Frail -
Magi only have 1/2 their base race's HP roll, however if at full Control, their Control Regeneration spills over into Wound point regeneration.
While Control Regeneration from the Sage Prestige class would stack, Sage Control regeneration will not spill over as a result of this ability.
Energy Specialist -
Being magical savants, Magi gain access to another element far faster then others of their
own race, At level X they gain this ability, and they add a second basic element to their element list. [X = 7 - Intelligence modifier at creation]
Summon Vault -
In ancient times palmans created various super-weapons and stored them in vaults hidden in subspace, a magi can bring these vaults forth into the real world for brief periods of time, for each vault they manifest they loose 2 Control regeneration, their maximum deployment limit would be 5.
House Founder -
Magi function in the Palman Imperium differently then elsewhere, instead of seeking kings to found countries they found houses by merging clans together under a hierarchy, they then seek out a vessel within these clans to lead the house, they can use their magic to apply bloodline templates to new members who join their house's clans, and they are also capable of removing them.
See True Magic - see the RukhMagi see magic floating around the world in its natural state, they describe it as the fluttering of small birds - this is regardless of its type [ether, phonons, photons, mana] those possessing standard magic types have white rukh floating around them, but if they have been corrupted by a darkness they would be black instead, when casting a spell the rukh around a being will flash with color and have an effect of them similar to the element about to be used, giving a magi an edge in elemental spell contests.
Detect Emotions - Rukh
Rukh respond to emotions coming from the beings around them, eg. someone with a crush on someone would be causing the rukh around them to flicker pink like a lightning bug flickers, their movement changes as if they are drunk on the emotion being broadcast. this makes it easy for a magi to tell the emotional state of other beings.
Detect Lies - Rukh
As with sensing emotions the rukh will violently vibrate and flicker towards their opposite color when someone is lying, eg. white rukh will turn grey to black or black rukh would flicker grey to white when a nearby being is lying.
In areas of 100% antimagic zones the three abilities above stop working altogether.
Absorb the Rukh -
Control Regeneration 10, this ability reduces by 1 per 10% anti-magic activity in an anti-magic zone, Magi can only Control Regenerate equal 1+1 per 5 levels.
[A level 1 magi would regenerate 1/Turn, but 0 in a 10% antimagic zone][A level 6 magi would regenerate 2/Turn, 1 - 10% zone, 0 - 20% zone]
or
Wandering Magi -
Some magi are stricken with intense wanderlust, curiosity or thirst for knowledge, they travel the world and raise dungeons for fun or for other reasons
that are quickly forgotten, while they cannot manipulate bloodline templates they can raise twice the dungeons of a house founding Magi.
Magi Template Class:
Class Skills: Autohypnosis (Wis), and Telekinesis (Int).
If you possess 2 Assimilated abilities from the same basic class add one of its class skills to
your Magi class skill list.The first assimilated Core ability a magi takes is the only one it is
capable of taking, the extra Power slot core abilities that the mystic or priest possesses are
very useful in this case, but others can be just as useful.
Bonus Feat: Force Sensitive
Magi Cannot take Basic classes, however they assimilate abilities from basic classes at the exact level they would be gained, for the case of an ability occupying
1st, 6th, or 11th levels they may use 2-5 Assimilate ability for level 1, 7-10 Assimilate ability for level 6, 12-20 Assimilate ability for level 11.