AOM 2019 Workshop on Gamification

Image source: TheWiseMarketer.com

ACADEMY OF MANAGEMENT WORKSHOP ON CREATING EXPERIENTIAL AND GAMIFIED LEARNING ACTIVITIES BASED ON ENTREPRENEURSHIP CONCEPTS

Phil Kim of Babson College and I (Craig Armstrong, University of Alabama) organize a professional development workshop each year for the Academy of Management meeting on "bringing entrepreneurship concepts to life in the classroom" through gamification and other forms of experiential learning. We ran the most recent workshop in Boston on August 9. Here are (1) slide decks presenting summaries of the classroom exercises developed by our wonderful facilitators and participants and (2) the slides I use to open, run, and debrief a "beta" version of my card game "Connect the Dots."

  1. Summaries of group classroom exercises ("crowd-sourced" reports from participants in the workshop on what they've developed in less than two hours)
  2. Connecting the dots: A card game to connect students to entrepreneurship's rich models of opportunity recognition. These are the slides I use to describe the construct of opportunity recognition presented by Robert Baron in his 2006 "Connect the Dots" study in Academy of Management Perspectives and to demonstrate how I set up and run the card game "Connect the Dots."
Last update: August 19, 2019

Resources

Google Books

Werbach, K., & Hunter, D. 2015. The Gamification Toolkit: Dynamics, Mechanics, and Components for the Win. Wharton Digital Press.