Last Updated: June 5, 2024 : : please view the page -->
Background:
You are many, but you are one.
Perhaps it was a daedric prince, perhaps a dwarven structure, but your crew were all merged into you. You are many, but you are one.
They can separate from you, but cannot go very far. This allows them to aid you in battle. If they get too far, they are siphoned back into you.
You can build them in your skills menu using skills of your own on their bars. You can equip a weapon type to them. This only determines their attacks and what weapon skills you can put on them. They use your armor. However, a few can have different armor depending on their role. You can set armor to match or role. Also, shield does grant them additional armor. You can set combos in them so they know how to cast their skills. May even have some if-then combo types as well that combo with other combos.
The ones who are not active can aid you in other ways, such as auto guarding against attacks or appearing real briefly to do certain things, like cast an attack or heal.
Some may have limited time out, and either cannot be hit, or cause you to take a small percentage of the damage that would have been done to them if they had hitpoints.
You can rename some of the abilities, although it doesn't really rename the ability completely, rather it adds a name to it.
Ex: Royal Guard ("Sheila") - Royal Guard the name of the ability, ("Sheila") the player designated name of the summon.
Why? some abilities are just the same thing multiple times, but with the customization capability they can alter how it functions and thus they should be able to grant a name to their summon, as it is technically unique.
The whole thing with this ability/class is a ton of summons. Ability-wise, no real class abilities besides summons. Humanoid summons.
All summons have 5 slots and an Ultimate slot by the time they are Morphable.
Morphs are generally either increase resources, regeneration and effectiveness, or you could choose second ability bar. Ultimate ones naturally get second bar once you hit 15, so they'll have different morph options to improve stats. For all, their weapon, appearance, and skills are customizable. They use your skills. If the devs want to take it far enough, you may be able to give them sets from your collections. They function like players, but also not.
The effectiveness of abilities is based on the type of summon they are. Tanks are better at defense, debuffs, taunts, and blocking. Healers are better at buffing, healing , reviving, and applying damage shields. Damage are better at DoT and outright damage, as well as evading enemy attacks.
I highly doubt you can apply items to them. That would force you to use loads of resources to create, farm, and recreate sets to put on them.
Considering they are AI, they will never be good enough to fight a decent player. Otherwise the AI would instakill all other AI and weak players.
When you die, your summons do not instantly die or despawn, rather they will continue the fight without you, and probably fail without your guidance. You can control one of them while you are dead. You can use the opportunity to channel a revive on yourself. If you have a mender, they will automatically try to revive you, as part of their programming is to revive fallen allies, and as you are their ally you would count as a fallen ally while dead, and thus they would try to revive you.
When you control a unit, you use their sets and perks. Most are based off you, but if you set their gear different than yours then when you control them you will use that until you swap to another or return to your body.
Mk1: Tank/Healer/Damage Trees (honestly, not how I would do it)
Tank Tree
Ultimate
Pretty Much a duplicate of you. You can customize.
This summon has high armor, low damage, great health, and taunts often.
Also applies debuffs to enemies.
Normally uses heavy armor and shield, but you can change shield for ice staff if you want.
Can use 5 abilities. 6 including Ultimate.
Can use an Ultimate Ability.
May be able to weapon swap once you reach level 15. This would also double its skill slots, based on weapon and bar.
You will definitely have to train it how to bar swap constantly if you want it to use abilities from both bars constantly.
Soldier
Can use 3 abilities.
Base is heavy armor, sword and shield.
Base race matches yours, gender female and appearance randomized. You can customize.
Gains ability slots as it levels.
TBD
Soldier
Can use 4 abilities.
Base is heavy armor, Mace and shield. Base kit contains Guard.
Base race matches yours, gender male and appearance randomized. You can customize.
Gains ability slots as it levels.
Soldier
Can use 5 abilities.
Base is heavy armor, Sword and Shield.
Base race matches yours, gender and appearance randomized. You can customize.
Gains ability slots as it levels.
Soldier
Can use 5 abilities. 6 including Ultimate.
Base is heavy armor, Sword and Shield.
Base race matches yours, gender and appearance randomized. You can customize.
Can use an Ultimate Ability.
Healer Tree
Ultimate
Pretty Much a duplicate of you. You can customize.
This summon has light armor, low damage, average health, and heals often with strong heals.
Also applies buffs to you and nearby allies, which normally includes other summons.
Normally uses heavy armor and shield, but you can change shield for ice staff if you want.
Can use 5 abilities. 6 including Ultimate.
Can use an Ultimate Ability.
May be able to weapon swap once you reach level 15. This would also double its skill slots, based on weapon and bar.
You will definitely have to train it how to bar swap constantly if you want it to use abilities from both bars constantly.
Mender
Can use 3 abilities.
Base is light armor, restoration staff.
Base race matches yours, gender female and appearance randomized. You can customize.
Gains ability slots as it levels.
Defender
Can use 3 abilities.
Base is light armor, Ice Staff. Applies damage shield and protection.
Base race matches yours, gender female and appearance randomized. You can customize.
Gains ability slots as it levels.
Decoy
Send forth one of your crew to distract and take fire away from you and your fighters. This is a temporary unit and will return into you when it ends. You can have up to a number of decoys out as unsummoned purchased units. You will see a tracker of how many more you can summon on the ability. If it says zero, you will either have to purchase more units, unsummon some units, or wait for some decoys to end before you can send more.
Mender
Can use 4 abilities.
Base is light armor, restoration staff.
Base race matches yours, gender and appearance randomized. You can customize.
Gains ability slots as it levels.
Mender
Can use 5 abilities and an ultimate.
Base is light armor, restoration staff.
Base race matches yours, gender and appearance randomized. You can customize.
Damage Dealer Tree
Ultimate
Pretty Much a duplicate of you. You can customize.
This summon has medium armor, high damage, average health, and attacks often.
Also applies debuffs to enemies.
Normally uses heavy armor and shield, but you can change shield for ice staff if you want.
Can use 5 abilities. 6 including Ultimate.
Can use an Ultimate Ability.
May be able to weapon swap once you reach level 15. This would also double its skill slots, based on weapon and bar.
You will definitely have to train it how to bar swap constantly if you want it to use abilities from both bars constantly.
Warrior
Can use 3 abilities.
Base is medium armor, dual dagger.
Base race matches yours, gender female and appearance randomized. You can customize.
Gains ability slots as it levels.
Warrior
Can use 3 abilities.
Base is medium armor, greatsword.
Base race matches yours, gender male and appearance randomized. You can customize.
Gains ability slots as it levels.
Archer
Can use 4 abilities.
Base is medium armor, bow.
Base race matches yours, gender and appearance randomized. You can customize.
Gains ability slots as it levels.
Caster
Can use 5 abilities.
Base is light armor, fire staff.
Base race matches yours, gender and appearance randomized. You can customize.
Gains ability slots as it levels.
Warrior
Can use 5 abilities and an Ultimate.
Base is medium armor, dual sword.
Base race matches yours, gender and appearance randomized. You can customize.
Non-conventional Setup:
Instead of the summons in skill trees like normal, it could be one tree with all the summons and one small tree with the non-summon summon based skills.
Summons:
Notes
They are customizable. You have many units and 3 Ultimate units. Basic units roles can be altered. Ultimate unit roles cannot.
You can change their appearance upon purchase. Like creating a new character. Does not use the same naming system as character creation. All can have the same name if you wish. All can have the same names as summons and other characters. These names can be reused and rereused. Unlike Character Creation.
They role off your skills, so you will want to boost all your skills, especially if you want many roles following you around.
If you die, they will keep fighting. You can control one of them if you wish. If you run out of killable summons, then the fight ends, until then they will count like individual players for the purpose of keeping the fight going. If you have Menders, they can revive you, using your revive skills to do so.
Revive Skills: Use soul gem.
CP:
Soul Reservoir - A passive ability in the Craft tree. Grants you a 33% chance to not consume a Soul Gem when resurrecting yourself or another player.
Spirit Mastery - An active ability in the Fitness tree. Decreases the time it takes to resurrect another player by 33%.
Tempered Soul - A passive ability in the Fitness tree. You return to life after being resurrected with 5% to 10% more resources. (This will also allow your summons respawned by your menders to have more resources upon waking. If you resummon them yourself they'd be full.)
Sets: Match yours, you need this equipped. Collection: Apply from collected sets, probably counts as green or blue or whatever your equipped colors are.
The Kagrenac's Hope set increases resurrection speed by 25% and restores your Magicka when you resurrect another player. The magicka restore will apply to them, not you. Unless they are an invulnerable or temporary, in which if they don't use Magicka then they have no need to receive it. In such case that means you are the one wearing the set and therefore the revive counts as cast by you, causing you to receive the magicka for doing so.
Skills
Battle Resurrection from the Support Tree boosts revive speed in PvP areas.
Math:
Additive: 1*(1-0.33-0.30-0.25) = 0.12 (aka a 88% decrease)
Multiplicative: 1*0.75*0.70*0.67 = 0.35175 (aka a 64.825% decrease)
If only you could add Templar's Master Ritualist to it, then it would basically be instant revives always. Well, in a PvP zone.
Non PvP
Additive: 1*(1-0.33-0.25) = 1*(1-0.58) = 0.42 (aka a 58% decrease)
Multiplicative: 1*(1-0.33)*(1-0.25) = 1*0.67*0.75 = 0.5025 (aka a 49.75% decrease)
1
Role (Determines effectiveness and starter gear)
Warrior: great weapon / two handed
Focuses on clearing crowds with their sweeping strikes.
Great area damage, but is close range.
Guardian: Shield
Focuses on keeping the enemy's attention and, if slotted, uses Guard on an ally.
Great defense and health, weak damage.
Defender: Ice Staff
Focuses on applying damage shields to everyone around them. Ice Wall and Ice Impulse are two they love using, if slotted.
Mender: Restoration Staff
Focuses on healing wounded allies and reviving fallen comrades. Can resummon summons that have been returned to you through falling in combat by reviving on where they fell. You could just resummon the summon yourself instead of causing them to waste time like that. Unless you have others active on main bar that will desummon if you swap to resummon the fallen one.
Likes area heals and the Mend Wounds Psijic Order skill.
Duelist: Dual Wield
Focuses on dealing damage.
Fast and normally single target. With Whirlwind they can wipe out hoards.
Good at evading enemies and dodging.
Archer: Bow
Focuses on dealing damage from a distance.
Caster: Destruction Staff (Fire/Lightning)
Focuses on damaging enemies with magic, normally from a distance.
Fire will burn enemies and lightning will deal area damage.
Appearance: Customized.
Ability type:
Slotted on either bar (most effective).
Ability Alteration (Like Sorc, or Warden's Bear).
Temporary (Like Sorc's Storm Atronach or Nightblade's Shade).
Functionality type:
Killable (Sorc/Warden)
Invulnerable and weak (Shade)
2
Ultimate
Roles Expanded
As well as the above roles, these are the expanded roles for them having multiple of the above weapon types/roles.
Functionality: Ultimates are always of the Killable class, like Warden's Bear.
Ability Type: never of the slotted on either bar type, otherwise you'd be able to permanently have two Ultimate units out at the same time.
If of the Temporary class, will use their ultimate on cast, and you must have enough ultimate to summon and cast it.
3
4
5
6
7
8
9
10
Abilities
Decoy
Send a currently unsummoned unit out to distract enemies, taking their fire off you and your team.
Decoy can be targeted. As long as the enemy doesn't have you marked with the white highlight (player only), they will end up hitting the decoy a few times instead of you. NPCs will always end up hitting the decoy instead of you.
Decoy may taunt upon summon, causing nearby enemies to drop their attack and target it instead.
TBD
TBD
TBD
TBD
Passives
For every unsummoned unit you have purchased, regardless of slotting, you have a chance to automatically block or evade attacks.
This is affected by the classes and utility on the units involved.
If all of your tanks are unsummoned, the auto block can be pretty strong and occur often.
If two proc at the same time, they pretty much intercept/negate the damage and throw the enemy away from you if the enemy is melee.
If all of your damage are unsummoned, and are dual wielders, you may automatically roll dodge at reduced cost often, or even have some enemies miss you because of the units automatically decoying and either intercepting the hit or causing the enemy to wiff by other means.
If you have bows unsummoned, you may end up causing one to remain behind for a second when you roll dodge, causing them to cast an ability they have slotted (most likely a bow ability, non ultimate) at the nearest enemy, then phase return to you.
Chances are about 15-30%. Having multiple means many 15%-30% chances it could occur.