Requirements:
To qualify to gain Corridon bloodline levels, a character must fulfill all the following
criteria.
Intermediate:
Skills: Genjutsu 8 ranks, Ninjutsu 8 ranks.
Feats: Advanced Bloodline (Corridon)
Major:
Skills:Genjutsu 12 ranks, Ninjutsu 12 ranks.
Feats:Advanced Bloodline (Corridon).
Extremely badly failed sanity check to activate.
Eyes of the Fox:
Snow clan members are treated as being constantly affected by the spell true seeing as a magical ability. They are also immune to the effects of true seeing and is not detected when invisible, being hidden by an illusion, etc.
Doukagan [Doujutsu]
The Snow clan's Doukagan is a bloodline that manifests itself in the eye and allows its wielder to memorize the movements of Chakra when molded and used in techniques.
Visually the eyes are very similar to the Byakugan with a colored shade associated with starting elemental affinity for instance Jorian's lightining elemental manifested as a teal shade instead of the white, when in use it triggers the same vein effect as well, however while in use the eyes are illuminated and easily seen in darkness,fog, mist and other obscurations allowing for easy Genjutsu use and enemy tracking when in situations when it would be normally not possible
Some Leaf and Grove Scholars theorize that it was a mixing of the Kitsune Doujutsu with the Terran one that resulted in two variations in the leaf village today, though this would not be the truth of it.
Doukagan (Su): The character can activate this bloodline ability by spending an attack action that does not provoke an attack of opportunity, and costs 3 points of chakra every 2 rounds to maintain.
While the Doukagan is active, the character gains a resistance bonus to Will saves against Genjutsu and Ninjutsu techniques, and a bonus to identify Genjutsu and Ninjutsu techniques (see above).
The character may also concentrate for an attack action to See Chakra for as long as his Doukagan remains active. Will save bonuses against Genjutsu from Seeing Chakra do not
stack with the Doukagan's.
Deactivating this ability is a free action.
High Speed Sight (Ex): While the character's Doukagan is active, he gains a high speed sight equal to the specified amount.
Osmosis (Su): Once per round as an instant action while the character's Doukagan is active and he is Seeing Chakra, he may “assimilate” any Ninjutsu or Genjutsu technique he sees being performed by spending 10 Control points. The technique must be performed with either the half seal or hand seals component.
Other than assimilating the technique, his Doukagan bonus increases by +2 against the assimilated technique.
The technique, once assimilated, allows the character to develop it within 2 weeks with a bonus to Learn checks equal to his Doukagan bonus increased by Osmosis.
If unused within 2 weeks, the knowledge fades and is useless. Normal restrictions and requirements of the technique (such as elemental affinity or need of a bloodline) apply.
If the technique cannot be assimilated, the control points are not wasted.The character can only assimilate a number of techniques per month equal to his half Intelligence modifier minimum 1
Battle Ready (Doukagan) [Meta-Chakra]
You are quick in activating your Doukagan in battle.
Prerequisite: Advanced Bloodline (Doukagan), Doukagan +1, Osmosis.
Benefit: The character may spend 5 Control Points to activate the Doukagan ability as a swift action.
Greater Osmosis [Meta-Chakra]
Prerequisite: Advanced Bloodline (Doukagan), Osmosis.
Benefit: The character can assimilate a number of techniques per month equal to his Intelligence modifier minimum 2
Reikyou
Bearer of impressive battle auras, nicknamed "golden energy," allowed them to drastically increase their chakra capacity in order to perform with greater efficiency and lesser costs.
Hidden Power (Su): The character can activate this ability as a swift action a number of times per day. In doing so, he taps in a well of hidden power that exponentially increases his chakra reserves. This ability lasts for 3 rounds.The character's chakra color turns a bright, rich color, usually gold, and becomes clearly
visible to the naked eye. Creatures who can see chakra or see through chakra looking directly at the character become dazzled for 1 round (Fortitude save negates, DC 10 + one-half the character's level + the character's Con modifier).
A successful save against this ability negates the effect for 24 hours. Each time the character successfully makes a Chakra Control check to tap his chakra reserves, he gains bonus temporary chakra.
For each multiple of 5 he draws from his chakra reserves(control point pool), the character gains 1 bonus temporary chakra (for example, a character drawing 4 chakra from his reserves would gain no bonus temporary chakra, and a character drawing 17 would get 3 bonus temporary chakra.) The character can gain 5 bonus temporary chakra safely each time this ability is activated.
However, any bonus temporary chakra gained over that number is subtracted from the character's chakra reserves at the end of the encounter or 5 minutes, whichever is shorter.
Surging Power (Ex): While the Hidden Power is active, the character adds 1d6 to the result of any control spent to gain temporary chakra. In addition, the maximum amount of bonus temporary chakra that can be gained safely each time the Hidden Power ability is activated increases to 10.
Latent Potential (Ex): When using the Hidden Power ability, the character gains 2 bonus temporary chakra for each multiple of 5 he draws from his chakra reserves instead of 1, and his chakra signature strength is always Overwhelming when the ability is active, or one category higher if it was already Overwhelming.
The maximum amount of bonus temporary chakra that can be gained safely each time the Hidden Power ability is activated increases to 15.
Chakra Surge (Su): The character can use this ability once per day when under the effects of the Hidden Power ability. Instead of gaining bonus temporary chakra when drawing from his chakra reserves as per the normal calculation, the character gains
temporary chakra equal to the amount he tapped his chakra reserves for (up to a maximum of his character level)
Pseudomortality (Su): This power can be activated as an attack action, and costs 3 points of chakra every 2 rounds to maintain active, and can be deactivated as a free action. While the Pseudomortality effect lasts, the character gains a fast healing
supernatural quality
Deathless Fortitude (Su): While under the effects of Pseudomortality, the character
gains a bonus to Fortitude saves and Constitution checks as noted above. The character is
also able to take an attack or move action each round while reduced to -1 hit points or
lower, though he still dies normally when reaching -10 hit points.
Ageless (Ex): The character stops aging, and no longer suffers penalty from advancing an age category. Any previously applied aging penalty remain, and the character can still die of old age.
TABLE: SNOW CLAN BLOODLINE TRAITS
Char Lv Intermediate Major
This Bloodline is slightly overpowered, As a result, characters possessing it level 5% slower than usual.