The specifications should help you focus on the type and kind of design you are going to come up with.
Your design ideas must be "do-able". They should be able to be completed within the time your teacher has set, and using the materials and tools that are available and accessible to you.
Explore possibilities, and
Communicate ideas
Your work in this section should show a range of ideas that communicate your thinking. What does this look like?
Drawings that show a range of ideas
Showing how the problem could be solved in different ways
Drawings that show how a product might be used (showing how a door opens and closes)
Drawings that show the user with product (they are holding it in their hand)
Annotations describing features, materials, function, ideas, etc.
This is the most common type of model and the one most people are familiar with.
Sketches are quickly drawn and are used to show exploration. Drawings have more detail, color and shading, and are more carefully drawn.
Check out the tutorial Sketching for Industrial Design to learn about some of the strategies for creating effective sketches.
Learn how to use Photoshop, Illustrator and other digital drawing tools to develop and improve your sketches.
Sketch tutorials: Step-by-step guides for creating industrial design sketches
The Design Sketchbook: A website focused on teaching and developing industrial design sketching skills
Diagrams show a process or sequence . You might use a flow chart to show your planning for a computer program. Or, you might use a diagram to show how a product is made, moves, or changes form in some way.
learn more about how to create effective flowcharts
These can be a physical model that shows the shape, size, or function of a product. Concept models can be made out of any material. In our studio, we commonly use cardboard for our concept models.
An annotation is a short description about a feature of the design. Designers add annotations to communicate.
Annotations can:
highlight a feature of the design
describe how a design might work
explain the purpose of a feature
record a thought, idea, or question the designer has while drawing.
Keep your annotations short (3-10 words)
Include a verb and/or noun when necessary
Write neatly and clearly. Annotation should be legible, especially when scanned into your portfolio.
In this example you can see how Nike designer Tinker Hatfield has used annotations to communicate function, form, and ideas about the design.
noun + preposition + verb phrase
Handle for carrying
Button for turning on or off
Round edges to protect the user's hands
Dial to allow the user to select function