Containers
In-Game GUI Editor
Ability to store items like chests, make special crafting stations, multiple enderchests, menus, and so on.
Uses include but are not limited:
Custom Enderchests
Custom Chests with protections system
Any kind of Station ( Crafting, upgrading, warping, server select... anything relating to commands )
Temporal MMOItem buffs (like a potion that gives +10% Critical Strike Chance for 20 minutes)
Types of Containers
The difference is how they save items inside them.
Like Enderchests, save items inside the player who opens them.
Like Chests, save items inside the world location they are placed at.
Like Crafting Tables, drop the items inside them when closed (does not save items).
The file you actually edit, the container layout:
Which slots are uninteractable
Which slots run commands
Which slots allow players to store items within
In-game Container Template edition and creation.
Commands to open containers for players.
Special Features
Different types of containers can have more specialized functions...
Personal Containers
Make any item store items (like shulker boxes, but without needing to place them down).
Allow players to equip MMOItems, and get stats from them, like RPG inventories.
Access a player's personal container to see what they are hiding.
Physical Containers
Integrated protection system so players dont steal each others' items.
General Features
All containers have these capabilities
Allows to script any container with MythicMobs skills, and GooP commands.
Variables for better use of the <slot> argument, found in GooP commands.
See who and accessed a container, and when.
Comment from the Dev:
I always liked LWC Protections and that's why the included chest-protection commands look so much like them.
/gprivate /gpublic /gremove /ginfo /gmodify