Last Updated: June 5, 2024 : : please view the page -->
Last Updated June 18th, 2024.
Contains:
Throwing Knives
Kunai
Chakram
Shuriken
Tomahawk
Special Effects:
Throwing Knives - damage bonus, like sword
Kunai - penetrates armor
Chakram - bounces between targets
Shuriken - crit chance
Tomahawk - crit damage
Physical Abilities
Light Attack
Throwing Knives, Kunai, Shuriken, Tomahawk = throw
Chakram = throw, bounces and hits nearby enemies, may have a spin flourish
Heavy Attack
May be a spin flourish, or just a charged throw
Ult Possibilities
1
Blade Barrage
Become immune to interruptions and disabling effects, except from terrain/environment.
This could include NPC or non existent player powers that summon terrain or impediments that can block your path.
On cast, you will jump 2-4 times higher than normal and will lease a barrage after a second or two, may even lease a second barrage or more.
If you were moving, you continue moving in that direction at a slowed pace.
If something gets in your path that you cannot shove or move through, you are interrupted.
For the purposes of this ability, you can pass through enemies.
Your rotation speed slows to a crawl. If you have aim assist, it may allow you to keep a target centered and increase your rotation to keep it centered.
If you pass through an enemy, your rotation returns to normal so you can turn around before the next volley fires.
Most enemies, like humans and elves, are beneath your feet while this is casting. Giants and such may block your path, and therefore you can pass through enemies to bypass that. This way you get the fullest extent of your Ultimate.
The barrage makes many hits.
Active Ability Possibilities - I may pull a little bit from dual and two handed. For both passives and actives. Mostly passives.
1
Altered version of Hidden Blade, may have an alternate version for Chakram as well.
If too difficult, then Chakram could be its own skill tree.
2
Fan of knives, altered by equipped version.
Mk1: Conal AoE.
Chakram may increase damage dealt by the ability for each enemy in the cone.
Mk2: Many piercing projectiles, allowing for many hits on opponents, especially ones close to you. Each projectile hits each target once, but can hit many targets in a line, up to a certain range. Fires at least 5 projectiles. Morphs can include a tighter longer range fan or a wider fan with more projectiles, spread slightly tightened between knives.
Chakram might alter the projectile's pathing to arc towards nearby enemies after it hits a target, and might scatter projectiles all over the place.
3
Piercing Knife.
Cast Time.
Ignores 75% of armor. Kunai penetrates more, up to 100%.
May knockback target, but doubtful.
4
Blade Cloak
May be the same as Dual Wield. If so, unlocks for the weapon set when its tree has reached the proper level, but uses the same skill points and level to function.Â
This means it's the same skill, but Dual Wield can only use it at Dual Wield 20 and Throwing Knives can only use it at (level it unlocks in the tree, for simplicity we'll say Throwing Knives 20)
5
TBD
Vault?
Alternate version of Momentum?
Ah! Here's an Idea:
Curveball.
It flies in an arc.
Always Critical. Shuriken would deal increased crit damage instead of crit chance for this ability since this is a guaranteed crit.
Scribing
Can use Dual Wield's "Travelling Knife" skill here as well.
Passive Ability Possibilities
1: Weapon Mastery
Gives the variants their special effects, like "Heavy Weapons" or "Twin Blade and Blunt"
Basic Throwing Knife would be like sword, straight damage boost
Shuriken would be like dagger, crit chance boost
Tomahawk would be like Axes, crit damage boost
Kunai would be like mace, armor penetration
Chakram would be like "Forceful," dealing damage to nearby enemies, via bouncing between them. Probably reducing damage for each extra hit and increasing max targets through rank up, maybe even reducing extra hit penalty through rank up. Should still have a slight penalty at max rank.
1: Hits up to 2-4 additional targets, dealing 50% less damage for each subsequent hit. Aka dealing 50% of the previous damage.
2: Hits up to 3-8 additional targets, dealing 25% less damage for each subsequent hit. Aka dealing 75% of the previous damage.
Previous damage is the pre-mitigated version, before target's armor and reductions, otherwise you'd end up with subsequent hits dealing 99% less damage for each target they hit, especially if it's hitting tanks.
2
Like in both trees, reduce stamina/magicka cost of abilities by 15%
"Ranger" - bow, "Balanced Blade" - two handed, "Controlled Fury" - Dual Wield
3
May share Vinedusk Training or Slaughter or Battle Rush
May share Follow Up, altered to Throwing Knives instead of Two Handed
4
May share Hawk Eye
5
Shares Bow's Hasty Retreat, maybe
Share could be same skill, but allowing Throwing Knives to be affected by it, or could be an altered version into this tree. If the latter, you wouldn't have to level up both skill trees to get it to function and would save skill points if only focussing on this tree, but if you are one who does both then it's more skill points you have to spend. The latter is common practice of weapon trees, the former would require you to level up other skill trees to gain their effects and then level this tree and gain the share skills.
For a more magic based player, here is some alterations or extra abilities.
How might this come about? Elemental Shards perhaps?
Fire Shard, Frost Shard, Lightning Shard
Shard is like a throwing knife, but is Magical instead of Martial
Might just be a magically infused version of a normal throwing knife weapon, effecting as if that weapon but changing damage types of skills. May even change from stamina to magicka, to be in line with its magic damage basis.
Ultimate Possibilities:
1
Elemental Barrage
Same as Blade Barrage, but alters from Physical/Bleed to Elemental based on shard.
May leave explosive knives.
Recall
While slotted on either bar, your throwing knives of any type have a chance to stick to the final target they hit.
Martial may cause bleed, magical may cause effects based on their element.
Casting Recall will pull knives to you, dealing damage per stack on a target. These knives they hover near you for a duration and have various effects.
Hovering Knives
May intercept incoming projectiles and lose a stack of a random type of hovering knife. Due to only two weapon bars you probably won't have more than two types of knives it could claim. If this allows you to claim knives other players leave, or allows nearby allies with throwing knives to stick for you to claim, it could end up with more types you could get.
Can damage enemies that get too close. 15% chance to lose a stack of a random hovering knife when it damages an enemy. Hovering knives damage in proportion to what type of knife it is. Elemental is by element. Martial is always physical, but can have differences in armor pen, critical, or damage.
When a knife is lost from hovering, it has a chance to stick to the target it hit.
Can be used in later spells.
Micro Barrage
Consumes up to a number of stacks or hovering knives, launches them in a cone. Fewer stacks make a tighter spread. Each knife deals a set damage, therefore more knives means more damage. Each knife deals damage in proportion to its type, if you have the passive purchased. Fire/Frost/Lightning always changes damage type of its hit.
Still has a resource cost. Probably Magicka.
May have cost per knife sent in barrage, or a reducing cost quadratic formula to have high per knife cost at few stacks but minimal per knife cost at high stacks, but still increasing for each knife sent.
If you are fast enough and lucky enough, you might be able to make a micro barrage the size of a blade barrage by having so many hovering knives. Doubtful you could accumulate that many before they start falling out of the air though. Each knife has a limited duration to hover.
Probably a 1-3 minute hover time. At least 1 minute, maybe longer.
You may be able to hold the ability to open a wheel to specify which type of knives to launch, otherwise it will do random.
Bomb Knife
The knife sticks to where it is thrown, arms after 2 seconds, then detonates when an enemy comes near. This knife can only be recalled after it has armed.
Armed knives last 45-60 seconds.
When one of these knives detonates, it is destroyed and cannot be recalled.
If it is a hovering bomb knife, then when it damages an enemy, if it damages an enemy, it will explode and will be unable to be recalled.
You can have many out on a field, just like (that one public dungeon boss in Gorne, in Telvanni Peninsula.) "Solemn"