Designers use a methodical approach to solve problems by prioritizing user needs and material constraints. This process involves a series of steps, from identifying issues to refining solutions, and ensuring the final outcome meets specific requirements.
The design process is a systematic approach to problem-solving that emphasizes user needs and material considerations. Designers follow a series of stages to identify problems, generate solutions, and refine their ideas until they meet the desired outcomes.
The first stage, Empathize, involves understanding the user's perspective. Designers conduct research to identify design opportunities, gather insights about user needs, and develop a clear understanding of the problem they are trying to solve. This stage is crucial for ensuring that the final solution is relevant and meaningful to the intended users.
In the Define stage, designers describe the problem statement and set specific design specifications. These specifications outline the essential and desirable criteria that the solution must meet, including functionality, aesthetics, and sustainability. By defining the problem and its requirements at this early stage, designers can stay focused during the ideation and development process.
The Ideation and Modeling stage is where designers explore different approaches to solving the problem. They generate a variety of ideas, evaluate their feasibility, and select the most promising concepts to move forward. Designers often use iterative methods to refine their ideas and ensure that they align with the design specifications and user needs.
In the Designing a Solution stage, designers create physical models or prototypes to test the effectiveness of their ideas. These models help to visualize the solution, identify potential issues, and gather feedback for further refinement. Designers also consider the physical details of the product, such as dimensions, materials, and assembly requirements, to ensure that it can be manufactured and used effectively.
Finally, in the Presenting a Solution stage, designers communicate their ideas to stakeholders and potential users. They highlight the key features of the solution, explain how it addresses the identified problem.
디자인 프로세스는 사용자 요구와 재료 고려 사항을 강조하는 체계적인 문제 해결 접근 방식입니다. 디자이너는 일련의 단계를 따라 문제를 식별하고, 솔루션을 생성하고, 원하는 결과를 충족할 때까지 아이디어를 개선합니다.
첫 번째 단계인 공감(Empathize)은 사용자의 관점을 이해하는 것을 포함합니다. 디자이너는 연구를 수행하여 디자인 기회를 식별하고, 사용자 요구에 대한 통찰력을 수집하고, 해결하려는 문제에 대한 명확한 이해를 개발합니다. 이 단계는 최종 솔루션이 의도된 사용자에게 관련성 있고 의미 있도록 보장하는 데 중요합니다.
정의(Define) 단계에서 디자이너는 문제 진술을 명확히 하고 특정한 디자인 사양을 설정합니다. 이러한 사양은 기능, 미학, 지속 가능성을 포함하여 솔루션이 충족해야 하는 필수적이고 바람직한 기준을 간략하게 설명합니다. 이 초기 단계에서 문제와 요구 사항을 정의함으로써 디자이너는 아이디어 창출 및 개발 프로세스 중에 집중할 수 있습니다.
아이디어 창출 및 모델링(Ideation and Modeling) 단계는 디자이너가 문제를 해결하기 위한 다양한 접근 방식을 탐색하는 곳입니다. 그들은 다양한 아이디어를 생성하고, 실행 가능성을 평가하고, 가장 유망한 개념을 선택하여 진행합니다. 디자이너는 종종 반복적인 방법을 사용하여 아이디어를 개선하고 디자인 사양과 사용자 요구 사항과 일치하는지 확인합니다.
솔루션 설계(Designing a Solution) 단계에서 디자이너는 아이디어의 효과를 테스트하기 위해 물리적 모델 또는 프로토타입을 만듭니다. 이러한 모델은 솔루션을 시각화하고, 잠재적인 문제를 식별하고, 추가적인 개선을 위한 피드백을 수집하는 데 도움이 됩니다. 디자이너는 또한 제품을 효과적으로 제조 및 사용할 수 있도록 치수, 재료 및 조립 요구 사항과 같은 제품의 물리적 세부 사항을 고려합니다.
마지막으로 솔루션 발표(Presenting a Solution) 단계에서 디자이너는 이해 관계자와 잠재적 사용자에게 아이디어를 전달합니다. 그들은 솔루션의 핵심 기능을 강조하고 식별된 문제를 해결하는 방법을 설명합니다.
设计过程是一种系统化的解决问题的方法,强调用户需求和材料考虑。设计师遵循一系列阶段来识别问题、生成解决方案并完善他们的想法,直到它们满足所需的结果。
第一个阶段,共情(Empathize),涉及了解用户的视角。设计师进行研究以确定设计机会,收集有关用户需求的见解,并对他们试图解决的问题形成清晰的理解。这个阶段对于确保最终解决方案与目标用户相关且有意义至关重要。
在定义 (Define) 阶段,设计师阐明问题陈述并设置特定的设计规格。这些规范概述了解决方案必须满足的基本和理想标准,包括功能、美观和可持续性。通过在早期阶段定义问题及其要求,设计师可以在构思和开发过程中保持专注。
构思和建模 (Ideation and Modeling) 阶段是设计师探索解决问题的不同方法的地方。他们生成各种想法,评估其可行性,并选择最有希望的概念继续前进。设计师经常使用迭代方法来完善他们的想法,并确保它们与设计规范和用户需求保持一致。
在设计解决方案 (Designing a Solution) 阶段,设计师创建物理模型或原型来测试其想法的有效性。这些模型有助于可视化解决方案,识别潜在问题,并收集反馈以进一步完善。设计师还考虑产品的物理细节,例如尺寸、材料和装配要求,以确保其能够有效地制造和使用。
最后,在展示解决方案 (Presenting a Solution) 阶段,设计师向利益相关者和潜在用户传达他们的想法。他们强调解决方案的关键特征,并解释它如何解决已识别的问题。
Guidance: You should be able to outline each stage of the design process (empathize; defining the project; ideation and modelling; designing a solution; presenting a solution).
The Internal Assessment (IA) follows the design process, and is organized into 5 sections.
As a design student, you are expected to apply your knowledge and understanding to a design
Criterion A: Empathize
Criterion B: Defining the project
Criterion C: Ideation and modelling
Criterion D: Designing a solution
Criterion E: Presenting a solution
Redesign is the core of improving existing designs. It's about making things better – more functional, visually appealing, and easier to use.
Think of it as a fresh start. Designers analyze what's already there, understand the user's needs, and then make changes to fix problems, adapt to new technology, and keep the design modern. This could mean tweaking the look, how it works, or even the entire structure.
Redesign is a key step in the design thinking process. It begins with seeking to understand the user. It involves research, gathering feedback, and applying design principles to create a solution that's efficient, user-friendly, and visually pleasing.
In essence, redesign is about making something better for the user. It's a continuous process of improvement to ensure the final product meets its purpose and user expectations.
Redesign is not just about making things look different. It's about improving functionality and user experience.
Understanding the user is crucial. Research and feedback are essential for successful redesign.
Design principles guide the redesign process.
Redesign is an iterative process. It involves multiple rounds of improvement.
User Interviews: Talk to friends, family, or classmates who use the product you're thinking about redesigning. Ask them what they like and don't like about it.
Observation: Watch people using the product in real life. Notice if they struggle with anything or use the product in unexpected ways.
Personal Experience: Think about products you use every day. Is there anything that frustrates you or could work better?
"What If" Questions: Ask yourself, "What if this product could...?" to spark creative ideas for improvements.
Problem-Solution Matching: Make a list of common problems people face, then think about which products could be redesigned to solve these problems.
Trend Spotting: Look at popular social media platforms or tech news to see what new features or designs people are excited about.
Sustainability Check: Consider how a product could be redesigned to be more environmentally friendly.
Accessibility Focus: Think about how a product could be redesigned to be easier to use for people with different abilities.
The first stage, Empathize, involves understanding the user's perspective. Designers conduct research to identify design opportunities, gather insights about user needs, and develop a clear understanding of the problem they are trying to solve. This stage is crucial for ensuring that the final solution is relevant and meaningful to the intended users.
9 points
9 pages
900 words
explain a primary persona appropriate to the redesign of the product
present a detailed storyboard based on a comprehensive task analysis of the primary persona using a product for a specific task
evaluate a range of existing products accurately identifying the successes and weaknesses of all key features.
Guidance: You should be able to distinguish between primary and secondary sources, qualitative and quantitative data and how they are used to identify design opportunities, develop an understanding of users and generate ideas for solutions to problems.
Research is a fundamental component of the design process. It is an essential tool for identifying design opportunities, understanding user needs, and generating feasible solutions to real-world problems.
It is essential to view research as an iterative process that continues throughout the design journey. By consistently engaging with users and gathering relevant information, designers can enhance their creative output and ensure that their work remains relevant and impactful.
In the context of design research, it is important to distinguish between two primary types of sources:
Primary Research: This involves the collection of original data directly from individuals or environments relevant to the design challenge. Examples include:
Conducting interviews with potential users to gather firsthand insights about their experiences and preferences.
Observing user interactions with existing products to identify pain points and areas for improvement.
Secondary Research: This encompasses the analysis of existing information that has been previously collected by others. Examples include:
Reviewing academic articles or industry reports on design trends and user behavior.
Analyzing market data to understand consumer preferences and purchasing patterns.
Understanding the distinction between qualitative and quantitative data is crucial for effective research:
Qualitative Data: This type of data focuses on descriptive characteristics and subjective insights. It often involves open-ended responses that provide depth and context. For instance:
Gathering feedback from users about their emotional responses to a product's design or functionality.
Quantitative Data: In contrast, quantitative data is numerical and can be measured statistically. It allows for objective analysis and comparison. For example:
Conducting surveys that reveal that 75% of respondents prefer a particular feature in a product, or measuring the average weight of items users carry.
Guidance: You should be able to apply primary research methods to gather first-hand data (user observations, interviews, surveys, questionnaires, focus groups, material testing and product analysis) and analyse the data to establish user requirements and design specifications, develop a persona and suggest further developments of a solution.
Primary research is a fundamental component of the design process, involving the direct collection of data relevant to the design context. This approach allows designers to gather fresh, specific information that directly addresses their project's unique requirements.
Refer to the links for more details
This involves watching users interact with products or environments in their natural setting. For example, observing students using their lockers can reveal inefficiencies in storage design.
One-on-one conversations with potential users or stakeholders provide in-depth insights. A designer creating a new kitchen appliance might interview home cooks to understand their needs and frustrations.
These tools allow for the collection of data from a larger sample size. For instance, a survey about smartphone usage habits could inform the design of a new mobile app.
Small group discussions can generate ideas and feedback. A furniture designer might conduct a focus group to gather opinions on different chair prototypes.
This involves experimenting with different materials to determine their suitability for a design. For example, testing various fabrics for durability in outdoor furniture design.
Examining existing products can reveal strengths and weaknesses. A designer improving a bicycle might analyze current models to identify areas for innovation.
Guidance: You should be able to analyse secondary data sources (internet-based research, government data and statistics research, university research and literature search) to establish user requirements and design specifications, develop a persona and suggest further developments for a solution.
Secondary research is an important part of the design process that involves gathering information from existing sources. This type of research helps support and confirm what we learn from our own direct research (primary research). It's like fact-checking and expanding our knowledge using reliable sources.
In simpler terms, secondary research means:
Looking at information others have already collected
Using this information to better understand user needs
Helping to create detailed design plans
Developing user profiles (personas)
Coming up with ideas for improving our design
Read academic papers on ergonomics for handheld devices
Study materials science reports for innovative product materials
Review design magazines for current trends in your product category
Examine case studies of successful product launches in your field
Check safety standards for the type of product you're designing
Look at demographic data to understand your target market better
Look up reviews of similar products on consumer websites
Study competitor product specifications on their official websites
Explore social media discussions about product features people like or dislike
Guidance: You should be able to identify issues, problems and challenges using user-centred research methods and techniques, and to identify user needs for specific user groups to understand their experience, motivations and interactions with products and environments.
Refer to the links for more details
Guidance: You should be able to map a user’s journey using a storyboard and identify pain points within that journey that provide design opportunities.
Guidance: You should be able to analyse a range of products that either provides a solution to a problem or can inspire a solution to a problem.
Refer to the links for more details.
In the Define stage, designers articulate the problem statement and set specific design specifications. These specifications outline the essential and desirable criteria that the solution must meet, including functionality, aesthetics, and sustainability. By defining the problem and its requirements at this early stage, designers can stay focused and avoid getting sidetracked during the ideation and development process.
6 points
4 pages
1200 words
explain a problem statement with key opportunities for the redesign of the product informed through the task analysis
provide design specifications that explain the requirements for the product with relevant and detailed reference to the research.
Guidance: You should be able to explain the nature of a problem by writing a problem statement that clearly defines your design intentions.
The required evidence for this strand is a problem statement, which includes:
the current situation
the current problem
a summary of research that informs the appropriateness of the problem.
The evidence for achievement against this strand should be presented in approximately one A4 page or the equivalent.
A well-defined problem statement is crucial for the success of any design project. It serves as a guiding principle, ensuring your design exploration is focused and aligned with the intended user's needs.
The problem statement should clearly communicate the specific challenges or unmet needs of your target user. This requires careful consideration of their unique characteristics, behaviors, and the context in which they will interact with the existing design.
User-Centric Focus: The problem statement must prioritize the needs and perspectives of the intended user.
Conciseness and Clarity: Express the problem in a clear, concise, and easily understandable manner.
Flexibility and Adaptability: Be prepared to refine the problem statement throughout the design process. As new insights are gathered through research, the designer may need to adjust the problem statement to better reflect the realities of the project.
Synthesize Research Findings: Integrates both quantitative (numerical) and qualitative (descriptive) data from research.
Establish Context: Clearly defines the background and circumstances surrounding the problem.
Articulate User Needs and Impact: Precisely identifies the user's needs and the potential impact of the design solution on their lives.
Guidance: You should be able to construct design specifications based on primary and secondary research that communicate the essential and desirable success criteria of the redesigned product.
The required evidence for this strand is:
a design specification that captures both essential and desirable requirements, ensuring that the redesigned product meets the needs of the intended user.
The evidence for achievement against this strand should be presented in approximately three A4 pages or the equivalent.
The design specification is like a blueprint for the project, outlining the essential features and characteristics of the final design. It's derived from thorough research and a well-defined problem statement.
Prioritize Essential Features: Focus on the most crucial aspects of the design that must be included to effectively address the user's needs.
Justify Choices: Support design decisions with evidence from research, citing sources to demonstrate the validity of the choices.
Capture All Requirements: The specification should cover all critical aspects of the design, ensuring the final product meets the success criteria.
The following categories should be included; Additional ones are also possible:
Attributes: Desired qualities or characteristics
Components: Individual parts or elements
Constraints: Limitations or restrictions
Environment: Context or surroundings
Functions: Intended operations or actions
User needs: Specific functionality, usability, ergonomics, and performance requirements
Safety: Avoiding potential hazards, harm or injury, and legal requirements
Aesthetics: Visual appeal, colour, shape, texture and style
Manufacture requirements: Material selection, production techniques and assembly requirements
The Ideation and Modeling stage is where designers explore different approaches to solving the problem. They generate a variety of ideas, evaluate their feasibility, and select the most promising concepts to move forward. Designers often use iterative methods to refine their ideas and ensure that they align with the design specifications and user needs.
6 points
8 pages
900 words
present three of the best possible annotated, feasible redesign ideas to address the problem statement and all key features
evaluate the redesign ideas against the design specifications through testing and user feedback.
Guidance: You should be able to apply ideation techniques to develop a range of diverse and appropriate ideas that address a problem statement and address a design specification.
This stage focuses on exploring a range of potential solutions through techniques such as sketching, drawing, and creating digital or physical models. These representations can range from informal, quick sketches to highly detailed models.
Effective ideation requires careful consideration of:
Key Opportunities: Explore and address the key opportunities identified during user research and problem definition.
Design Specifications: Ensure that each idea aligns with the established design specifications and performance requirements.
Models serve as valuable tools for visualizing and testing design concepts.
Fidelity Levels: Models can vary in their level of detail. Low-fidelity models are useful for exploring general concepts and testing basic principles. High-fidelity models closely resemble the final product and allow for more realistic testing and evaluation.
Guidance: You should be able to compare your ideas with the design specification and user needs as they refine their solutions.
The selection of the most promising idea involves:
Evaluation: Evaluate each idea against the design specifications and user requirements.
Testing: Test the feasibility and effectiveness of each idea through appropriate methods.
User Feedback: Incorporate feedback from potential users to inform the selection process.
This iterative process of ideation, modeling, and evaluation helps refine the design solution and ensures that it effectively addresses the identified needs and constraints.
User Testing: Regularly test prototypes with real users, gathering qualitative and quantitative data on their experiences.
Peer Review: Share your work with peers and colleagues, seeking constructive criticism and alternative perspectives.
Expert Feedback: Consult with experienced designers or industry professionals for expert insights and guidance.
Keep Detailed Records: Maintain a design journal or log to document each iteration, including changes made, reasons for the changes, and the results of testing.
Analyze Data: Thoroughly analyze user feedback, identifying trends, patterns, and areas for improvement.
Low-Fidelity Prototypes: Experiment with quick and easy-to-create prototypes (like paper sketches or simple digital mockups) to rapidly test and iterate on core concepts.
Rapid Prototyping Tools: Utilize digital tools to quickly create and modify prototypes, facilitating rapid iteration cycles.
Be Open to Change: Be prepared to adapt and adjust your design based on new information and unexpected challenges.
Re-evaluate Assumptions: Regularly question your assumptions and be willing to explore alternative approaches.
Guidance: You should be able to demonstrate iterative development of a design using the model, test, refine cycle.
Prototype Quickly
Use materials you have: paper, cardboard, digital tools
Create fast, rough versions of your design
Don't worry about perfection - focus on getting ideas out
Get Real Feedback
Show your prototype to peers, your teacher, and your user.
Ask specific questions:
What works well?
What's confusing?
How could this be improved?
Make Small, Focused Improvements
Choose 1-2 key things to improve each time
Don't try to fix everything at once
Example: First iteration might improve comfort, next might focus on functionality
Document Your Process
Take photos of each prototype
Note what changed and why
Keep a record or journal of your process - you will need to show evidence of your iteration
Practical Testing Techniques
Side-by-Side Comparison
Create two versions of your design
Test which one works better
User Scenario Testing
Ask someone to use your design as if in a real situation
Observe where they struggle
Feedback Survey
Create a simple 3-5 question survey
Get quantitative and qualitative feedback
Performance testing
Create solid models in CAD and apply FEA to model performance
Test materials or structures to evaluate their physical, chemical, or mechanical properties
In the Designing a Solution stage, designers create physical models or prototypes to test the effectiveness of their ideas. These models help to visualize the solution, identify potential issues, and gather feedback for further refinement. Designers also consider the physical details of the product, such as dimensions, materials, and assembly requirements, to ensure that it can be manufactured and used effectively.
The goal of this step is to further develop the solution identified in the previous step, and propose a refined solution.
6 points
10 pages
300 words
develop a fidelity model thoroughly addressing the problem statement that evaluates the testing against all of the design specifications and the needs of the intended user
designs and annotates drawings showing comprehensive details of the intended design solution and its components to communicate to a third-party manufacturer.
Guidance: You should be able to create feasible models of an intended solution at appropriate levels of fidelity that generate performance data when tested with end-users.
A range of modelling and testing strategies should be employed to develop and refine ideas, ensuring the product meets both design specifications and user needs.
Many of these strategies are similar to those in the previous step, however the focus is on refining the design as much as possible. In this step, the desinger should focus on
A range of modelling and testing strategies should be employed to develop and refine ideas, ensuring the product meets both design specifications and user needs.
Many of these strategies are similar to those in the previous step, however the focus is on refining the design as much as possible. In this step, the designer should focus on using a range of models, testing, and user feedback to refine the idea even further.
Modelling is a crucial step in translating ideas into tangible solutions
Both low and high-fidelity models play important roles in the design process
User feedback is essential for refining and improving designs
The process is cyclical, with each iteration bringing the design closer to the ideal solution
Guidance: You should be able to create detailed drawings of components and assembled products that communicate dimensions, scale and assembly details.
Once the solution is refined, formal design drawings must be produced to represent the completed redesigned solution. These drawings are crucial for accurate communication to third-party manufacturers and should include:
Assembled views
Exploded views
Orthographic details
The drawings should feature:
Dimensions
Proportions
Assembly instructions for the solution and its components
Annotations to clarify details
In the Presenting a Solution stage, designers communicate their ideas to stakeholders and potential users. They highlight the key features of the solution, explain how it addresses the identified problem.
6 points
4 pages
200 words
Ei: present the redesigned solution with comprehensive annotations of its key features
Eii: present how the redesigned solution compares with the existing product and comprehensively addresses the identified problems.
Guidance: You should be able to create virtual representations of a solution, highlighting key usability features, and explain how it meets the design specifications and achieves the design intentions as a proposed solution or as an improvement to an existing product
The final stage of the design process involves presenting an annotated solution with its key features. This solution should represent the best version of the redesigned product, including appropriate enhancements
Present the intended solution as though to a third-party manufacturer, using appropriate visual communication methods that can be created by hand or CAD. This should showcase the product’s features and may include perspective, exploded, assembly, orthographic, net development, cutaway views, and FEA, etc.
Describe how the solution compares with the original product that was identified at the start of the project for redesign.
What ergonomic considerations are important to be able to engage successfully with the design process? (A1.1)
How do design technology students ensure they engage with user-centred research methods? (A2.1)
To what extent are the goals of the design process aligned with the goals of a user-centred design (UCD) process? (B1.1)
To what extent does the model, test, refine cycle require full engagement with modelling and prototyping at several levels of fidelity? (B2.2)
Which aspects of the design process require engagement with material selection? (B3.1)
How do the requirements of the design process ensure students are addressing the responsibility of the designer? (C1.1)
Why is product analysis and evaluation important in the design process? (C3.1)
To what extent does the design process require the exploration of design for manufacture strategies? (C4.1)
Linking questions are questions that help you connect different parts of your design technology studies. They can show how ideas and skills are related to each other.
Linking questions can help you:
Understand the big picture: See how different parts of design technology fit together.
Learn more: Connect new information to what you already know.
Show your knowledge: Demonstrate your understanding of design technology in a deeper way.
Connect subtopics: Find relationships between different parts of the course
Use your skills: Show how you can apply design technology skills in different areas.
Think about the nature of design technology: Consider the big ideas and principles that guide design technology.
Apply to the real world: See how design technology can be used in real-life situations.