effect:particleslash{}
The arc is centered at the target location.
The slash delay is the number of ticks between each point drawn.
If less than one, suppose 0.25 = ¼, then four points will fit in one tick, such that each tick four points are drawn.
If you have mythicmobs premium, try to use the time placeholder for the rotation rot="<goop.projectile.time.h>"
RadioactiveSlash:
Skills:
# Projectile goes forward, pierces entities, hits both monsters and players.
- projectile{oT=RS_T;oS=RS_S;v=30;i=1;hR=0.5;vR=0.5;mr=25;hnp=true;g=0;tyo=0.25;sE=false;sB=true}
RS_S:
Skills:
# Start skill is just some sound
- effect:sound{s=entity.zombie_villager.converted;volume=1;pitch=1.6} @Origin
RS_T:
Skills:
# Sweet effects
- effect:particleslesh{particle=totem_of_undying;amount=1;p=4;r=2.5;h=false;arc=212;rot=18} @Origin
- effect:particleslash{particle=flame;amount=1;p=4;r=2.5;h=false;arc=212;rot=18} @Origin
- effect:particleslash{particle=reddust;color=#00FF00;amount=1;p=4;r=2.5;h=false;arc=212;rot=18} @Origin
# Deals damage to entities it passes through
- mmodamage{t=NONE;a=20} @EntitiesNearOrigin{r=2.5}
Fires forth a caustic-green slash that pierces through all enemies!