2.2 Waste mitigation strategies

Essential Idea

Waste mitigation strategies can reduce or eliminate the volume of material disposed to landfill.

Nature and Aims of Design

Nature of Design

The abundance of resources and raw materials in the industrial age led to the development of a throwaway society, and as resources run out, the many facets of sustainability become a more important focus for designers. The result of the throwaway society is large amounts of materials found in landfill, which can be considered as a new source to mine resources from. (2.7)

Aims

Aim 2: The exploration of possible solutions to eliminate waste in our society has given rise to ideas developed as part of the circular economy. By redesigning products and processes, the waste from one product can become the raw material of another.

Guidance

As DP Design Technology student you should:

Concepts and Principles

Waste Mitigation strategies

Several strategies can be implemented to reduce or eliminate waste throughout the lifecycle of a product. As a designer, you can apply these strategies directly or indirectly to your design. Regardless of the strategies usesd, it is essential to design out as much waste as possible.

Re-use

Re-use refers to utilising a product more than once, in the same or different context. Examples include reusing glass jars to store dry materials, plastic bags, or clothing.

Planet Reuse is a provider of reused building materials.

"visitors browse residential and commercial reused building materials, making the once time-consuming act of tracking down materials quick and easy."

Recycle

Recycling refers to the use of waste to create a new product. Commonly recycled materials include paper, cardboard, thermoplastics, and alunimum.

Repair

Repair refers to fixing or renewing a worn out or broken component. Common examples are bicycle tire repair kits for fixing punctured tubes, or the replacement of cracked cell-phone screens. Designers can make decisions that either empower users to do their won repairs, or decisions that limit or prevent users from making their own repairs. 

It is not uncommon for manufacturers to "lock-out" users from repairing products they own. Recent examples include John Deer farming machines. Movements such as "Right to Repair" advocate for users being able to repair their own products. 

Learn more about the right to repair movement and the associated design issues for designers

Recondition / Refurbish

Reconditioning refers to the rebuilding of the product so that it is in an "as-new condition". Common examples are car engines, mobile phones, and computers. Manufactures usually sell the product at a lower price than the new one, but provide a limited warranty for the reconditioned product.

Re-engineer

Re-engineering refers to the redesign of materials or components to improve the performance of a product. It can also be called "Upgrading". This could include upgrading the processor of a computer or changing of gears or components on a bicycle frame. Re-engineering can also involve changing materials to be more environmentally friendly; developing a more efficient manufacturing process which results in some changes to the final product; or introduce a new function to the original design.

The Dyson Ball Vacuum is an example of a product that has been re-engineered to improve performance.

Methodologies for waste reduction and designing out waste

As natural resources become more scare due to consumption, strategies for waste reduction and designing out waste will only become more important for designers. It is becoming essential for designers to consider the impact of their designs and to include waste mitigation strategies as an essential component of the design process.

LCA (Life-Cycle-Analysis) is one such tool that designers can use to measure the impact of their designs. Other strategies include:

Circular Economy

The circular economy is an economic model where materials and resources in a system are in constant use. Waste is viewed as a resources and is brought back into the system to generate new products and services.

Designers should consider the how materials in their products can be used, the amount of embodied energy in their product, and the potential for their product to be made into something new.

Examples of innovation in this area are:

Within the circular economy, different business models need to be developed where users rent or lease a product or service, rather than purchasing it. For designers, this means rethinking and innovating to meet new contexts for manufacture, distribution, sales, and end of life.

Examples

To design for the circular economy designers need to consider the systems the product moves in and how the materials will be recovered and reused. This may entail working with a group of organizations and companies to achieve the goal. For example, the designer of recycled jeans would need to work with the retailer, clothing recycler, manufacturer, and  government regulators in order to produce a product that can work within the context of a circular economy. This challenge can provide ample opportunities to innovate.


“Today’s goods are tomorrow’s resources at yesterday’s prices.”

- Walter Stahel


Within a circular economy,  materials can be classified into two categories

 The linear economy can be described as:

On the other hand, a circular economy separates the two types of resources and ensures that they are reused in some capacity. Waste thus becomes a resource for the next iteration. In this way, a circular economy seeks to mimic a healthy biological ecosystem. Biomimicry approaches to design actually include a category that recognizes this distinction.

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Resources

The Ellen McArthur Foundation promotes sustainability and supports designers and organizations in working towards the goal of a circular economy. 


Energy Recovery

Waste-to-energy (WtE) is a form of energy production that generates electricity through the treatment (usually combustion) of non-recyclable waste. These systems are typically quite large and complex and are usually implemented by municipalities or cities.

Types of WtE systems will produce the following types of energy:

Resources

US Energy and Information Administration: Biomass Waste to Energy

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Student Energy:a global charity building the next generation of energy leaders who will accelerate our world’s transition to a sustainable future.

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Waste-to-Energy: How It Works; an interactive graphic

WEEE Recovery

Electronic devices contain a mixture of materials and components that can be hazardous and cause environmental damage when disposed of improperly. This wastes is also referred to as e-waste.

Poisoned workers, environmental damage, rising materials costs, and geopolitical tensions are some of the outcomes. In addition, many electronic devices contain scarce or vaulable resources (Gold, rare earth metals, etc.). 

WEEE (Waste Electrical and Electronic Equipment Directive) addresses the complex issue of recycling waste electronics by improving the collection, treatment, and recycling of these materials at their end of life.


ifixit.org: "E-waste is the toxic legacy of our digital age"

Raw Material Recovery

This strategy involved the separating of raw components of a product in order to recover the parts and materials. By doing so, parts and materials can be sorted correctly and thus increase the quantity of materials available for recycling and reuse, and reduce waste.


BMW: Report on Vehicle Recycling program. Describes in great detail the steps of the process.

Video showing the process of dismantling, recycling, and reusing BMW cars.  

Recycling

The system most people are familiar with, recycling is defined as the use of materials from obsolete products to create other products. recycling decreases the demand for new raw materials, reduces energy consumption, reduces waste production, and lowers greenhouse gas emissions.

Different materials have different degrees of recyclability. When using recycled materials, designers need to consider the physical and aesthetic properties of the recycled materials, as well as cost. Aluminum for instance, doesn't degrade to the same degree as most plastics, and as such can be recycled quite easily and frequently and still maintain its desirable physical and aesthetic properties. Most plastics, on the other hand, degrade during the recycling process, and their physical properties change. They can become less transparent, for example. 

Resources

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Guardian article: Only 14% of plastics are recycled – can tech innovation tackle the rest?

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Precious Plastic

"Precious Plastic is a global community of hundreds of people working towards a solution to plastic pollution. Knowledge, tools and techniques are shared online, for free."

Dematerialization

Dematerialization is the strategy of "doing more with less." At its essence, dematerialization seeks to reduce the energy and materials used in the production, use, and end-of-life of a product, and thus reduce the impact on the environment.

Common examples include:

Lightweighting (also known as de-weighting) is the reduction of the quantity of materials to reduce overall weight which results in less material and energy use.  Designers may make use of FEA (Finite Element Analysis) and Generative Design to identify materials, forms, or processes that can reduce weight but still meet the same performance goals. 

Airbus using generative design to redesign a partition that is 45% lighter. Article at Redshift

Autodesk: Using the lightweighting (also known as de-weighting) strategy to reduce materials in a design