Gamerules

Changes the value of an important GooP rule.

/goop gamerule <rule> value

It will last until next reboot, unless SaveGameruleChanges is set to true.

Args Breakdown (What everything does)

<rule>

Name of the gamerule to modify.

<value>

Either true or false.

Tips

  • You probably only want to use the send feedback gamerules in test servers, because they are very spammy (considering they are for debugging purposes).


  • Its heavily recommended to keep the sendErrorFeedback on, it warns only of sintax mistakes.


  • If you are not getting any messages, you have sendSuccessFeedback and sendFailFeedback set to false.

Gamerules


Send Success Feedback:

Written 'sendSuccessFeedback,' if set to true, every time an action runs successfuly it will log its result. False by default.


Send Fail Feedback:

Written 'sendFailFeedback,' if set to true, every time an action fails as intended, it will log its result. False by default.


Block Error Feedback:

Written 'blockErrorFeedback,' if set to true, sintax errors and stuff of that kind wont be logged, basically actions that should never run successfuly because they are called wrong to begin with. False by default.


Save Gamerule Changes:

Written 'saveGameruleChanges,' if set to true, changing gamerules will persist beyond next reboot. False by default.


Grief Breaks Bedrock:

Written 'griefBreaksBedrock,' if set to true, GooP Grief will break vanilla-unbreakable blocks, see its main page for more information on this behaviour. False by default.


Anvil Rename:

Written 'anvilRename,' if set to true, GooP will take over anvil renaming, which may not be compatible with other anvil-renaming plugins. False by default

Also worth mentioning NameExclusionMin and NameExclusionMax config values here: If you specify a numeric placeholder within a Name Variable, and its value falls between these two (inclusive), it wont be displayed. Defaults to -0.01 and 0.01. You may use the "infinity" keyword.

Also NameNumberDecimals, which means to how many decimals will a numeric placeholder value round to. Default to 2.

Comment from the Dev:

There actually is another, secret gamerule for deep debugging purposes.