DP0

What

The assignment

DP0 stands for "design project zero." It is a basic approach for working through an entire cycle of the design process. Pair up with another person in this class at a time when both of you can commit around 40 minutes of uninterrupted time. You and your partner will take turns interviewing, designing for, and testing your solutions for each other. The worksheets below provide more detailed instructions. If you prefer you can simply interview a friend or roommate and conduct "just one side" of the design project; your "subject" won't have to interview or design for you because this isn't a graded assignment for them. 

Some notes for New Venture Development students in Winterim: 

The technique

Design thinking has its origins in Simon’s interpretation of design as “the transformation of existing conditions into preferred ones” (Simon, 1996: 4). More recently, design thinking has been described as a mindset that focuses on the mental processes designers use to design objects, services or systems, rather than on the end result of elegant and useful products (Dunne & Martin, 2006). Design thinking is a methodology that allows organizations to innovate productively into the future based on what they will learn from new insights into user or customer needs. 

How do designers gain insights into what people want? One important attribute for gaining these insights is empathy for others’ needs. Design empathy is an approach that draws upon people’s real-world experiences to develop a deep emotional understanding of people’s needs and to “unlock the creative capacity for innovation” (Battarbee, Suri, & Howard, 2014). Therefore design thinking and its emphasis on empathy are critical areas of skill development for teaching innovation to undergraduate business students. Because design thinking is a relatively new discipline, academic institutions like Stanford University’s “d.school” (technically known as the Hasso Plattner Institute of Design) have developed experiential educational materials to disseminate approaches to design thinking.

“Design Project Zero” (DP0) is a framework developed and used by the d.school to expose students to an entire design cycle in 90 minutes or less. The design projects emphasize experiences that are shared by nearly everyone, but in slightly different ways. This approach allows students to conduct interviews that are rich in content even when interacting with a complete stranger (Stanford d.school, 2015a). I adapted the DP0 framework to focus on a potentially engaging and challenging topic in which all of my students would have some exposure: the “college experience” (Armstrong, 2016).

Read, View, Do

Read

View

Running DP0

Just enough information about the DP0 process that - coupled with the readings assigned above - should help you navigate the DP0 project assignment below.

Introducing Design Project Zero

Introducing Design Project Zero (un-narrated slides for people who don't like narrated, thoughtfully-edited videos)

Do

For Winter Interim courses:


These items below are placeholders for different activities that WINTER INTERIM STUDENTS DO NOT NEED TO DO

For F2022 course:

For F2020 course: pick a worksheet (electronic or print to hard copy)

NOTE: Each person turns in his or her OWN project; you *do* pair, but this is an *individual* assignment. One document to me from each student.

Debrief for Dealing with Covid DP0

Feedback - Optional but welcomed

References

Armstrong, C. E. (2016). Teaching innovation through empathy: Design thinking in the undergraduate business classroom. Management Teaching Review, 1(3), 164-169. 

Battarbee, K., Suri, J.F., & Howard, S.G. (2014). Empathy on the edge. IDEO News, January 9, 2014, Retrieved from http://www.ideo.com/images/uploads/news/pdfs/Empathy_on_the_Edge.pdf.

D’Amore-Kim School of Business. (2015). Can innovation be taught? Retrieved from  http://bostinno.streetwise.co/channels/can-innovation-be-taught/.

Dunne, D., & Martin, R. (2006). Design thinking and how it will change management education: An interview and discussion. Academy of Management Learning and Education, 5(4), 512-523.

Simon, H. A. (1996). The sciences of the artificial. Cambridge, MA: MIT Press.

Stanford d.school. (2015a). The Gift-Giving Project. Retrieved from https://dschool.stanford.edu/groups/designresources/wiki/ed894/The_GiftGiving_Project.html.

Stanford d.school. (2015b). Facilitator’s guide to “An introduction to design thinking: The ‘gift giving’ edition.” Retrieved from  https://dschool.stanford.edu/sandbox/groups/designresources/wiki/ed894/attachments/0132b/GG%20Facilitators%20Guide2012.pdf

Vimeo.com (2014). Facilitating DP0. Retrieved from https://vimeo.com/33690707.

Wired.com (2014). Radical ideas for reinventing college, from Stanford’s Design School. Retrieved from http://www.wired.com/2014/11/radical-ideas-reinventing-college-stanfords-design-school 

"Did those students just complete a full cycle of the design process?"

Yes. Yes, they did.