Last Updated: June 5, 2024 : : please view the page -->
Class
Unique Start and tutorial: you start as part of the psijic order and are sent into the world to close rifts, among other psijic tasks. You get a taste for adventure.
Your time magic prowess surpasses that of any other class. There is more to you than just the guild association. You master time magic.
Not only that, but portal magic as well.
You master Psijic Magics.
Foresee
Preview the outcome of various actions.
You can even alter the proceeding of quests using this skill.
Some quests have information given by a sacrifice. You can gain that knowledge by previewing the sacrifice, and then return to your body in the normal time to choose another option and keep that information.
Example: Wrothgar - The Anger of a King
Normal Options: sacrifice friend for all information and save high priestess, or slaughter the council and be left in the dark causing the death of the high priestess
Extra Option: Preview sacrificing your friend for the information, whisper in his ear, then slaughter the council. Full information is given. Eveli will save the high priestess.
More examples could be given. Plenty of events that could be changed with such foresight.
Another example: Wrothgar - Stibbons Quest (forgot its name)
End of it: choose Lady Laurant or the Orc (forgot his name)
By casting, you get to see what happens with each choice, helps you decide what to choose
Laurant: You see the band in the museum
Orc: You see band on the mountain in the shrine
In one quest in Vvardenfell, you are tricked into finding Khajiit Prisoners. This ability may allow you to see what is to come and allow you extra choices to prevent their recapture. It may also allow you to see where they wind up if you fail to prevent their recapture. It will warn you of the coming of the guards.
You may be able to use portal magic to make them escape.
This skill only effects quests. In PvP, you are seen as meditating. You are invisible to NPCs during this effect.
If attacked (by a player) you are pulled from Meditation to defend yourself.
If you die in foresee, you are brought back to the present unharmed.
By having this purchased, you gain a passive ability to have minor glimpses of the future, sometimes revealing small bits of information you shouldn't know yet but get to through the glimpse
By having this slotted the chance is better and the glimpses clearer
By casting you get full visions of the future and can see many paths of what could be
Psijic Dash
In singleplayer, time slows to a crawl and creatures hardly notice you at all. You gain about 15 seconds to move around while the real world only takes about 0.5 seconds. You cannot fight while dashing.
You might be able to use this version to restore a few resources before you resume the fight.
In multiplayer, You move at mach speeds for a brief moment. More like a highly controllable dash spell, if your sensitivities allow for rapid rotations and such.
Similar to holding dodge in Hogwarts game. Hogwarts Legacy is it? You know how you unlock the skill, then can hold dodge to do a phase dash sort of thing? That's what this it like. You can rotate and change direction or strafe while dashing in this dash.
PvE: Dashing makes you invisible to creatures that are not in combat with you. Good for getting by groups of enemies undetected.
One morph may even allow for enemies to lose track of you for a moment, allowing you a chance to escape so long as you don't re-engage them within a few seconds. Basically treat you as invisible until you attack them or get within agro distance again. Constant dashing will cause them to reset.
Constant dashing increases the cost, like roll dodging or sorcerer casting streak.
Recall
If you have been to a place, you can activate this ability to bring you right to where you need to be for your active quest if you've been there before.
Doesn't work for Battlegrounds quests and a rare other few.
For PvP quests, you must be within the zone to be able to recall.
In most cases, it has a channel time. More distance, longer channel time.
While slotted, reduces the cost of recalling to wayshrines.
Reposition
Similar to the arcanist's portal
Anchor
A temporary recall totem, works similarly to a Wayshrine. Lasts for about an hour. You can use wayshrine or recall to
A Ripple in Time
Time slows down and you can fight. Enemies don't know what is hitting them.
In multiplayer, you target one enemy. You phase over and over again, appearing and disappearing all around the target, striking them with each appearance.
Deals heavy damage, especially if you have high damage stats.
Deals about 20-35 light attacks. May mix some abilities and heavy attacks into the mix as well, granting any effects those cause.
Resto: self and/or allies get heals.
Frost: you gain damage shield.
Lightning/Two-Hand-Melee: AoE damage
Ranged Weapon: normally ranged attacks.
Melee weapon: normally melee attacks, save for ranged abilities.
You can swap weapons while the effect commences to change the loadout you are attacking with.
If you constantly swap in normal fights, then the character will automatically swap to fit your style of fighting with constantly swapping weapons for varied abilities and attacks.
If the target dies, the barrage continues upon another nearby target
Also, if you are taking great damage from it, because they have a set such as Thews of the Harbinger or the Cutting Defense CP, you can redirect it towards a nearby target so you don't kill yourself with it
Passive: Boosts Meditation to grant Ultimate every few seconds. Can be akin to Minor Heroism at max rank.
In combat, it has increased effectiveness. At max rank it can be akin to Major Heroism, or both at the same time.
Better yet, it not only has the Ultimate generation at all times, but also grants the Heroisms while in battle to be the boost to Ultimate generation in combat.
At max rank grants both Heroisms. That way you have the greatest possible Ultimate generation, and also don't have to look for sets to do it.
2 rank: 1/2 grant Minor, 2/2 grant both Minor and Major.
3 rank: 1/3 grant Minor, 2/3 grant Major, 3/3 grant both Minor and Major.
These are in addition to the natural ultimate generation it gives, NOT a replacement
Passive: Boosts Symbiosis, all versions, I can't remember its base name at the moment.
It provides more healing to your ally.
Symbiosis: also provides more self healing.
All versions: By guarding, you will heal yourself as long as you haven't blocked an attack within 0.5 seconds. Only the channeled heal works this way, you cannot light attack heal yourself.