Shrubs Config

There is not much in the config, but here is what it does:

Technical Performance Stuff

I've never heard of anyone who put so many shrubs that messing with any of these was required, but I guess its nice to have them in case of emergencies or something:


EnableArmorStands (true)

Makes shrubs generate armor stands and put fruit on their head and hands.


RealtimeSaving (true)*

Shrubs saves any shrub update, which are never exactly minor , but shrubs is tested to fix itself if these were saved wrong.


RealtimeSavingPistons (true)*

Saves shrub locations when moved by pistons, which is important because I'm not entirely sure what would happen if a shrub has a weird position.


*: Honestly, you could disable these and barely notice any difference, arguably making your server run slightly faster I guess. Would only cause problems in case of an unexpected crash, and this would at most roll back shrub contents until last server reboot.

Shrubs will always save upon stopping the server, and will always save shrubs being broken or placed manually.

Soft Limits

If you always have that worry in the back of your mind that a simple 5x5x5 cube can contain a whoppin 125 armor stands (which in testing has not really been a problem), then these will ease your minnd:


ClusterRadius (0)

When a player puts a shrub on the world, it will check this many blocks in the six cardinal directions and count the shrubs it finds.


MaxShrubClusterSize (2)

If the number of shrubs found within the cluster radius exceeds this number, the newly-planted shrub will destroy itself.


A mild number like radius 3 and max count 5 is sufficient tbh, will only affect players if they are trying to closely pack shrubs, while still allowing a good shrub density for compact gardens.