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Ultimate abilities
Barrier
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11621 damage for 30 seconds.
As Passive
Reduces max ultimate
While in combat, you periodically gain a damage shield. This shield is capped at 25% of the active use version of this ability. It also consumes some Ultimate when the damage shield occurs.
You can say it's sort of like the old version of Hatchling's Shell, the one that periodically summoned a damage shield. Every 15 seconds I think it was.
Nearby allies in close proximity also gain damage shield.
Replenishing Barrier
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage. Each time a ward dissolves, you restore 4 Ultimate and 1000 Magicka.
Each time a ward dissolves you restore Ultimate and Magicka.
As Passive
Reduces max ultimate
While in combat, you periodically gain a damage shield. This shield is capped at 25% of the active use version of this ability. It also consumes some Ultimate when the damage shield occurs.
You can say it's sort of like the old version of Hatchling's Shell, the one that periodically summoned a damage shield. Every 15 seconds I think it was.
Nearby allies in close proximity also gain damage shield.
Each time a ward dissolves, you restore Ultimate and Magicka
Reviving Barrier
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage for 30 seconds. The wards also heal you and your group members for 5370 Health over 15 seconds.
Shielded targets heal over time.
As Passive
Reduces max ultimate
While in combat, you periodically gain a damage shield. This shield is capped at 25% of the active use version of this ability. It also consumes some Ultimate when the damage shield occurs.
You can say it's sort of like the old version of Hatchling's Shell, the one that periodically summoned a damage shield. Every 15 seconds I think it was.
Nearby allies in close proximity also gain damage shield.
This damage shield appies a heal over time to those affected. Yourself included.
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Active abilities
Siege Shield
Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies.
As Passive
Reduce max Magicka
You and allies close to you take reduced damage from siege weapons. This effect does not stack. Siege Shield overwrites this effect while you are within one.
Propelling Shield
Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies. Also increases the range of abilities with a range greater than 20 meters by 7 meters. Does not affect Leap, Move Position, and Pull abilities.
Costs less and allies in the shield gain increased range.
As Passive
Reduce max Magicka
You and allies close to you take reduced damage from siege weapons. This effect does not stack. Siege Shield overwrites this effect while you are within one.
You and allies close to you also increase the range of abilities with a range greater than 20 meters by 7 meters. Does not affect Leap, Move Position, and Pull abilities. This effect does not stack.
Siege Weapon Shield
Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies. The sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by 75%.
Your and allied siege weapons in the bubble take reduced damage from other siege weapons.
As Passive
Reduce max Magicka
You and allies close to you take reduced damage from siege weapons. This effect does not stack. Siege Shield overwrites this effect while you are within one.
Allied Siege weapons near you take reduced damage from enemy siege weapons. This includes yours as well.
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Purge
Cleanse yourself and your group, removing up to 3 negative effects immediately.
As Passive
Reduces max Magicka
You are periodically cleansed of a negative effect
You might lose a bit of stamina to cleanse a negative effect from a nearby ally. The more allies effected the higher the stamina cost.
Cleanse
Cleanse yourself and your group, removing 3 negative effects immediately. For every negative effect removed, the target is healed for 5% of their Max Health.
If a negative effect is removed, the target is healed.
As Passive
Reduces max Magicka
You are periodically cleansed of a negative effect
You might lose a bit of stamina to cleanse a negative effect from a nearby ally. The more allies effected the higher the stamina cost.
When an effect is cleansed, the one cleansed heals for 5% of their max health.
Efficient Purge
Cleanse yourself and your group, removing up to 3 negative effects immediately.
Reduces the cost.
As Passive
Reduces Max Magicka
You are periodically cleansed of a negative effect
You might lose a bit of stamina to cleanse a negative effect from a nearby ally. The more allies effected the higher the stamina cost.
The cleanse occurs a little more often. The main benefit is less reduction to max magicka.
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Guard
Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you. The bond will remain until you recast the spell or move more than 15 meters away from your ally.
As Passive
Reduce Max Stamina
30% of the damage dealt to the ally closest to you is redistributed to you
they must be within 10 meters
Mystic Guard
Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Vitality, increasing your healing received by 8%. The bond will remain until you recast the spell or move more than 15 meters away from your ally.
You and your bonded ally also gain Minor Vitality, increasing your healing received.
As Passive
Free
Gain Minor Vitality at all times
Reduce Max Stamina
You and the closest ally to you gain Minor Vitality at all times
30% of the damage dealt to the ally closest to you is redistributed to you
they must be within 10 meters
Stalwart Guard
Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you. You and your bonded ally also gain Minor Force, increasing your Critical Damage by 10%. The bond will remain until you recast the spell or move more than 15 meters away from your ally.
You and your bonded ally also gain Minor Force, increasing your Critical Damage.
As Passive
Free
Gain Minor Force at all times
Reduce Max Stamina
You and the closest ally to you gain Minor Force at all times
30% of the damage dealt to the ally closest to you is redistributed to you
they must be within 10 meters
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Revealing Flare
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%.
As Passive
Free
Gain Major Protection at all times
Reduce Max Magicka
Gain Major Protection at all times
When you roll dodge, you leave behind a Flare
Blinding Flare
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies are stunned for 4 seconds, and cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%.
Exposed enemies are also stunned.
As Passive
Free
Gain Major Protection at all times
Reduce Max Magicka
Gain Major Protection at all times
When you roll dodge, you leave behind a Flare
Lingering Flare
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 10 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%.
The flare lasts longer.
As Passive
Free
Gain Major Protection at all times
Reduce Max Magicka
Gain Major Protection at all times
When you roll dodge, you leave behind a Flare