Last Updated: June 5, 2024 : : please view the page -->
Ultimate abilities
Soul Shred
Ravage nearby enemies' souls with a night rune, dealing 3486 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
As Passive
Reduces max ultimate
Fully Charged Heavy attacks consume some Ultimate to stun targets for 4 seconds.
Allies can target an enemy stunned this way and activate the Soul Leech synergy
June 4, 2024
Free
Procs Passives
Booster
Procs Passives
I honestly doubt it'll have a Booster form.
Soul Siphon
Sanctify your soul and the souls of nearby allies with a night rune, healing for 3600 Health and an additional 9384 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
Heals you and your allies instead of damaging and stunning enemies.
As Passive
Reduces max ultimate
Fully Charged Heavy attacks consume some Ultimate to Heal you and nearby allies slightly.
When the heal occurs, Allies can target a nearby enemy and activate the Soul Leech synergy
When you stun a target this way, you and nearby allies receive Major Vitality for 4 seconds.
June 4, 2024
Free
Procs Passives
Booster
Procs Passives
I honestly doubt it'll have a Booster form.
Soul Tether
Ravage nearby enemies' souls with a night rune, dealing 3600 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 627 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 3122 Magic Damage to them and healing for the damage caused.
You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered.
As Passive
Reduces max ultimate
Fully Charged Heavy attacks consume some Ultimate to stun targets for 4 seconds.
You heal for half the damage caused and tether them to you, Siphoning health from them every second
Allies can target an ravaged enemy and activate the Soul Leech synergy
June 4, 2024
Free
Procs Passives
Booster
Procs Passives
I honestly doubt it'll have a Booster form.
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Active abilities
Strife
Steal an enemy's life force, dealing 1548 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds.
As Passive
Reduces max magicka
Fully charged heavy attacks heal you or a nearby ally for 50% of the damage done
June 4, 2024
Free
Procs Passives
Booster
Procs Passives
Fully Charged Heavy Attacks will simultaneously cast this ability if you have the magicka to cast and either you or a nearby ally is unaffected by any version of Strife.
Swallow Soul
Steal an enemy's life force, dealing 2160 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds.
Increases the damage done but reduces the healing caused. Heal only targets yourself.
As Passive
Reduces max magicka
Fully charged heavy attacks deal more damage and heal you 35% of the damage done
June 4, 2024
Free
Procs Passives
Booster
Procs Passives
Fully Charged Heavy Attacks will simultaneously cast this ability if you have the magicka to cast and either you or a nearby ally is unaffected by any version of Strife.
Funnel Health
Steal an enemy's life force, dealing 1600 Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds.
Heals an additional target.
As Passive
Reduces max magicka
Fully charged heavy attacks heal you or 2 other nearby allies for 50% of the damage done
June 4, 2024
Free
Procs Passives
Booster
Procs Passives
Fully Charged Heavy Attacks will simultaneously cast this ability if you have the magicka to cast and either you or a nearby ally is unaffected by any version of Strife.
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Malevolent Offering
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3486 Health, while draining 1080 Health from yourself over 3 seconds.
As Passive
unknown
June 4, 2024
Free
Procs Passives
Booster
Procs Passives
I highly doubt it will have a booster version.
Shrewd Offering
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3485 Health, while draining 810 Health from yourself over 2 seconds.
Reduces the Magicka cost and the duration of the Health cost.
As Passive
unknown
June 4, 2024
Free
Procs Passives
Booster
Procs Passives
I highly doubt it will have a booster version.
Healthy Offering
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 3600 Health, while draining 1080 Health from yourself over 3 seconds. After casting, gain Minor Mending for 10 seconds, increasing your healing done by 8%.
Grants you Minor Mending after casting, increasing your healing done.
As Passive
Grants Minor Mending at all times
June 4, 2024
Free
Procs Passives
Booster
Procs Passives
Reduce Max Magicka and gain Minor Mending at all times.
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Cripple
Sap an enemy's agility and wrack them with pain, dealing 4631 Magic Damage over 20 seconds and reducing their Movement Speed by 30% for 4 seconds.
As Passive
Reduces max magicka
Fully charged heavy attacks snare enemies by 30% for 4 seconds
June 4, 2024
Free
Procs Passives
Booster
Procs Passives
(Select Cast Type)
Most likely will simultaneously cast with Fully Charged Heavy attacks.
BTW, if both it and Strife are slotted, and have the same cast conditions or proc at the same time, they will cast left to right.
If you have too many then you will be animation locked for a little bit while they all cast.
Debilitate
Sap an enemy's agility and wrack them with pain, dealing 4785 Magic Damage over 20 seconds and reducing their Movement Speed by 50% for 4 seconds. Each tick applies the Overcharged status effect, inflicting Minor Magickasteal for 4 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging the target.
Increases the snare potency and each tick applies the Overcharged status effect.
As Passive
Reduces max magicka
Fully charged heavy attacks snare enemies by 50% for 4 seconds and applies Minor Magickasteal to them for 4 seconds
June 4, 2024
Free
Procs Passives
Booster
Procs Passives
(Select Cast Type)
Most likely will simultaneously cast with Fully Charged Heavy attacks.
BTW, if both it and Strife are slotted, and have the same cast conditions or proc at the same time, they will cast left to right.
If you have too many then you will be animation locked for a little bit while they all cast.
Crippling Grasp
Sap an enemy's agility and wrack them with pain, dealing 1199 Magic Damage and an additional 4350 Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their Movement Speed by 30% for 4 seconds.
Converts some of the damage over time into more up front damage, immobilizes the enemy on impact, and reduces the cost.
As Passive
Reduces max magicka
Fully charged heavy attacks immobilize enemies for 2 seconds and snare enemies by 30% for 4 seconds
June 4, 2024
Free
Procs Passives
Booster
Procs Passives
(Select Cast Type)
Most likely will simultaneously cast with Fully Charged Heavy attacks.
BTW, if both it and Strife are slotted, and have the same cast conditions or proc at the same time, they will cast left to right.
If you have too many then you will be animation locked for a little bit while they all cast.
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Siphoning Strikes
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1440 Health for 20 seconds. Fully-charged Heavy Attacks restore twice the value.
As Passive
Reduces max magicka
Heal on light attack, heal twice as much on fully charged heavy attacks.
June 4, 2024. Obviously this one needed an update.
NEW Version of Siphoning Strikes:
Channel a portion of your soul to convert (4000) Health to 2000 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1250 Health, up to once every 1 second.
So, now for slotting as passive.
Free:
Procs Passives.
While slotted on either bar, all the damage you deal heals you for 1250 health, up to once every 1 second.
Booster
Free Effects
If you need extra resources beyond what your Fully Charged Heavy Attack provides, you will consume up to 4000 health to restore up to 2000 Magicka and 2000 Stamina. The cost is determined by how much of each resource is restored at a 1:1 ratio. Cost reduction effects improve the ratio.
Leeching Strikes
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Converts into a Stamina ability. Restores Stamina when you Light and Heavy Attack and when the effect ends.
As Passive
Reduces max stamina
Heal on light attack, heal twice as much on fully charged heavy attacks.
Restore Stamina on light attack, twice as much on fully charged heavy attack.
June 4, 2024. Obviously this one needed an update.
NEW Version of Leeching Strikes:
Channel a portion of your soul to convert (4000) Health to 2000 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1800 Health and reduces the cost of your next Leeching Strikes by 10%, stacking up to 10 times. This effect can occur once every 1 second.
So, now for slotting as passive.
Free:
Procs Passives.
While slotted on either bar, all the damage you deal heals you for 1800 health, up to once every 1 second.
Booster
Free Effects
When the heal procs, it reduces the cost of when this effect procs by 10%, stacking up to 10 times for a max of 100% reduced cost.
If you need extra resources beyond what your Fully Charged Heavy Attack provides, you will consume up to 4000 health to restore up to 2000 Magicka and 2000 Stamina. The cost is determined by how much of each resource is restored at a 1:1 ratio. Cost reduction effects improve the ratio.
Siphoning Attacks
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Magicka for 20 seconds. Fully-charged Heavy Attacks restore twice the value. You restore up to 4270 additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
Restores Magicka when you Light and Heavy Attack and when the effect ends.
As Passive
Reduces max magicka
Heal on light attack, heal twice as much on fully charged heavy attacks.
Restore Magicka on light attack, twice as much on fully charged heavy attack.
June 4, 2024. Obviously this one needed an update.
NEW Version of Siphoning Attacks:
Channel a portion of your soul to convert (4000) Health to 2600 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1250 Health, up to once every 1 second.
So, now for slotting as passive.
Free:
Procs Passives.
While slotted on either bar, all the damage you deal heals you for 1250 health and restores 200 Magicka and 200 Stamina, up to once every 1 second.
Booster
Free Effects
If you need extra resources beyond what your Fully Charged Heavy Attack provides, you will consume up to 4000 health to restore up to 2600 Magicka and 2600 Stamina. The cost is determined by how much of each resource is restored at a 5:7 (1:1.4) ratio. Cost reduction effects improve the ratio.
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Drain Power
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
As Passive
Reduces Max Magicka
Striking enemies grants Major Brutality and Sorcery
June 4, 2024
Free
Procs Passives
Weak Booster
Procs Passives
Reduce Max Magicka by half cost.
When you strike an enemy, gain Major Brutality and Major Sorcery for 15 seconds.
Booster
Procs Passives
Reduce Max Magicka
When you strike an enemy, gain Major Brutality and Major Sorcery for 30 Seconds.
Booster
Procs Passives
Once every 25 seconds, if you hit an enemy with a fully charged heavy attack within 5 meters, you will cast this ability. It only goes on cooldown if you hit an enemy with the AoE.
Strong Booster
Procs Passives
Reduces Max Magicka at increased cost.
Gain Major Brutality and Major Sorcery at all times.
Power Extraction
Siphon the vigor from your enemies' blood, dealing 1742 Disease Damage to all nearby enemies. If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by 20% and 215 for 30 seconds. Enemies hit have Minor Cowardice applied to them for 10 seconds, reducing their Weapon and Spell Damage by 215.
Converts to a Stamina ability that deals Disease Damage. Applies Minor Cowardice to enemies hit and grants Minor Courage to you.
As Passive
Reduces Max Stamina
Striking enemies grants Major Brutality and Sorcery
Striking enemies applies Minor Cowardice to them and grants you minor Courage.
June 4, 2024
Free
Procs Passives
Weak Booster
Procs Passives
Reduce Max Magicka by half cost.
When you strike an enemy, gain Major Brutality, Major Sorcery, and Minor Courage for 15 seconds.
You also inflict Minor Cowardice to them for 5 seconds.
Booster
Procs Passives
Reduce Max Magicka
When you strike an enemy, gain Major Brutality, Major Sorcery, and Minor Courage for 30 seconds.
You also inflict Minor Cowardice to them for 10 seconds.
Booster
Procs Passives
Once every 25 seconds, if you hit an enemy with a fully charged heavy attack within 5 meters, you will cast this ability. It only goes on cooldown if you hit an enemy with the AoE.
Strong Booster
Procs Passives
Reduces Max Magicka at increased cost.
Gain Major Brutality, Major Sorcery, and Minor Courage at all times.
Your attacks inflict Minor Cowardice on enemies for 10 seconds.
Sap Essence
Siphon the vigor from your enemies' blood, dealing 1742 Magic Damage to all nearby enemies and healing you and your allies for 599 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds.
Also heals you and your allies. Heal is stronger for each enemy hit.
As Passive
Reduces Max Magicka
Striking enemies grants Major Brutality and Sorcery
Heal for a portion of damage done
June 4, 2024
Free
Procs Passives
Weak Booster
Procs Passives
Reduce Max Magicka by half cost.
When you strike an enemy, gain Major Brutality and Major Sorcery for 15 seconds.
You heal when attacking enemies. Attacks that hit multiple opponents improve the healing by 20% per enemy hit.
Booster
Procs Passives
Reduce Max Magicka
When you strike an enemy, gain Major Brutality and Major Sorcery for 30 Seconds.
You heal when attacking enemies. Attacks that hit multiple opponents improve the healing by 20% per enemy hit.
Booster
Procs Passives
Once every 25 seconds, if you hit an enemy with a fully charged heavy attack within 5 meters, you will cast this ability. It only goes on cooldown if you hit an enemy with the AoE.
You can remove the cooldown from this one to make it a spammable self heal. You can even set it to proc on a fully charged heavy attack even if you don't hit anything, such as if you fire into the air or swing at a rock.
Strong Booster
Procs Passives
Reduces Max Magicka at increased cost.
Gain Major Brutality and Major Sorcery at all times.
You heal when attacking enemies. Attacks that hit multiple opponents improve the healing by 20% per enemy hit.