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Heavy Armor
Unstoppable
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration.
As Passive
With 5 or more pieces of heavy armor equipped
Reduces Max Stamina
While in combat, Grants Major Resolve and snares you by 65%
While in Combat, knockback and disabling effects duration are reduced against you
Keyword Snare, by using sets that reduce the effectiveness of snares you can speed yourself up, even though base ability doesn't work like that
Immovable
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 23 seconds. Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration. Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by 5%.
Each piece of Heavy Armor worn increases the amount of damage you can block, but also increases the snare strength. Increases duration of Major Resolve as the ability ranks up.
As Passive
With 5 or more pieces of heavy armor equipped
Reduces Max Stamina
While in combat, Grants Major Resolve and snares you by 65%
While in Combat, knockback and disabling effects duration are reduced against you
The snare and your block mitigation are increased by 5% per piece of heavy armor you are wearing
This means 2.5% additive BM because 50% is the base block value
at 7 pieces, you are immobile due to 100% snare
To prevent constant immobility, the increase to the snare should only apply while blocking.
Unstoppable Brute
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. While this effect persists, each piece of Heavy Armor worn decreases the cost of Break Free by 5%. Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration.
Decreases the cost as the ability ranks up. While active, each piece of Heavy Armor worn decreases the cost of Break Free.
As Passive
With 5 or more pieces of heavy armor equipped
Reduces Max Stamina
While in combat, Grants Major Resolve and snares you by 65%
While in Combat, knockback and disabling effects duration are reduced against you
While in combat, decrease the cost of break free by 5% per piece of Heavy Armor worn.
Medium Armor
Evasion
Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds.
As Passive
With 5 or more pieces of medium armor equipped
Reduce Max Stamina
Gain Major Evasion at all times
Elude
Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. While this effect is active, when you take damage from a direct area of effect attack you gain Major Expedition for 0 seconds, increasing your Movement Speed by 30%. Each piece of Medium Armor worn increases the duration of this ability.
When you take area damage, you gain Major Expedition. Each piece of Medium Armor worn increases the duration of this ability.
As Passive
With 5 or more pieces of medium armor equipped
Reduce Max Stamina
Gain Major Evasion at all times
When you take Area damage, gain Major Expedition for a duration based off the number of Medium Armor pieces worn
Shuffle
Shroud yourself in mist to gain Major Evasion, decreasing damage from area attacks by 20% for 20 seconds. Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for 1 second.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations.
As Passive
With 5 or more pieces of medium armor equipped
Reduce Max Stamina
Gain Major Evasion at all times
Each piece of medium armor increases your resistance to snares and immobilizations, reducing their potency and duration against you
Light Armor
Annulment
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs 3718 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health.
As Passive
With 5 or more pieces of Light Armor equipped
Reduces Max Magicka
When you roll dodge, you gain a damage shield for 6 seconds. Same as base ability.
Dampen Magic
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs 3718 damage for 6 seconds. Damage shield strength capped at 60% of your Max Health. Each piece of Light Armor worn increases the amount of damage absorbed by 6%.
Each piece of Light Armor worn increases damage absorbed. Increases shield cap value.
As Passive
With 5 or more pieces of Light Armor equipped
Reduces Max Magicka
When you roll dodge, you gain a damage shield for 6 seconds. Same as base ability.
Strengthens based off more light armor equipped. Because same as base ability.
Harness Magicka
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs 3718 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health. While active, whenever the shield absorbs damage, you restore 229 Magicka. Each piece of Light Armor worn increases the Magicka restored by 33%. This effect can occur up to 3 times.
Restores Magicka whenever you absorb damage.
As Passive
With 5 or more pieces of Light Armor equipped
Reduces Max Magicka
When you roll dodge, you gain a damage shield for 6 seconds. Same as base ability.
While the damage shield is active, whenever it absorbs damage you restore magicka. Each piece of Light Armor increases the Magicka restored by 33%. This effect can occur up to 3 times.