Last Updated: June 5, 2024 : : please view the page -->
Ultimate abilities
Undo
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago.
As Passive
When you do a backwards dodge, you consume some ultimate and heal to what you were 2 seconds before you dodged.
Precognition
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. You can cast this ability while you are crowd controlled and it automatically grants you Crowd Control Immunity.
You can cast the ability while crowd controlled and will automatically gain Crowd Control Immunity.
As Passive
When you do a backwards dodge, you consume some ultimate and heal to what you were 2 seconds before you dodged. You can do so while under Crowd Control and automatically gain CCI when doing so.
Temporal Guard
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. While slotted you gain Minor Protection, reducing your damage taken by 5%.
While slotted your damage taken is reduced.
As Passive
Free: gain Minor Protection at all times
Costly:
Gain Minor Protection at all times
When you do a backwards dodge, you consume some ultimate and heal to what you were 2 seconds before you dodged.
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Active abilities
Time Stop
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.
As a Passive
no effect
Borrowed Time
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes. Enemies that are stunned gain 5000 Heal Absorption for 3 seconds, negating the next 5000 points of healing done.
Negates healing done on enemies that are stunned.
As a Passive
no effect
Time Freeze
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over 4 seconds before finally stunning them in place for 3 seconds when the duration completes.
Removes the cast time, but it takes longer to stun enemies. Reduces the cost as the ability ranks up.
As a Passive
Roll dodge can cast it at your feet, costing magicka with your roll dodge cost
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Imbue Weapon
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2090 Physical Damage. If the power is not consumed in time, you restore 1620 Stamina.
As a Passive
Consume stamina with every light attack to increase the damage dealt.
Crushing Weapon
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160 Physical Damage and applying Major Breach to the target, reducing their Physical and Spell Resistance by 5948 for 5 seconds. If the power is not consumed in time, you restore 1620 Stamina.
Applies Major Breach to the enemy, reducing their Physical and Spell Resistance.
As a Passive
Consume stamina with every light attack to increase the damage dealt. Such attacks also apply Major Breach to the target.
Elemental Weapon
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160 Magic Damage and apply the Burning, Concussion, or Chill elemental status effect. If the power is not consumed in time, you restore 1620 Magicka.
Converts into a Magicka ability and deals Magic Damage. Applies a random status effect.
As a Passive
Consume magicka with every light attack to increase the damage dealt and apply a random magic elemental status effect (Burning, Concussion, Chill).
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Accelerate
Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.
As a Passive
Reduces max Magicka
Gain Major Expedition and Minor Force at all times
Channeled Acceleration
Bend time and space around you to gain Major Expedition for 12 seconds and Minor Force for 1 minute, increasing your Movement Speed by 30% and Critical Damage by 10%.
Triples the duration, but adds a cast time.
As a Passive
Reduces max Magicka
Gain Major Expedition and Minor Force at all times
Cheaper than base version
Race Against Time
Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
Grants immunity to snares and immobilizations for a short duration.
As a Passive
Reduces max Magicka
Gain Major Expedition and Minor Force at all times
Roll Dodge removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
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Mend Wounds
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can only be used on allies. Your Light Attacks heal for 941. Your Heavy Attacks heal for 834 every 1 second, and restore 1155 Magicka to you for successfully healing.
As a Passive
Increase the potency of the heal above it and restore magicka on a successful heal
Mend Spirit
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that only can be used on allies. Your Light Attacks heal for 972. Your Heavy Attacks heal for 863 every 1 second, and restore 1155 Magicka to you for successfully healing. After you heal an ally you grant them Major Resolve, increasing their Physical and Spell Resistance by 5948 for 5 seconds.
Increases your ally's Physical and Spell Resistance while you heal them.
As a Passive
Increase the potency of the heal above it and restore magicka on a successful heal.
Successful heals also grant the ally Major Resolve.
Symbiosis
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies. Your Light Attacks heal for 972. Your Heavy Attacks heal for 863 every 1 second, and restore 1155 Magicka to you for successfully healing. You heal yourself for 50% of the amount of healing done to the ally.
You heal yourself for a percentage of the healing done to the ally.
As a Passive
Increase the potency of the heal above it and restore magicka on a successful heal.
When you successfully heal an ally, you also heal yourself for a portion of the healing done.
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Meditate
Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1500 Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted.
As a passive
Mk1
The channeled ability above it restores your resources every second.
Mk2
You generate resources while standing still
Deep Thoughts
Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1900 Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted.
Increases the amount of Magicka and Stamina restored.
As a passive
Mk1
The channeled ability above it restores your resources every second.
Mk2
You generate resources while standing still
Introspection
Focus your body and mind into a meditative state, healing for 1800 Health and restoring 1500 Magicka and Stamina every 1 second. Maintaining the channel increases the Health restored by 10% every tick, up to a maximum of 50%. You will remain in a meditative state until you toggle this ability off or are interrupted.
Maintaining the channel increases the amount of Health restored.
As a passive
Mk1
The channeled ability above it restores your resources every second.
Mk2
You generate resources while standing still