Last Updated: June 5, 2024 : : please view the page -->
Ultimate abilities
Lacerate
Slash enemies in front of you, causing them to bleed for 6960 Bleed Damage over 8 seconds and healing you for 50% of the damage done.
As Passive
With Dual Wield Equipped
Reduces Ultimate Generated
Mk1
Heal for a portion of the damage done with light and heavy attacks and apply bleed to targets
Mk2
Heal when generating Ultimate
Using Heavy attacks causes targets to bleed
Rend
Slash enemies in front of you, causing them to bleed for 12942 Bleed Damage over 16 seconds and healing you for 50% of the damage done.
Increases the duration.
As Passive
With Dual Wield Equipped
Reduces Ultimate Generated
Mk1
Heal for a portion of the damage done with light and heavy attacks and apply bleed to targets
Mk2
Heal when generating Ultimate
Using Heavy attacks causes targets to bleed
Thrive in Chaos
Slash enemies in front of you, causing them to bleed for 6965 Bleed Damage over 8 seconds and healing you for 50% of the damage done. Each enemy hit increases your damage done by 6% for the duration. This effect can stack up to 6 times.
Converts into a conal attack. Each enemy hit increases your damage done.
As Passive
With Dual Wield Equipped
Reduces Ultimate Generated
Mk1
Heal for a portion of the damage done with light and heavy attacks and apply bleed to targets
Fully Charged heavy attacks hit in a cone
Mk2
Heal when generating Ultimate
Using Heavy attacks causes targets to bleed
Fully Charged heavy attacks hit in a cone
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Active abilities
Flurry
Flood an enemy with steel, battering them with four consecutive attacks that each deal 667 Physical Damage.
As Passive
With Dual Wield Equipped
Reduces the amount of stamina you generate from fully charged heavy attacks and makes them charge faster
Bloodthirst
Flood an enemy with steel, battering them with four consecutive attacks that each deal 689 Bleed Damage and heal you for 33% of the damage caused.
Converts into Bleed Damage and heals you for a percentage of the damage caused.
As Passive
With Dual Wield Equipped
Reduces the amount of stamina you generate from fully charged heavy attacks and makes them charge faster
Fully charged heavy attacks apply bleed and heal you for a portion of the damage caused
Rapid Strikes
Flood an enemy with steel, battering them with four consecutive attacks that each deal 689 Physical Damage. Each hit increases the damage of the subsequent hit by 5%.
Reduces the cost and each hit increases the damage of the subsequent hit.
As Passive
With Dual Wield Equipped
Reduces the amount of stamina you generate from fully charged heavy attacks and makes them charge faster
Increases the damage of the next fully charged heavy attack within 3 seconds by 10%.
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Twin Slashes
Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds.
As Passive
With Dual Wield Equipped
Changes your light, heavy, and bash damage types to bleed damage. Bash still interrupts.
Such attacks cause targets to bleed
May reduce max stamina or the amount of stamina your heavy attacks restore.
Blood Craze
Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds. You heal for 358 Health anytime this ability deals damage.
Whenever an enemy is damaged from the attack you are healed.
As Passive
With Dual Wield Equipped
Changes your light, heavy, and bash damage types to bleed damage. Bash still interrupts.
Such attacks cause targets to bleed
May reduce max stamina or the amount of stamina your heavy attacks restore.
You heal anytime these effects deal damage.
Rending Slashes
Slice an enemy with both weapons to cause deep lacerations, dealing 718 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. You also reduce their Movement Speed by 30% for 4 seconds.
Increases the initial damage, applies the Hemorrhaging status effect, and reduces the enemy's Movement Speed.
As Passive
With Dual Wield Equipped
Changes your light, heavy, and bash damage types to bleed damage. Bash still interrupts.
Such attacks cause targets to Bleed and apply Hemorrhaging
May reduce max stamina or the amount of stamina your heavy attacks restore.
Fully Charged heavy attacks snare targets by 30% for 4 seconds
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Whirlwind
Launch yourself into a lethal spin, dealing 1742 Physical Damage to nearby enemies.
As Passive
With Dual Wield Equipped
Casts after the offensive ability slotted above it
Steel Tornado
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals 1742 Physical Damage to nearby enemies.
Increases the radius. Reduces cost as ability ranks up.
As Passive
With Dual Wield Equipped
Casts after the offensive ability slotted above it
Whirling Blades
Launch yourself into a lethal spin, dealing 1799 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.
Ability deals more damage the less Health enemies have.
As Passive
With Dual Wield Equipped
Casts after the offensive ability slotted above it
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Blade Cloak
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 421 Physical Damage to all enemies within 5 meters.
As Passive
With Dual Wield Equipped
Decreases max stamina
Gain Major Evasion at all times
Gain Blade Cloak buff after a roll dodge
Deadly Cloak
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 566 Physical Damage to all enemies within 5 meters.
Increases the damage done.
As Passive
With Dual Wield Equipped
Decreases max stamina
Gain Major Evasion at all times
Gain Deadly Cloak buff after a roll dodge
Quick Cloak
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 30 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 422 Physical Damage to all enemies within 5 meters. You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%.
Increases duration and grants Major Expedition for a short duration after casting.
As Passive
With Dual Wield Equipped
Decreases max stamina
Gain Major Evasion at all times
Gain Major Expedition
Gain Quick Cloak buff after a roll dodge
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Hidden Blade
Fire a secret dagger from your sleeve at an enemy, dealing 1392 Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
As Passive
With Dual Wield Equipped
Casting light or heavy from outside melee range, but within range of this ability, causes you to instead cast this ability
Flying Blade
Fire a secret dagger from your sleeve at an enemy, dealing 1438 Physical Damage and marking them for 5 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds. Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing 2160 Physical Damage. Casting grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 40 seconds.
Casting the ability again against the same target causes you to jump to them. Extends the duration of Major Brutality and Sorcery.
As Passive
With Dual Wield Equipped
Casting light or heavy from outside melee range, but within range of this ability, causes you to instead cast this ability
Shrouded Daggers
Fire a secret dagger from your sleeve that bounces up to 3 times to nearby enemies, dealing 1799 Physical Damage per hit. If enemies hit are casting they are interrupted, set Off Balance, and stunned for 3 seconds. You also gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
Increases the damage, and the dagger now bounces up to a total of three times.
As Passive
With Dual Wield Equipped
Casting light or heavy from outside melee range, but within range of this ability, causes you to instead cast this ability