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Rapier (Two Handed) [Skilltree Fencing]
One-handed sword with empty off hand [2 skill trees applicable]
Dagger with empty off hand [2 skill trees applicable]
Ultimates
Abilities
Stance Change
changes stance
Stances:
Onguard
Normal Fencing Stance
While Blocking: Better auto-dodge chance, but minimal block mitigation
Auto-dodge is a dodge at the cost of a block
Lowered Weapon
Alternate Stance
While Blocking: Little Auto-dodge chance, and almost full mitigation, but mitigation is still not normal level because you still have auto-dodge chance
Passives
Riposte
After blocking a melee attack, immediately light attack to strike that enemy for 3/4/5 times normal damage
Tactics
Choose from the list below, some weapons will be better at some "tactics" than others, so choose weapon and tactic wisely
List: I had better names on paper
Thrusting: penetration
Strength: damage
Expose: critical chance
Exploit: critical damage
Keen Eye: chance for headshot and chance for ignoring target's armor, these are labeled below
Headshot: 1.5-3 times damage
Super Exploit: Ignore target's armor scores
Super Exploit Headshot:
Rapier: Better with Onguard Stance
Blocking: greatest auto-dodge chance, least block mitigation
Sword: Better with Lowered Weapon Stance, or one-handed tree
Most block mitigation, least auto-dodge chance
With Lowered Weapon Stance, full mitigation as normal, but no auto dodge chance
Dagger: Good as either, but better in One-handed tree
Midpoint for auto-dodge and blocking mitigation
One-handed weapon and empty off hand
Carve
Ability
Stamina
Power Struggle
Sneak attack while unsuspected = instant hit, possibly bonus damage if applicable
Acceptable Targets:
Humanoids
Argonians, Kajiit, Humans, Elves, ETC
Semi-Humanoids
Small: Normally instantly hit by it
Goblins
Banekins
Scamps
Awkward: stealth might not allow instant hit
Winged Twilight
Harpy
Large: Have greater strength and can resist it way easier, stealth might not allow instant hit
Grievous Twilight
Minotaur
Not acceptable Targets
Haaj Mota
Undead
Vampires might be acceptable, but skeletons and zombies are not
Large Beasts
Haaj Mota
Gryphon?
maybe, but most likely not
See "Versus Acceptable Beasts" if it is able to be hit by this
Dragons
In combat:
You versus opponent struggle with each other
PvP both players spam light attack to either strike or fend off the strike
PvE AI naturally attempt to fight off the player's strike, but the player must spam light attack to strike
Easy AI can hardly fend off the player
Boss AI might be powerful enough to instantly throw the player off
Upon Player Successful Strike
Target takes roughly 30k points of damage, most targets are instantly slain
Upon Enemy Succefful Fend Off
Player is stunned, disoriented, and knocked back a few meters
PVP Extra (Also works in PvE):
Ally can bash your opponent to make them weaken against you, allowing you closer to stabbing the target
If an enemy (not your target) bashes you, both you and your target are stunned
Combat versus acceptable beasts:
You rodeo the target or find a sweet spot and attack, opponent beast tries to dodge or throw you off depending on size and your attack
small ones are only dodge
large are dodge if you're not on them, or throw you off if you are on them
Execute
Spear
Glaive
Within has option to use as Melee stave instead of as normal
Bow Staff - Melee Staves only
Option toggles for
Destruction Staves
Ice
Fire
Lightning
Restoration Staves
Some Long Weaponry
Spear
When toggled, the weapon deals physical/bludgeoning damage instead of it's normal, whether be physical/Piercing, Magic, or other, the way it is used during Melee Staves causes it to thwack instead of cast or stab, and normally hits with its bottom end instead of its head