canAttack{}
Allows to detect if a player is in a no-pvp zone, for example.
no parameters
The way it works is by attempting to deal 0 damage to the target, and checking if the damage event goes through. This might trigger and cause issues with Attack Effects and Immunity Tables.... keep that in mind.
The following skill will do a ring of ice and apply slowness to entities caught in it:
MSK_FrostNova_Exec:Frost Nova no longer applies slowness to other players in no-pvp zone.
"The biggest nerf to mage class"
- milkedit