/goop stasis <entity uuid> <duration>
If the UUID is of a player, it saturates them of slowness, jump boost, and nausea so that they cant move. If it is not a player, it sets the NoAI nbt to TRUE.
A rocket that uses goop stasis on the targets it hits
The UUID of the entity that will be stased (is that even a word?). Also accepts a player name and a few vanilla selectors.
Duration (in ticks) of the stasis.
There are 20 ticks in 1 second, so 200 is 10 seconds.
It is untested what happens if the server shuts down before an entity is un-stased.
It will probably wont recover.
Players will still be affected by gravity, but non-players will float.
Entities that already had NoAI set to TRUE will be ignored completely.
/goop stasis gunging 100
Will freeze player gunging in place for five seconds.
- command{c="goop stasis <target.uuid> 200"} @MobsInRadius{r=10;types=FloatingSquid}
Will make all MythicMobs of type 'Floating Squid' freeze where they are (and float, if they are airborne) for ten seconds.
Demon Chains was the most creative name I came up with for a skill that does the following:
Prevents the target from moving and jumping (rooting them in place) (GooP)
Has some cool chains particle effect, holding the target in place (MythicMobs)
Note that the server this was made for allows players to use the essentials fly command with certain items. This skill accounts for that, you may probably remove that part because few servers do so.
Also its funny what it does to phantoms lol.
Though it is a 'simple thing,' It is achievable with mildly-complicated mythic skills. Having a command to do it simplifies this task greatly.