7.4 Strategies for user-centered design (UCD)

Essential idea:

Users have a central role in evaluating whether the product meets their wants and needs.

Nature and Aims of Design

Nature of Design

For designers to successfully integrate usability into the design process, they require a holistic understanding of how a product, service or system is used. Designers must identify user requirements through the use of careful observation and interviews. A clear strategy for UCD will improve acceptability and usability, reducing costs and effort, while fulfilling user requirements. (1.6, 3.5)

Aims of Design

Aim 9: By including potential consumers in the testing of designs and prototypes, designers gain valuable data relating to how they will interact with a product.

Guidance

As DP Design Technology student you should:

Concepts and principles:

A variety of research strategies are listed below.  Resources and examples are included.

Also, check out User Research Strategies for additional links 

All of the examples and strategies listed below are important first steps in your IA inquiry. The research you do using these strategies should inform and justify your Design Opportunity (A1)  and Design Brief (A2) 

Field Research

Field research takes place in the user's environment: their place of work, home, office, or other area where they use or interact with a product or service. 

This type of research can be very reliable as it is based on reality, not on assumptions by designers or companies. 

Field research is especially valuable when redesigning a product. A design team might use this method to uncover sources of consumer's frustrations with a product and also identify new opportunities.


Tom Kelly of IDEO discussing how field research lead to innovation in developing toothbrushes for children.

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Method of Extremes

The Method of Extremes is a sampling method that selects users in the extreme ranges of a population - the 2.5 percentiles and the 97.5 percentiles. By designing for these extremes we can ensure that a greater number of users' needs will be met.

Selecting the appropriate extreme depends on the context and goal of the design. Learn more about percentiles in Topic 1.a.

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Observation and User Trials

A trial whereby the user uses the product the expert observes. 

User Observations could be used in several situations:

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Interviews & Focus Groups

Interviews and Focus Groups gather users opinions about a product or service. They are usually conducted face to face and consist of the interviewer asking the subjects questions. The goal is gather opinions about the product in a more informal manner.

Subjects of interviews or focus groups are stakeholders in the design: users, secondary users, or experts. In some cases the product or a prototype may be given to the subjects to interact with during the interview.

Each of the above tools gathers largely qualitative data - information about the subjects' opinions, beliefs, responses, and ideas.


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Questionnaires

Questionnaires are more structured and consist of sets of questions to focus the responses. They can be done face to face, on paper, or through an online form.

Before creating a questionnaire, survey, or interview, be sure to review our guidance for successful surveys.

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Affinity Diagrams

A graphic organizing tool that helps to identify common themes and key facts. 

Creating an Affinity Diagram is very similar to the Generate-Sort-Connect-Elaborate visible thinking routine from Harvard Project Zero.

Steps to creating an Affinity Diagram



Adapted from "The Certified Quality Engineer's Handbook", page 292

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Participatory Design

Participatory design seeks to include all stakeholders (designers, clients, users, etc.) in the design process. The belief is that by doing so the needs of everyone involved can be met. This is in contrast to most design processes where the designer works more or less outside of the community of users.

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Paper Prototyping and Usability Testing.

Prototyping testing involves giving the user a prototype of the product and observing how they use it.

More details are in Topic 3: Modelling

Paper Prototyping is a commonly used tool int he design of digital interfaces. Designers create mock-ups of the interface and various pages or screens. Users then navigate through the paper interface while the designer or researcher observes. 

Paper prototyping is an effective tool to understand how users will interact with a design.

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Natural Environment and Usability Laboratories

Natural Environment research involves the user or client using the product in the environment in which it is intended.

Usability Laboratories are specialized places where user testing takes place. These types of laboratories typically focus on ergonomics and health and safety criteria related to the product and design context. They are equipped with specialized experts, tools, and equipment which can gather data on how a product is used. 

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