Get/Set Tier
Changes the tier of the target items.
/goop mmoitems setTier <player> <slot> <value>
Will fail if the tier is not loaded. Case Insensitive.
Detects if any of the target items have the specified tier. If any does, the players' score will change.
/goop mmoitems getTier <player> <slot> <value> <objective> [±]<score>[%]
Will fail and do nothing if none of the items in the slots has the specified tier.
Args Breakdown (What everything does)
<Player>
The player whose inventory items will be set of a specific tier.
Supports a few vanilla selectors.
<Slot>
The slot in the player's inventory that will be checked. To read on slots see Inventory Slots.
Examples: mainhand, offhand, chest, feet, any, 0-8, ec*
<Value>
Internal name of the Tier you want. Case insensitive.
With the (case-sensitive) none keyword
Tierless MMOItems will be detected by Get Tier and cause the scoreboard change to happen.
Vanilla items will be detected by Get Tier and cause the scoreboard change to happen.
Set Tier will remove the tier of any mmoitem (GooP 31.10.2021).
Only for Get Tier:
<Objective>
The name of the scoreboard objective that will store the results.
[±]<score>[%]
The score that will be set if any item in the specified slots matches the tier.
May be an operation performed on the score the player already has. See Plus Minus Percent.
Tips
With Get Tier, you may use the none keyword to detect both vanilla and tierless MMOItems.
Set Tier removes tiers with this keyword (GooP 31.10.2021).
This command will convert vanilla items into MMOItems, according to the type chart in MMOItems Converter page.
Simple Examples:
/goop mmoitems setTier gunging mainhand LEGENDARY
Will set the tier of whatever player gunging is holding to LEGENDARY
/goop mmoitems setTier cocopad * none
Removes tiers of every item in cocopad's inventory.
/goop mmoitems getTier atusoto mainhand EPIC tEpic +3
Will add 3 to whatever score player atuosto has in the objective tEpic if they are holding an EPIC-tier item. If they are not holding an epic-tier item, their original score will remian unchanged.
This will be a station that deconstructs MMOItems based on their tier. You may rig it to work however it fits your needs, as it is separate from the config drop tables, it will:
Players will put the required materials into it (GooP Containers)
It will run a series of commands and checks to consume and give materials (MythicMobs)
Flash in different colors depending on failure or success (GooP Containers)
Notes
This particular example's main purpose is offering players 100% success rate in exchange for emeralds, the server's official currency.
The mythic skills have an Easter Egg, when attempting to deconstruct a single common item, the price will be huge (4x legendary). If a player chooses to take this offer, the result will be a Rocket Launcher instead of the default deconstruction result (Salt).