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Ultimate abilities
Elemental Storm
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 1742 Magic Damage every 1 second for 7 seconds.
As Passive
With Destruction Staff Equipped
Mk 1
Decreases Max Ultimate
When you kill a powerful enemy, they leave behind a storm that builds for 2 seconds then lays waste to all enemies in the area, dealing 871 Magic Damage every 1 second for 7 seconds.
This might use some ultimate
Mk 2
When you kill an enemy and have enough Ultimate to cast this ability, you gain a synergy. Activating this uses all of your Ultimate and casts the ability.
Elemental Rage
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 2249 Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds.
Increases the damage and gains a new effect depending on your staff type.
As Passive
With Destruction Staff Equipped
Mk 1
Decreases Max Ultimate
When you kill a powerful enemy, they leave behind a storm that builds for 2 seconds then lays waste to all enemies in the area, dealing 1124 Magic Damage every 1 second for 7 seconds.
Fire Staff: this effect deals 15% more damage
Ice Staff: this effect immobilizes enemies hit for 3 seconds
Lightning staff: this effect lasts 2 seconds longer
This might use some ultimate
Mk 2
When you kill an enemy and have enough Ultimate to cast this ability, you gain a synergy. Activating this uses all of your Ultimate and casts the ability.
Eye of the Storm
Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 1799 Magic Damage every 1 second for 7 seconds.
The storm is cast above you instead, and follows you wherever you move.
As Passive
With Destruction Staff Equipped
Mk 1
Decreases Max Ultimate
When you kill a powerful enemy, you summon a storm that builds for 2 seconds then lays waste to all enemies around you, dealing 871 Magic Damage every 1 second for 7 seconds. The storm follows you around.
This might use some ultimate
Mk 2
When you kill an enemy and have enough Ultimate to cast this ability, you gain a synergy. Activating this uses all of your Ultimate and casts the ability.
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Active abilities
Force Shock
Focus all the elemental energies with your staff and blast an enemy for 695 Flame Damage 695 Frost Damage, and 695 Shock Damage.
As Passive
With Destruction Staff Equipped
Mk1
Decreases Max Magicka
Casts after a Fully Charged Heavy Attack
Mk2
Reduces the magicka restored from fully charged heavy attacks
Increases the damage of fully charged heavy attacks by adding all 3 damage types: Fire, Frost, and Shock.
Crushing Shock
Focus all the elemental energies with your staff and blast an enemy for 696 Flame Damage 696 Frost Damage, and 696 Shock Damage. Enemies hit while casting are interrupted, set Off Balance, and stunned for 3 seconds.
Interrupts spells, putting the caster Off Balance. Reduces cost as ability ranks up.
As Passive
With Destruction Staff Equipped
Mk1
Decreases Max Magicka
Casts after a Fully Charged Heavy Attack
Mk2
Reduces the magicka restored from fully charged heavy attacks
Increases the damage of fully charged heavy attacks by adding all 3 damage types: Fire, Frost, and Shock.
Your Fully charged heavy attacks also interrupt targets, stunning them for 3 seconds and setting them off balance.
Force Pulse
Focus all the elemental energies with your staff and blast an enemy for 696 Flame Damage 696 Frost Damage, and 696 Shock Damage. Up to 2 nearby enemies will take 2399 Magic Damage if they were already afflicted with a status effect.
Damages nearby enemies if they are under the effects of a status effect.
As Passive
With Destruction Staff Equipped
Mk1
Decreases Max Magicka
Casts after a Fully Charged Heavy Attack
Mk2
Reduces the magicka restored from fully charged heavy attacks
Increases the damage of fully charged heavy attacks by adding all 3 damage types: Fire, Frost, and Shock.
Enemies nearby your target take additional damage if they are afflicted with a status effect.
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Wall of Elements
Slam your staff down to create an elemental barrier in front of you, dealing 280 Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance.
As Passive
With Destruction Staff Equipped
I honestly have no idea how to passiveify this one
Elemental Blockade
Slam your staff down to create an elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.
Increases the size and duration of the wall.
As Passive
With Destruction Staff Equipped
I honestly have no idea how to passiveify this one
Unstable Wall of Elements
Create an unstable elemental barrier in front of you, dealing 281 Magic Damage to enemies in the target area every 1 second before exploding for an additional 1199 Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Unstable Wall of Storms sets Concussed enemies Off Balance.
The wall explodes when it expires, dealing additional damage.
As Passive
With Destruction Staff Equipped
I honestly have no idea how to passiveify this one
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Destructive Touch
Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 3470 Magic Damage over 20 seconds. The initial hit always applies the element's status effect.
As Passive
With Destruction Staff Equipped
Reduces Max Magicka
Fully Charged heavy attacks apply damage over time to your target and always applies the status effect associated with the element of the staff.
Destructive Clench
Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage. The initial hit always applies the element's status effect. Flame Clench also knocks the enemy back. Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy. Shock Clench converts the attack into an area of effect explosion.
Converts the damage over time into a new effect based on your staff type.
As Passive
With Destruction Staff Equipped
Reduces Max Magicka
Fully Charged heavy attacks have special effects based off staff type. Always applies the status effect associated with the staff's element.
Fire Staff: Knocks back the target
Frost Staff: Immobilize, Taunt, Apply Major Maim
Lightning Staff: increases damage of the blast
Destructive Reach
Devastate an enemy with an enhanced charge from your staff, dealing 1161 Magic Damage and an additional 3470 Magic Damage over 20 seconds. The initial hit always applies the element's status effect.
Increases the range. Reduces the cost as the ability ranks up.
As Passive
With Destruction Staff Equipped
Reduces Max Magicka
Fully Charged heavy attacks apply damage over time to your target and always applies the status effect associated with the element of the staff.
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Weakness to Elements
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948.
As Passive
With Destruction Staff Equipped
Your attacks apply Major Breach to your target for 30 seconds.
Elemental Drain
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 1 minute, reducing their Physical and Spell Resistance by 5948. Also applies Minor Magickasteal to the enemy for 1 minute, causing you and your allies to restore 168 Magicka every 1 second when damaging them.
Also applies Minor Magickasteal to the enemy and greatly increases the duration.
As Passive
With Destruction Staff Equipped
Your attacks apply Major Breach to your target for 60 seconds.
Your attacks also apply Minor Magickasteal to them for 60 seconds.
Elemental Susceptibility
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948. Every 7.5 seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Applies each elemental status effect periodically while active and increases the range.
As Passive
With Destruction Staff Equipped
Your attacks apply Major Breach to your target for 30 seconds.
While effected by Breach this way, they will become afflicted with the Burning, Chilled, and Concussed status effects every 7.5 seconds.
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Impulse
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit.
As Passive
With Destruction Staff Equipped
Reduces Max Magicka by a reduced amount
Roll Dodge casts this ability
Elemental Ring
Release a surge of elemental energy, dealing 1799 Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit.
Deals damage at a target location instead of around you.
As Passive
With Destruction Staff Equipped
Reduces Max Magicka by a reduced amount
Roll Dodge casts this ability
Pulsar
Release a surge of elemental energy, dealing 1742 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit.
Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect.
As Passive
With Destruction Staff Equipped
Reduces Max Magicka by a reduced amount
Roll Dodge casts this ability