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Has a unique curse, preventing it from being cursed. This curse cannot be cleansed. If class swap becomes a thing, removing this class removes the curse, and acquiring this class removes other curses.
Seethe
Hold your position (become immobilized), Hold out your shield, and glow with the light of Arkay. Enemies who attack you will take radiant damage. Radiant damage is dealt as Flame damage but deals increased damage to undead and vampires. This stacks with their naturally increased flame damage taken penalty, when used against players. Caster also takes reduced damage while channeling, and cannot be interrupted. The shield has its own hitbox, and intercepted attacks deal no damage to the caster, but may still cost the caster a hit of block cost.
Immobilize Caster
Increase Caster's Armor
Summon Shield Hitbox that negates the damage from intercepted attacks
Attackers are targeted by a direct burst of radiance that deals flame damage and deals extra damage to undead and vampires
Enhance/Empower
Summon a well of light on your blade, allowing your sword slashes to throw waves of light to range. For a period of time, gains ranged light and heavy attacks that restore magicka. Light and heavy attacks in melee range are melee attacks and restore stamina.
May deal radiant damage to enemies hit, which deals flame damage and bonus damage to undead and vampires.
May have a free toggle version:
While active, attacks count as ranged and restore magicka. Attacks in melee range count as melee attacks. Deals Radiance Damage instead of physical.
While inactive, attacks are melee range only and deal physical damage and restore stamina.
May have a slotting buff.
While slotted on either bar, grants Empowered.
While slotted, grants Empowered.
While slotted on either bar, gain Major Brutality and Sorcery.
While slotted on either bar, gain Major Heroism.
While slotted, gain Major Heroism.
While slotted on either bar, gain Minor Heroism.
Heroisms may specify as only while in combat if they need to.Â
If used with Oakensoul, Major Heroism would be best.
It will be a primary ability, because it A) gives them constant access to range, B) grants them bonus damage against undead and vampires, C) changes resource restored by heavy attacks between magicka and stamina.
Holy Strike
Spammable
Summon a wave of light on your blade and fling it at a target, dealing spammable Radiance damage. Undead and Vampires are snared, hit with Defile, and hit with Maim, slowing them, decreasing their healing received and damage shield strength, and decreasing their damage dealt. Non undead/vampires are afflicted with cowardice.
Specific weights (Major/Minor) of the effects would be determined by the balancers.
Radiate (Ult Class)
Hold your ground and revel in radiance, shining upon everything around dealing radiance damage to all enemies in the area, blinding foes who look at you, and snaring enemies in the area.
Caster is immobilized while they channel it.
Reminder, Radiance damage is flame damage that deals bonus damage to undead and vampires.
Reminder, flame damage boosters will buff radiance damage since it is flame damage that deals extra to undead and vampires.
Potential Curse Abilities
Ult: Transform - like a flame atronach/behemoth but of light instead of fire
Enemies close by take radiance damage every second.
Attacks deal extra radiance damage.
Immune to flame damage, radiance damage taken heals instead of hurts. (Enemy lightbearers and Paladins of Arkay should refrain from attacking with radiance due to it healing instead of harming. Flame damage builds should avoid fighting or use backup non-flame gear.)
Health and resources increased.
Transform Abilities:
Sunspot: Similar design to Nova, but more like a common ground based area dot, dealing radiance damage. (magicka)
Ground Pound: Conal radiance damage spammable. May have a cast time. (stamina)
Size is increased. Light and heavy attacks can range from stomps or short range radiance balls, to radiance fisticuffs against tall enemies like giants. All deal radiance damage.
War Cry: Cast time. Grants a speed boost for a duration and improves combat effectiveness for a long duration. May grant to allies as well, or requires a morph to do that. (stamina)
Cyclone: Turn into a pillar of radiance, improving the damage and range of your passive area radiance damage, reducing your damage taken, makes your hitbox larger, and grants a speed boost and causes you to sprint while its active. Uses the same resource as sprinting, so whether or not you are using the Stormweaver's cavort determines the cost. No stormweavers, stamina cost. Stormweavers, magicka cost.
Likewise, light and heavy attacks restore both resources evenly, as the abilities are an even mix of magic and stamina and the basic are a mix of magically ranged and physically close, though they all deal radiance damage.
Radiant Burst: Similar to abilities like Impulse or NB's Drain Power, is a spammable AoE. (magicka)
Potential Curse Passives
Cannot use anything other than Shield and One Handed Swords. Specifically in a sword-and-board manner. Cannot dual-wield. Cannot use staves. Cannot use bows or two-handed weapons.
May have a reduced loot pool due to not being able to use most weapons.
Outfitting is restricted to one handed swords and shields. Many shields are bigger than normal. Bucklers are not applicable. Default looks like the Bulwark's from the infinite archive.
See a highlight on vampires and undead, and track struck ones through walls. For a brief time after striking them you can see them while they are invisible. May require specifically radiant damage.