The Protheans are an ancient alien race which mysteriously vanished over 50,000 years ago. The Protheans arose from a single planet and developed an immense empire encompassing many other species. Not much is known about them, but many of their artifacts, ruins and technology have apparently survived the ages.
Very little is known about the origins of the Prothean race; even the name and location of their homeworld has been lost to history. It is unknown precisely when Prothean civilization arose and how long it persisted, but one of their discovered communication devices has been dated to as early as 68,000 BCE.
Biology
Protheans are an anthropoidal race that possess traits normally associated with insects. They have two pairs of eyes with each eye possessing dual pupils, and three pairs of nostrils. Their eyes have some ability to see through cloaked objects or entities. Their heads are covered in a thick, layered carapace that gives them a distinctive shape. The skin surrounding this carapace can be a pale blue-gray or brown color mottled with muted yellow spots. Their hands each have three fingers, and their feet each have two widely-spaced toes. Prothean blood is red.
A unique attribute of Prothean physiology is an experiential exchange system based on physical touch. By touching something or someone, a Prothean could recall its experiences. This system can transfer complex ideas, with a Prothean being capable of learning a new skill or foreign language with a single touch. This sensory mechanism arose because the Protheans evolved as hunters and needed to be thoroughly aware of their environment. From the few specimens of Prothean genetic material that have been found, modern scientists have learned that Protheans have a unique "quad-strand" DNA structure. It has also been hypothesized that Protheans were resistant to low levels of radiation because of the discovery that Prothean comm towers produced small but significant amounts of ionizing radiation, enough to damage the DNA of Earth creatures such as fruit flies and bees
Society
After achieving spaceflight, the Protheans discovered the ruins of a previous spacefaring race, the inusannon, and from those ruins learned about subspace physics and developed FTL technology. The Protheans would expand throughout the galaxy with the help of the jumpgate network and make the Citadel their capital.
Early in their development, the Protheans encountered a hostile machine intelligence which threatened to overwhelm them. To defeat the machines, the Protheans decided to unite all of the galaxy's sentient organic life under their empire. The other organic races were free to resist, but those that tried were crushed, and none ever managed to best the Protheans' might. In time, each of the subjugated races assimilated into Prothean culture and came to think of themselves as Prothean. United under a single cause, the Prothean Empire successfully held off the enemy machines in a conflict known as the "Metacon War".
The Protheans extensively observed primitive species such as the asari, hanar, humans, quarians, salarians, and turians during their time. They cultivated species they deemed to have potential. Numerous outposts were placed on or near the primitives' homeworlds, with Prothean interference and activities kept beyond their subjects' comprehension. In time, the Protheans would have given these primitives the choice to be part of their empire.
Prothean society was heavily regulated; playing games of chance was an offense punishable by death. Staring contests were a common pastime, made all the more challenging due to the Protheans' four eyes. Females would also use these eyes to begin foreplay.
The Protheans did not "date" species considered primitive in their time, though they did regard some primitive species, such as quarians, as attractive. Mating between species was considered a pointless exercise. They were conquered and enslaved much like the others under the empire, and sometimes they were eaten as well. Asari, however, are apparently exempt from Prothean mating restrictions.
Protheans had few compunctions with eating sentient species, apparently regardless of chemical makeup. Dextro-amino-acid-based races like primitive turians and quarians were just as likely to be made ingredients in Prothean cuisines as primitive asari, hanar, salarians, or even krogan. Hanar were either boiled or fried, and salarian liver was considered a delicacy, served at room temperature, preferably with the salarian still alive, as apparently the fear added 'spice'.
Protheans condemn all synthetic life forms, they believe it is the root of all evil that has befallen them. Protheans will go out of their way to destroy any synthetic.
Protheans believe in a cosmic imperative to be the driving force in the universe and that the strong must flourish by dominating the weak for the greater good of all. That is why they are very headstrong in their pursuits. It is almost impossible to persuade a prothean to change a chosen course of action, Protheans are also avid supporters of specific forms of slavery.
Wound-point die 1d10 Chakra modifier +1
Medical Classification: Group VI-b - Insectoid
Attributes: Protheans gain no modifiers to their attributes.
Natural Force-Sensitive: Roll 1d5+1 instead of the standard roll
Starting Languages: Prothean, Common
Unique Abilities
Awareness: <Biological>
Thanks to the two pairs of eyes the protheans are very aware of their surroundings giving them +2 bonus to initiative and Perception checks.
Stealth Sight- <Biological>
Protheans can see through invisibility be it Nei, Technology or Chakra based. however they are unable to determine the true state of transformations jutsu or holographic disguises or see the true form of polymorphed, changed, or transmuted things or through magical darkness.
It takes a standard action to focus and scan through the spectrums,
the effect lasts 1d6+1 rounds before needing to be refreshed.
CP cost 4. Limits per day, None
Thick Carapace: <Biological>
Protheans bodies are covered with a thick, layered carapace
that gives them DR 1/- and +2 to Fortitude saves against Radiation.
Imperial Guard: <Cultural>
Due to the nature of the time period all adults were required to serve in the imperial military.
All protheans start with +1 to To Hit with Melee and Ranged weapons.
Experience Transfer - Languages and skills: <Biological>
By touching something or someone, a Prothean can recall its experiences. This ability enables to transfer complex ideas, with a Prothean being capable of learning a new skill or foreign language with a single touch.
Protheans may learn new Languages at 1 point cost(instead of 4) after touching someone who has mastered the language; also as a result of their skill flexibility A Prothean's standard skills are never considered cross-class. (this ability does not include Chakra and Psionic Skills)
Experience Transfer - Memories: <Biological>
They may also relive experiences and memories of others or force others to relive their memories by paying 10 chakra points.
Using Experience Transfer a Prothean PC may temporarily confer an instructor bonus equal to the attribute modifier of the skill governing the technique the player is trying to learn (e.g. Intelligence of Ninjutsu). (This ability lasts for one week after the transfer while the memory is still fresh. When learning a technique from another instructor use that instructors learn bonus or the memory transfer learn bonus; whichever is higher.)
Racial Feat:
Telekinetic Training:
Protheans of level 7 or higher may Consume a feat slot to make the Telekinesis skill permanently class, Normally Telekinesis skill cannot be used at all unless it is a class skill.
DM-RP: 22
Imperial Guard 2 RP Awareness 3 RP Thick Carapace 3 RP
Enhanced Wound-points +1 RP No Ability Score Modifiers -2 RP
EXP Transfer - Language and Skills +3 RP <Linked> EXP Transfer - Memories 4 RP <Linked> Force-Sensitive I: 4 RP <Linked> Stealth Sight 4 RP