Last Updated: June 5, 2024 : : please view the page -->
Abilities as of June 5, 2024. Passive Hypotheses Likewise.
Ultimate abilities
Rite of Passage
Channel the grace of the gods, healing you and nearby allies for 2787 Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
Free:
Procs Passives.
You aren't channeling it, so you don't get the armor bonus from Light Weaver.
Effects for being within the radius of Rite of Passage don't apply.
Booster:
Procs Passives.
Mending applies to all the healing you do, considering all healing as if it were Restoring Light.
You are always considered as within Rite of Passage for the purpose of Sacred Ground.
Light Weaver has greatly reduced armor. (Probably 25% armor from normal.) When you heal an ally under 50% Health, you grant them 2 Ultimate.
Reduces Ultimate Generation by 1.
You are immobilized briefly whenever you cast a heal.
Booster:
Procs Passives.
Mending applies to all the healing you do, considering all healing as if it were Restoring Light.
You are always considered as within Rite of Passage for the purpose of Sacred Ground.
Light Weaver has greatly reduced armor. (Probably 25% armor from normal.) When you heal an ally under 50% Health, you grant them 2 Ultimate.
Reduces Ultimate Generation by 2.
Improves all the healing you do by 25%, up to (the healing per second from base ability) per heal.
You are immobilized briefly whenever you cast a heal.
Practiced Incantation
Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 8 seconds. While channeling this ability, you gain immunity to all disabling effects.
Increases the duration of the channel and allows you move at a reduced rate while channeling.
Free:
Procs Passives.
You aren't channeling it, so you don't get the armor bonus from Light Weaver.
Effects for being within the radius of Rite of Passage don't apply.
Booster:
Procs Passives.
Mending applies to all the healing you do, considering all healing as if it were Restoring Light.
You are always considered as within Rite of Passage for the purpose of Sacred Ground.
Light Weaver has greatly reduced armor. (Probably 25% armor from normal.) When you heal an ally under 50% Health, you grant them 2 Ultimate.
Reduces Ultimate Generation by 1.
Booster:
Procs Passives.
Mending applies to all the healing you do, considering all healing as if it were Restoring Light.
You are always considered as within Rite of Passage for the purpose of Sacred Ground.
Light Weaver has greatly reduced armor. (Probably 25% armor from normal.) When you heal an ally under 50% Health, you grant them 2 Ultimate.
Reduces Ultimate Generation by 2.
Improves all the healing you do by 25%, up to (the healing per second from base ability) per heal.
Remembrance
Channel the grace of the gods, healing you and nearby allies for 2788 Health every 1 second for 4 seconds. Gain Major Protection, reducing damage you take by 10% for 10 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
Gain Major Protection after casting, reducing your damage taken.
Free:
Procs Passives.
You aren't channeling it, so you don't get the armor bonus from Light Weaver.
Effects for being within the radius of Rite of Passage don't apply.
Booster:
Procs Passives.
Mending applies to all the healing you do, considering all healing as if it were Restoring Light.
You are always considered as within Rite of Passage for the purpose of Sacred Ground.
Light Weaver has greatly reduced armor. (Probably 25% armor from normal.) When you heal an ally under 50% Health, you grant them 2 Ultimate.
Reduces Ultimate Generation by 1.
Gain Major Protection at all times.
You are immobilized briefly whenever you cast a heal.
Booster:
Procs Passives.
Mending applies to all the healing you do, considering all healing as if it were Restoring Light.
You are always considered as within Rite of Passage for the purpose of Sacred Ground.
Light Weaver has greatly reduced armor. (Probably 25% armor from normal.) When you heal an ally under 50% Health, you grant them 2 Ultimate.
Reduces Ultimate Generation by 2.
Improves all the healing you do by 25%, up to (the healing per second from base ability) per heal.
Gain Major Protection at all times.
You are immobilized briefly whenever you cast a heal.
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Active abilities
Rushed Ceremony
Beacon your inner light, healing yourself or a wounded ally in front of you for 3486 Health.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduce Max Magicka.
Improves your single target heals.
Breath of Life
Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health. Also heals one other injured target for 1199 Health.
Heals a second target for one third the amount.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduce Max Magicka.
Improves your single target heals.
Single target heals also heal another target for 1/3rd the amount.
Honor The Dead
Beacon your inner light, healing yourself or a wounded ally in front of you for 3485 Health. Healing anyone who is below 75% Health restores 18% of the ability's cost every 2 seconds over 6 seconds as Magicka.
Refunds part of the ability's cost when used to heal an injured target.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduce Max Magicka.
Improves your single target heals.
When you heal someone below 75% HP, restore 18% of the heal's cost ever 2 seconds for 6 seconds.
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Healing Ritual
Focus your spiritual devotion, healing you and nearby allies for 2613 Health.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduce Max Magicka.
Improves your area heals.
Hasty Prayer
Focus your spiritual devotion, healing you and nearby allies for 2614 Health. Affected targets gain Minor Expedition, increasing their Movement Speed by 15% for 10 seconds.
Healed allies gain Minor Expedition for a short duration and reduces the cost as the ability ranks up.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduce Max Magicka.
Improves your area heals.
Area heals grant Minor Expedition for 10 seconds.
Ritual of Rebirth
Focus your spiritual devotion, healing you and nearby allies for 2614 Health. You heal a single ally outside this ability's radius for an additional 2700 Health.
You heal a single ally outside the ability's radius.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduce Max Magicka.
Improves your area heals.
You also heal one ally just outside the radius of the area heal you cast.
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Restoring Aura
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to nearby group members for 20 seconds, increasing Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects.
Free:
Procs Passives.
Grants you Minor Fortitude, Minor Endurance, and Minor Intellect at all times, while slotted on either bar.
Allies within the radius receive these perks as well, and it persists for 20 seconds after leaving your radius.
Radiant Aura
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to you and nearby group members for 1 minute, increasing your Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects.
Increases the radius and duration.
Free:
Procs Passives.
Grants you Minor Fortitude, Minor Endurance, and Minor Intellect at all times, while slotted on either bar.
Allies within the radius receive these perks as well, and it persists for 60 seconds after leaving your radius.
Repentance
Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you for each corpse nearby. While slotted on either bar, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.
No longer applies buffs to allies, instead you consume corpses to restore Health and Stamina.
Free:
Procs Passives.
Grants you Minor Fortitude, Minor Endurance, and Minor Intellect at all times, while slotted on either bar.
When an enemy falls near you, you consecrate their soul, healing you and nearby allies for 3000 health and stamina.
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Cleansing Ritual
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 843 Health every 2 seconds for 20 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Magicka.
When you cast an area or ground heal, you immediately cleanse 2 harmful effects from yourself and allies in the radius.
Affected allies can use the Purify synergy.
Extended Ritual
Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 844 Health every 2 seconds for 30 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.
Increases the duration and the amount of harmful effects cleansed from yourself.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Magicka.
When you cast an area or ground heal, you immediately cleanse 5 harmful effects from yourself and allies in the radius.
Affected allies can use the Purify synergy.
Ritual of Retribution
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take 435 Magic Damage every 2 seconds for 20 seconds which increases by 12% per tick. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 1912 Health.
The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Damage increases over duration.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Magicka.
When you cast an area or ground heal, you immediately cleanse 2 harmful effects from yourself and allies in the radius.
Affected allies can use the Purify synergy.
Ground heals gain a damage over time that increases in potency over time.
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Rune Focus
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
Free:
Procs Passives.
Booster
Procs Passives.
Reduces Max Magicka.
When you roll dodge, you leave behind a Rune Focus.
Channeled Focus
Create a rune of celestial protection and gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration. While the rune is active you heal for 319 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
Increases the duration and causes you to restore Magicka over the duration.
Free:
Procs Passives.
Booster
Procs Passives.
Reduces Max Magicka.
When you roll dodge, you leave behind a Channeled Focus.
Restoring Focus
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration. While the rune is active you heal for 413 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
Increases the healing done and causes you to restore Stamina over the duration.
Free:
Procs Passives.
Booster
Procs Passives.
Reduces Max Stamina.
When you roll dodge, you leave behind a Restoring Focus.