Last Updated: June 5, 2024 : : please view the page -->
The Basis of this race is it is a race that is immunity for weakness focused with speed and fun feature on the side
It is Immune to most martial damage while taking heavily increased damage from magical attacks
Thinking of making it a secondary curse because it can be any race and it can be Lycanthrope or Vampire - Adding to curse Ideas
Rank, Stage, Level, same thing
Name: Ghost
Effects
take 85%-95% less damage from Martial Damage
has a chance to completely negate a taken hit of Martial Damage
take 15%-60% more magic damage
take 100%-150% more oblivion damage
Immune to most status effects
Immune to most status effects caused by Martial Damage; Immune to most Martial status effects
Burning, Chilled, Concussed, Stunned
Immune if caused by Martial
Taken if caused by Magic
Armor Value Halved, but with a 25% chance to auto-dodge
Block mitigation Halved, but with a 20% chance to completely mitigate damage
No XP bonusses for this race
Classified as Undead
Beware enemy fighters guild
30% less likely to contract Vampirism or Lycanthropy than other races
includes a 30% chance to not receive Vampirism or Lycanthropy from a player who gives you the bite
Water walking
if falling on water would cause damage, you fall into the water instead and swim
when swimming, jump to get on top of the water
when water-walking, double-tap sneak to fall into the water and swim
Name: Ghostly Falling
Effects:
Reduce fall damage taken by 25% per stage
Champion Perk reduces remaining fall damage by its given percentage instead of stacking for negation, that way fall damage is still taken
Name: Ghostly Speed
Effects:
+5% more movement speed per stage
+5% more sprint speed bonus per stage
+10% more sneaking speed per stage
+10% more bracing speed per stage
Name: Ghostly Endurance
Effects:
Reduce the cost of Sprint, Sneak, and Block by 15% per stage
Out-Of-Combat Sprint Cost is Reduced by 1/3rd per stage, and completely negated out-of-combat at stage 3 of 3