Phil Kim of Babson College and I (Craig Armstrong, University of Alabama) organize a professional development workshop each year for the Academy of Management meeting on "bringing entrepreneurship concepts to life in the classroom" through gamification and other forms of experiential learning. We ran the most recent workshop in Boston on August 9. Here are (1) slide decks presenting summaries of the classroom exercises developed by our wonderful facilitators and participants and (2) the slides I use to open, run, and debrief a "beta" version of my card game "Connect the Dots."
Werbach, K., & Hunter, D. 2015. The Gamification Toolkit: Dynamics, Mechanics, and Components for the Win. Wharton Digital Press.