERD project and has been to Haiti a few time this year to help Haitians develop business skills.