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Last updated February 27 2024 at 3:51 PM CT
Ultimate abilities
Shield Wall
Reinforce your shield, allowing you to automatically block all attacks at no cost for 6 seconds.
As Passive
Reduces max Ultimate
With one hand and shield equipped, Reduces the cost of block significantly
Shield Discipline
Reinforce your shield, allowing you to automatically block all attacks at no cost for 8 seconds. Your One Hand and Shield abilities cost nothing while this effect persists.
Your One Hand and Shield abilities cost nothing while active.
As Passive
Reduces max Ultimate
With one hand and shield equipped, Reduces the cost of block significantly
Also reduces the cost of your One hand and Shield abilities
Spell Wall
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for 7 seconds.
You also reflect all projectiles cast at you.
As Passive
Reduces max Ultimate
With one hand and shield equipped, Reduces the cost of block significantly
With one hand and shield equipped, Reflect all projectiles that you block
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Active abilities
Puncture
Thrust your weapon with disciplined precision at an enemy, dealing 1161 Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds.
As Passive
With One hand and Shield Equipped
Reduces max stamina
Targets hit by you in melee range are afflicted with Major Breach
Targets hit by you in melee range with a fully charged heavy attack are taunted to you
If slotted under a melee damage ability or gap closer, instead apply the breach and taunt to that ability
Ex: If Puncture is slotted under a heal or Buff ability, it applies to any attacks you are using
If Puncture is slotted under a damage or gap closer, lets say Lotus Fan, it only applies to Lotus Fan.
Likewise for the other two morphs.
Pierce Armor
Thrust your weapon with disciplined precision at an enemy, dealing 1199 Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by 2974 and 5948 for 15 seconds.
Also inflicts Minor Breach, further reducing the enemy's Resistances.
As Passive
With One hand and Shield Equipped
Reduces max stamina
Targets hit by you in melee range are afflicted with both Major and Minor Breach
Targets hit by you in melee range with a fully charged heavy attack are taunted to you
If slotted under a melee damage ability or gap closer, instead apply the breach and taunt to that ability
Ransack
Thrust your weapon with disciplined precision at an enemy, dealing 1199 Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds. You also gain Minor Protection, reducing your damage taken by 5% for 15 seconds.
You also gain Minor Protection, reducing your damage taken.
As Passive
With One hand and Shield Equipped
Reduces max stamina
Targets hit by you in melee range are afflicted with Major Breach and you grant yourself Minor Protection
Targets hit by you in melee range with a fully charged heavy attack are taunted to you
If slotted under a melee damage ability or gap closer, instead apply the breach and taunt to that ability
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Low Slash
Surprise an enemy with a deep lunge, dealing 1392 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds.
As Passive
With One hand and Shield Equipped
Reduces max stamina
Your attacks apply Minor Maim to targets
Deep Slash
Surprise an enemy with a sweeping lunge, dealing 1799 Physical Damage to them and other nearby enemies, afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds. Enemies hit also have their Movement Speed reduced by 30% for 4 seconds.
Increases the damage dealt. Now hits all targets near the initial enemy hit, and snares them.
As Passive
With One hand and Shield Equipped
Reduces max stamina
Your attacks apply Minor Maim to targets
Your attacks snare targets by 30% for 4 seconds. Can occur once every 7 seconds per target.
Heroic Slash
Surprise an enemy with a deep lunge, dealing 1438 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds. You gain Minor Heroism, granting you 1 Ultimate every 1.5 seconds for 15 seconds.
You gain Minor Heroism, increasing your Ultimate generation.
As Passive
With One hand and Shield Equipped
Reduces max stamina
Your attacks apply Minor Maim to targets
You gain Minor Heroism when inflicting Minor Maim
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Defensive Posture
Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Max Health. You reflect the next harmful direct damage projectile cast at you. This effect can occur once per cast.
As Passive
With One hand and Shield Equipped
Reduces Max Stamina
When you begin bracing, gain a damage shield once every 6 seconds
While the damage shield persists, the first harmful direct damage projectile cast at you is reflected at the attacker. This occurs once per instance of the damage shield.
Absorb Missile
Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. While the shield persists, you are healed for 2560 Health the next time a harmful direct damage projectile hits you. This effect can occur once per cast. This ability scales off your Max Health.
Projectiles that are absorbed by the damage shield heal you, rather than reflect.
As Passive
With One hand and Shield Equipped
Reduces Max Stamina
When you begin bracing, gain a damage shield once every 6 seconds
While the damage shield persists, the first harmful direct damage projectile cast at you instead heals you. This occurs once per instance of the damage shield.
Defensive Stance
Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Max Health. You reflect the next harmful direct damage projectile cast at you. This effect can occur once per cast. While you have a shield equipped, the amount of damage you can block is increased by 10% and the cost of blocking is reduced by 10%.
While slotted, you reduce the cost of block and increase the amount of damage you can block.
As Passive (Costly Variant)
With One hand and Shield Equipped
Reduces Max Stamina
When you begin bracing, gain a damage shield once every 6 seconds
While the damage shield persists, the first harmful direct damage projectile cast at you is reflected at the attacker. This occurs once per instance of the damage shield.
Increased the damage you can block by 10%
Decreases the cost of block by 10%
As Passive (Free Variant)
With One hand and Shield Equipped
Increases the damage you can block by 10%
Decreases the cost of block by 10%
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Shield Charge
Rush an enemy and ram them, dealing 1392 Physical Damage and stunning them for 3 seconds.
As Passive
With One hand and Shield Equipped
You can cast heavy attack at range at the cost of stamina
You rush to the target, damage them, and stun them for 3 seconds
The target must farther than 8 meters away
Invasion
Rush an enemy and ram them, dealing 1393 Physical Damage and stunning them for 4 seconds. Stuns up to 50% longer based on the distance traveled.
Stuns longer based on the distance traveled. Reduces the cost.
As Passive
With One hand and Shield Equipped
You can cast heavy attack at range at the cost of stamina
You rush to the target, damage them, and stun them for 4 seconds, up to 50% longer based on the distance travelled
The target must farther than 8 meters away
Shielded Assault
Rush an enemy and ram them, dealing 1393 Physical Damage and stunning them for 3 seconds. You gain a damage shield after the attack, absorbing 5121 damage for 6 seconds. This portion of the ability scales off your Max Health.
Gain a damage shield after the attack.
As Passive
With One hand and Shield Equipped
You can cast heavy attack at range at the cost of stamina
You rush to the target, damage them, and stun them for 3 seconds
You gain a damage shield after rushing
The target must farther than 8 meters away
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Power Bash
Strike an enemy full-force with your shield, dealing 2323 Physical Damage. This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
As Passive
With One hand and Shield Equipped
You can heavy attack while bracing
This costs a lot of stamina and deals increased damage (aka: you cast this ability)
Interrupts targets
Power Slam
Strike an enemy full-force with your shield, dealing 2399 Physical Damage. While slotted, blocking any attack grants you Resentment, which reduces the cost of your next Power Slam cast within 10 seconds by 50%. This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Blocking any attack reduces the cost of your next Power Slam.
As Passive
With One hand and Shield Equipped
You can heavy attack while bracing
This costs a lot of stamina and deals increased damage (aka: you cast this ability)
Interrupts targets
Blocking any attack grants you resentment, reducing the cost of Power Slam by 50% if cast within the next 10 seconds. In this case you heavy attack while bracing to cast it.
Reverberating Bash
Strike an enemy full-force with your shield, dealing 1161 Physical Damage and stunning them for 3 seconds. After the stun ends, the enemy takes an additional 1161 Physical Damage. This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Initial damage is halved, but stuns the target. After the stun ends, the enemy takes the damage again.
As Passive
With One hand and Shield Equipped
You can heavy attack while bracing
This costs a lot of stamina and deals increased damage (aka: you cast this ability)
Interrupts targets
Stuns the target
When the stun ends they take additional damage