Last Updated: June 5, 2024 : : please view the page -->
Last Updated: June 4, 2024
Ultimate abilities
Blood Scion
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
As Passive
Reduces your ultimate generated
You heal for a portion of the damage you do
You can see enemies through walls within 10-14 meters
When you have enough Ultimate to cast, you get a Synergy to allow you to transform, fully restoring your health and increasing your max health by 10000. Also Buffs the vision range and upgrades the heal to 15% of the damage you deal. The duration is reduced.
Perfect Scion
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
You ascend to Vampire Stage 5.
As Passive
Reduces your ultimate generated
You heal for a portion of the damage you do
You can see enemies through walls within 10-14 meters
The negative effects of Vampirism effect you as if one stage lower than you are.
When you have enough Ultimate to cast, you get a Synergy to allow you to transform, fully restoring your health and increasing your max health by 10000 and ascending you to Stage 5. Buffs the vision range and upgrades the heal to 15% of the damage you deal. The Duration is reduced.
Swarming Scion
Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Max Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing 870 Magic Damage every 1 second.
Bats swarm around you and deal damage to enemies that come close.
As Passive
Reduces your ultimate generated
You heal for a portion of the damage you do
You can see enemies through walls within 10-14 meters
While in combat, bats swarm around you within 5 meters, dealing 290 damage to nearby enemies and healing you for the damage caused.
When you have enough Ultimate to cast, you get a Synergy to allow you to transform, fully restoring your health and increasing your max health by 10000. Buffs the vision range and AoE radius and damage and upgrades the heal to 15% of the damage you deal. The duration is reduced.
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Active abilities
Eviscerate
Rend an enemy, dealing 2323 Magic Damage. Deals up to 33% more damage based on your missing Health.
As Passive
Mk1
Casts with the melee offensive ability above it
Mk2
Decreases max Magicka
Grants you increased damage within melee range based off your missing health
Arterial Burst
Rend an enemy, dealing 2399 Magic Damage. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike.
Will always be a Critical Strike if you cast it while under half Health.
As Passive
Mk1
Casts with the melee offensive ability above it
Mk2
Decreases max Magicka
Grants you increased damage within melee range based off your missing health
Attacks within melee range are guaranteed to be critical when you are below 50% health
Blood for Blood
Rend an enemy, dealing 2323 Magic Damage. Deals up to 75% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 3 seconds.
Costs Health to cast, but greatly increases the execute scaling. After casting the ability, you cannot be healed by allies for a short duration.
As Passive
Mk1
Casts with the melee offensive ability above it
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Blood Frenzy
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
As Passive
has no function
Sated Fury
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 300 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions. When toggled off, you heal for 33% of the total Health cost you spent while active.
Reduces the ramping Health cost and when you toggle the ability off, you heal for a portion of the Health cost you spent.
As Passive
has no function
Simmering Frenzy
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 80 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Increases the Weapon and Spell Damage granted per stack.
As Passive
has no function
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Vampiric Drain
Siphon away your enemies' vitality, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds.
As Passive
when below 50% HP, you can activate a synergy while aiming at an enemy within range to cast this ability at them
Drain Vigor
Siphon away your enemies' vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and restoring 10% of your missing Stamina every 1 second for 3 seconds.
Restores a portion of your missing Stamina.
As Passive
when below 50% HP, you can activate a synergy while aiming at an enemy within range to cast this ability at them
Exhilarating Drain
Siphon away your enemies' vitality, dealing 870 Magic Damage, healing you for 25% of your missing Health, and generating 5 Ultimate every 1 second for 3 seconds.
Generates Ultimate.
As Passive
when below 50% HP, you can activate a synergy while aiming at an enemy within range to cast this ability at them
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Mesmerize
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
As Passive
I have no clue. Bash to cast perhaps? Once every few seconds...
Hypnosis
Subdue enemies around you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
Affects all enemies around you.
As Passive
I have no clue. Bash to cast perhaps? Once every few seconds...
Stupefy
Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. After the stun ends they remain stupefied, reducing their Movement Speed by 53% for 5 seconds.
Enemies are snared after the stun ends.
As Passive
I have no clue. Bash to cast perhaps? Once every few seconds...
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Mist Form
Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka.
As Passive
Increases the distance travelled when roll dodging
Causes roll dodge to also cost some Magicka
Grants immunity to the next 3 projectiles cast at you for 1 second after the dodge ends
Rapid dodging also increases the magicka cost
If out of magicka, you will only dodge and will not cast this ability
Blood Mist
Dissolve into a bloody mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Upon activation you drain the blood of those around you for 20 seconds, dealing 435 Magic Damage every 2 seconds to enemies and healing you for 45% of the damage caused. Casting again within 4 seconds costs 33% more Magicka.
Deals damage to enemies around you and heals for a portion of the damage caused for a duration after casting.
As Passive
Increases the distance travelled when roll dodging
Causes roll dodge to also cost some Magicka
Grants immunity to the next 3 projectiles cast at you for 1 second after the dodge ends
Rapid dodging also increases the magicka cost
If out of magicka, you will only dodge and will not cast this ability
When this effect occurs, gain the Blood Mist buff for 20 seconds
Elusive Mist
Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. You gain Major Expedition and Major Evasion for 4 seconds after reappearing, increasing your Movement Speed by 30% and reducing damage from area attacks by 20%. Casting again within 4 seconds costs 33% more Magicka.
Grants you Major Expedition and Major Evasion after reappearing.
As Passive
Increases the distance travelled when roll dodging
Causes roll dodge to also cost some Magicka
Grants immunity to the next 3 projectiles cast at you for 1 second after the dodge ends
Rapid dodging also increases the magicka cost
If out of magicka, you will only dodge and will not cast this ability
You gain Major Expedition and Major Evasion for 4 seconds after this effect occurs