Last Updated: June 5, 2024 : : please view the page -->
Ability stats as of June 5, 2024. Passive Hypotheses likewise.
Ultimate abilities
Radial Sweep
Swing your Aedric spear around with holy vengeance, dealing 2323 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds.
Free:
Procs Passives.
Booster:
Procs Passives.
???.
Crescent Sweep
Swing your Aedric spear around with holy vengeance, dealing 2399 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage.
Deals additional damage to enemies in front of you.
Free:
Procs Passives.
Booster:
Procs Passives.
???.
Everlasting Sweep
Swing your Aedric spear around with holy vengeance, dealing 2399 Physical Damage to all nearby enemies and an additional 1161 Physical Damage every 2 seconds for 10 seconds. The duration is extended by 2 seconds for each enemy hit.
Deals Physical Damage and increases the duration, which further increases for each enemy hit.
Free:
Procs Passives.
Booster:
Procs Passives.
???.
=========================================================================
Active abilities
Puncturing Strikes
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 889 Magic Damage to the closest enemy and 462 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Magicka.
Fully Charged heavy attacks against targets within 8 meters snare them.
Biting Jabs
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 919 Physical Damage to the closest enemy and 599 Physical Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.
Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Stamina.
Fully Charged heavy attacks against targets within 8 meters snare them.
Snaring a target this way grants you Major Brutality and Major Sorcery for 10 seconds.
Puncturing Sweep
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 919 Magic Damage to the closest enemy and 478 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. You heal for 33% of the damage done with this ability.
You heal for a percentage of the damage done.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Magicka.
Fully Charged heavy attacks against targets within 8 meters snare them.
You heal for a portion of the damage done.
-------------------------------------------------------------------------------------------------------------------------------------------------
Piercing Javelin
Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Magicka
Once every {cooldown}, the final hit of your fully charged heavy attack will ignore enemy's resistance and knock them back 8 meters. May even deal bonus damage.
{cooldown} = (Ability Cost)/(Resource Regeneration).
In this case Magicka, so (Mag Cost)/(Mag Regeneration).
Example: 3780 cost at 378 Mag Regen = 10s cooldown.
Aurora Javelin
Hurl your spear at an enemy with godlike strength, dealing 1438 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked. The spear deals an additional 2% damage for every 1 meter you are away from the target, up to a maximum of 40%.
Deals additional damage based on the distance the spear travels.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Magicka
Once every {cooldown}, the final hit of your fully charged heavy attack will ignore enemy's resistance and knock them back 8 meters. May even deal bonus damage.
{cooldown} = (Ability Cost)/(Resource Regeneration).
In this case Magicka, so (Mag Cost)/(Mag Regeneration).
Example: 3780 cost at 378 Mag Regen = 10s cooldown.
When the bonus procs, your damage is increased based on your distance from the target, just like base ability.
Binding Javelin
Hurl your spear at an enemy with godlike strength, dealing 1393 Physical Damage and stunning them for 4 seconds. This ability ignores the enemy's Resistances and cannot be blocked.
Converts into a Stamina ability and deals Physical Damage. Stuns the enemy for longer instead of knocking back.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Stamina
Once every {cooldown}, the final hit of your fully charged heavy attack will ignore enemy's resistance and stunning them for 4 seconds. May even deal bonus damage.
{cooldown} = (Ability Cost)/(Resource Regeneration).
In this case Stamina, so (Stam Cost)/(Stam Regeneration).
Example: 3213 cost at 378 Stam Regen = 8.5s cooldown.
-------------------------------------------------------------------------------------------------------------------------------------------------
Focused Charge
Charge with your divine lance to impale an enemy, dealing 1392 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%. If the enemy hit is casting, they are interrupted, set Off Balance, and stunned for 3 seconds.
Free
Procs Passives
Booster
Procs Passives
Targeting an enemy with a melee attack or ability outside of that abilities' range but within range of this ability will cause you to cast this ability.
Auto Casting of base ability
Booster
Procs Passives
Reduce Max Magicka
Gain Major Protection at all times.
Attacking an enemy who is casting will cause you to bash them, or if outside of bash but within 22 meters will cause you to rush to them and interrupt them.
Interrupting enemies with through this effect will stun them for 3 seconds and set them off balanced.
Explosive Charge
Charge with your divine lance to impale all enemies in the area, dealing 1799 Magic Damage and gaining Major Protection for 10 seconds, reducing your damage taken by 10%. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 3 seconds.
Deals increased damage and interrupts all enemies near the point of impact. Increases duration of Major Protection.
Free
Procs Passives
Booster
Procs Passives
Targeting an enemy with a melee attack or ability outside of that abilities' range but within range of this ability will cause you to cast this ability.
Auto Casting of base ability
Booster
Procs Passives
Reduce Max Magicka
Gain Major Protection at all times.
Attacking an enemy who is casting will cause you to bash them, or if outside of bash but within 22 meters will cause you to rush to them and interrupt them.
Interrupting enemies with through this effect will stun them for 3 seconds and set them off balanced.
This effect also interrupts enemies around the initial target free of charge.
Toppling Charge
Charge with your divine lance to impale an enemy, dealing 1438 Magic Damage and gaining Major Protection for 4 seconds, reducing your damage taken by 10%. Enemies hit are stunned for 3 seconds, set Off Balance, and if they were casting, they are interrupted.
Always stuns the enemy and sets them Off Balance, regardless if they are casting.
Free
Procs Passives
Booster
Procs Passives
Targeting an enemy with a melee attack or ability outside of that abilities' range but within range of this ability will cause you to cast this ability.
Auto Casting of base ability
Booster
Procs Passives
Reduce Max Magicka
Gain Major Protection at all times.
Attacking an enemy who is casting will cause you to bash them, or if outside of bash but within 22 meters will cause you to rush to them and interrupt them.
Interrupting enemies with through this effect will stun them for 3 seconds and set them off balanced.
Your attacks will stun enemies and set them off balanced regardless if they are casting. May consume a little bit of magicka when this portion of the passive effect procs. Doesn't proc if they are immune. Doesn't cost if it's a cast interrupt.
-------------------------------------------------------------------------------------------------------------------------------------------------
Spear Shards
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 134 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Magicka.
When you roll dodge, you leave behind Spear Shards.
Blazing Spear
Send your spear into the heavens to bring down a shower of divine wrath, dealing 2339 Magic Damage to enemies in the area and an additional 181 Magic Damage every 1 second for 10 seconds. Enemies hit by the initial hit are immobilized for 4 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
Increases damage dealt. Initial hit immobilizes enemies.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Magicka.
When you roll dodge, you leave behind Blazing Spear.
Luminous Shards
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 135 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Holy Shards synergy, which restores 3960 Magicka and Stamina.
The synergy grants both Magicka and Stamina instead of whichever is lowest. Reduces cost as the ability ranks up.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Magicka.
When you roll dodge, you leave behind Luminous Shards.
-------------------------------------------------------------------------------------------------------------------------------------------------
Sun Shield
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Magicka.
When you Roll Dodge, you gain a damage shield for 6 seconds, scaling off your max health. Nearby enemies take Magic damage, and each enemy hit increases the damage shield strength by 4%.
Blazing Shield
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Each nearby enemy increases the shield's strength by 4% when the shield is activated. When the shield expires it explodes outward, dealing 30% of all damage absorbed as Magic Damage to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.
Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Magicka.
When you Roll Dodge, you gain a damage shield for 6 seconds, scaling off your max health. Nearby enemies increase the damage shield strength by 4%.
When the shield expires it explodes outward, dealing 30% of all damage absorbed as Magic Damage to nearby enemies.
Radiant Ward
Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 20%.
Has reduced cost and the shield is strengthened further for each enemy hit.
 Free:
Procs Passives.
Booster:
Procs Passives.
Reduces Max Magicka.
When you Roll Dodge, you gain a damage shield for 6 seconds, scaling off your max health. Nearby enemies take Magic damage, and each enemy hit increases the damage shield strength by 20%.