7.1 User-Centered Design

Essential idea:

The fundamental principle of UCD is that understanding the needs of the users is the key to designing the best products and services.

Nature and Aims of Design

Nature of Design

A designer must consider the needs, wants and limitations of the end user within every element of the design cycle. The ability to identify how users will interact with a product, service or system is vital for its success. To achieve this, designers must be able to acquire and analyse valid data without making assumptions about how the product may be used. (3.1)


Aims

Guidance

As DP Design Technology student you should:

Guidance:

Concepts and Principles

Principles of Human-Centered Design

Design for How People Think

Resources

Intro to the Design of Everyday Things; Online Course through Udacity led by Don Norman. In depth introduction to the principles and thinking behind UCD.

Check out these books by Don Norman  in our Design Library

Fundamental Principles of UCD

User, Task, and Environment

The design is based on an understanding of Users, the Task(s), and the Environments (Space): These three domains guide how UCD designers approach the design problem.

User

UCD considers how the user will use the product and pays close attention to the needs of the users. 

Design teams need to empathize with the needs of the users.  

Task

UCD should consider how the task needs to be carried out.

The functions should be accessible, recognized, and easily implemented.

Environment

UCD considers how the product is used in a particular environment (space).


When selecting a topic for investigation for your IA, researching an existing product from the perspective of the User, Task, and Environment, can help you identify gaps in the market.

Iterative Process

iterations of the design of the handle for the Oxo Good Grips peeler
Iterative Process반복적 인 과정迭代过程

The process is iterative and driven by user-centered evaluation and feedback: The process prioritized prototyping and user feedback, especially in the early stages, to learn about and respond to the user's needs. The iteration of the design is driven by user feedback as the design team comes to better understand the user's needs. This is very similar to the MYP and DP design cycles.

UCD places a great emphasis on research in order to understand the users, task and environment.

User involvement

Users are involved throughout the design and development phases: Rather than market research of large groups, UCD seeks to engage with smaller groups and individuals to understand the nature of the design issue; Through ongoing feedback with users, the design is iterated.

Addresses the whole user experience

The design seeks to address the whole user experience: Rather than just focusing on the product, UCD focuses on the experience of using the product.

The Hippo Roller is an example of a design that addresses the whole user experience. Learn more here

UCD seeks to understand the whole user experience by doing research into all aspects of the user experience.

Designers might ask questions such as:

Resources

Multidisciplinary teams

The design team is multidisciplinary: Designers, engineers, marketers, users, ergonomic experts, etc., each play an important role in the design iteration

UCD design teams are multi-disciplinary, drawing on the skills, perspectives, and insights of each person. Depending on the scope of the design problem, UCD design teams might include:


5 Stages of UCD

Learn more about these stages in the resource below:

Inclusive Design

Inclusive design is about designing universally accessible products for all users regardless of age, physical, sensory, perceptual functioning levels (disability).

It’s putting the person, the human at the centre of what you do. Because no matter what industry or sector you’re in, there’s a human in there somewhere, so just anticipate and consider their needs.

Kathryn Townsend, Head of Customer & Client Accessibility, Barclays UKsource

Inclusive Design: From the pixel to the city

Inclusive design is defined by a design that is:




OXO Good Grips vegetable peeler

The Good Grips is a well-known example of UCD and inclusive design coming together to solve a problem - and in the end create a very successful product that meets the needs of many users.

Learn more about the history and development the Oxo Good Grips peeler at OXO's website and in the excerpt from the documentary Objectified below:

Examples of prototype handles that were used by the designers and users to refine the handle design.